API reference
Ravenfield Types
- Actor
- Members
- Events
- Methods
- Details
ActorActor::activeSeatActor::activeWeaponActor::activeVehicleActor::actorIndexActor::actorTeamIndexActor::aiControllerActor::attackersIgnoreEngagementRulesActor::balanceActor::canBeSeatedActor::canBeTargetedActor::canCapturePointActor::canDeployParachuteActor::centerPositionActor::currentCapturePointActor::dropsAmmoOnKickActor::facingDirectionActor::gameObjectActor::hasHeroArmorActor::healthActor::hitboxCollidersAreEnabledActor::isAimingActor::isAtResupplyCrateActor::isBotActor::isCrouchingActor::isDeactivatedActor::isDeadActor::isDriverActor::isFallenOverActor::isFrozenActor::isInWaterActor::isInvulnerableActor::isOnLadderActor::isParachuteDeployedActor::isPassengerActor::isPlayerActor::isProneActor::isReadyToSpawnActor::isRenderedActor::isResupplyingAmmoActor::isResupplyingHealthActor::isSeatedActor::isSprintingActor::isStandingActor::isSwimmingActor::ladderActor::maxBalanceActor::maxHealthActor::nameActor::needsResupplyActor::positionActor::rotationActor::speedMultiplierActor::squadActor::stanceActor::teamActor::transformActor::wasRecentlyInWaterActor::weaponSlotsActor::velocityActor::onTakeDamageActor::Activate()Actor::AddAccessory()Actor::ApplyTeamSkin()Actor::CanBeDamagedBy()Actor::CanEnterSeat()Actor::CutParachute()Actor::Damage()Actor::Damage()Actor::Damage()Actor::Damage()Actor::Deactivate()Actor::DeployParachute()Actor::EnterSeat()Actor::EnterSeatForced()Actor::EnterVehicle()Actor::EquipNewWeaponEntry()Actor::EvaluateShotDifficulty()Actor::ExitLadder()Actor::ExitVehicle()Actor::FallOver()Actor::ForceStance()Actor::GetHumanoidTransformAnimated()Actor::GetHumanoidTransformRagdoll()Actor::GetOnLadder()Actor::GetOverrideActorSkin()Actor::GetSkinnedMeshRendererAnimated()Actor::GetSkinnedMeshRendererRagdoll()Actor::InstantlyReloadCarriedWeapons()Actor::IsWeaponUnholstered()Actor::Kill()Actor::KillSilently()Actor::KnockOver()Actor::RemoveAccessories()Actor::RemoveWeapon()Actor::ResupplyAmmo()Actor::ResupplyHealth()Actor::SetHumanoidBoneScale()Actor::SetHumanoidBoneScale()Actor::SetRagdollJointDrive()Actor::SetRagdollJointDriveDefault()Actor::SetSkin()Actor::SetSkin()Actor::SetWeaponParentApproximateWorldScale()Actor::SetWeaponParentScale()Actor::SpawnAt()Actor::SpawnAt()Actor::SwapWithSeat()Actor::SwitchToSeat()Actor::TeleportTo()Actor::ToString()
- ActorManager
- Static members
- Static methods
- Details
ActorManagerActorManager::ActorCanSeePlayer()ActorManager::ActorDistanceToPlayer()ActorManager::ActorsCanSeeEachOther()ActorManager::ActorsDistance()ActorManager::ActorsInRange()ActorManager::AliveActorsInRange()ActorManager::CreateAIActor()ActorManager::CreateExplosionEffect()ActorManager::Explode()ActorManager::GetActorsOnTeam()ActorManager::GetAliveActorsOnTeam()ActorManager::GetCapturePointsOwnedByTeam()ActorManager::GetNumberOfBotsInTeam()ActorManager::GetSpawnableAIActor()ActorManager::GetSpawnPointsOwnedByTeam()ActorManager::GetSquadsOnTeam()ActorManager::GetTeamSkin()ActorManager::IsTeamDead()ActorManager::PlayerTakeOverBot()ActorManager::RandomEnemySpawnPoint()ActorManager::RandomFrontlineSpawnPointForTeam()ActorManager::RandomSpawnPoint()ActorManager::RandomSpawnPointForTeam()ActorManager::SetBloodParticleParameters()ActorManager::SetTeamSkin()ActorManager::TeamHasAnySpawnPoint()ActorManager::VehiclesInRange()
- ActorSkin
- AiActorController
- Members
- Methods
- Details
AiActorControllerAiActorController::alwaysChargeTargetAiActorController::canJoinPlayerSquadAiActorController::canSprintAiActorController::currentAttackTargetAiActorController::currentWaypointAiActorController::gameObjectAiActorController::hasPathAiActorController::hasTargetVehicleAiActorController::ignoreFovCheckAiActorController::isDefaultMovementOverriddenAiActorController::isEnteringVehicleAiActorController::lastGotoPointAiActorController::lastWaypointAiActorController::meleeChargeRangeAiActorController::skillLevelAiActorController::targetFlightAltitudeAiActorController::targetVehicleAiActorController::transformAiActorController::CancelPath()AiActorController::Goto()AiActorController::GotoAndEnterVehicle()AiActorController::GotoDirect()AiActorController::IsInFOV()AiActorController::IsInFOV()AiActorController::LeaveVehicle()AiActorController::OverrideDefaultMovement()AiActorController::ReleaseDefaultMovementOverride()AiActorController::ToString()
- Airplane
- Constructors
- Members
- Events
- Methods
- Details
AirplaneAirplane::Airplane()Airplane::accelerationAirplane::accelerationThrottleDownAirplane::accelerationThrottleUpAirplane::airbrakeAirplane::altitudeAirplane::autoPitchTorqueGainAirplane::avoidanceRadiusAirplane::baseLiftAirplane::canSeePlayerAirplane::controlWhenBurningAirplane::controlVsAngleOfAttackAirplane::driverAirplane::engineAirplane::flightAltitudeMultiplierAirplane::gameObjectAirplane::gearsRetractedAirplane::hasCountermeasuresAirplane::hasDriverAirplane::healthAirplane::isAirborneAirplane::isAirplaneAirplane::isBeingLockedAirplane::isBoatAirplane::isBurningAirplane::isCarAirplane::isDeadAirplane::isEmptyAirplane::isFullAirplane::isHelicopterAirplane::isInWaterAirplane::isTrackedByMissileAirplane::isTransportVehicleAirplane::isTurretAirplane::landingGearActivationObjectsAirplane::liftGainTimeAirplane::liftVsAngleOfAttackAirplane::maxHealthAirplane::minimapBlipAirplane::nameAirplane::ownerTeamAirplane::perpendicularDragAirplane::pitchSensitivityAirplane::playerDistanceAirplane::playerIsInsideAirplane::rigidbodyAirplane::rollSensitivityAirplane::seatsAirplane::spotChanceMultiplierAirplane::teamAirplane::throttleEngineAudioPitchControlAirplane::thrusterAirplane::transformAirplane::vehicleInfoAirplane::yawSensitivityAirplane::onClaimDroppedAirplane::onClaimedBySquadAirplane::Damage()Airplane::GetEmptySeat()Airplane::GetTrackingMissiles()Airplane::IsAirborne()Airplane::Repair()Airplane::StartBurning()Airplane::ToString()
- AnimationDrivenVehicle
- Constructors
- Members
- Events
- Methods
- Details
AnimationDrivenVehicleAnimationDrivenVehicle::AnimationDrivenVehicle()AnimationDrivenVehicle::avoidanceRadiusAnimationDrivenVehicle::canSeePlayerAnimationDrivenVehicle::driverAnimationDrivenVehicle::engineAnimationDrivenVehicle::gameObjectAnimationDrivenVehicle::hasCountermeasuresAnimationDrivenVehicle::hasDriverAnimationDrivenVehicle::healthAnimationDrivenVehicle::inputSmoothnessAnimationDrivenVehicle::isAirplaneAnimationDrivenVehicle::isBeingLockedAnimationDrivenVehicle::isBoatAnimationDrivenVehicle::isBurningAnimationDrivenVehicle::isCarAnimationDrivenVehicle::isDeadAnimationDrivenVehicle::isEmptyAnimationDrivenVehicle::isFullAnimationDrivenVehicle::isHelicopterAnimationDrivenVehicle::isInWaterAnimationDrivenVehicle::isTrackedByMissileAnimationDrivenVehicle::isTransportVehicleAnimationDrivenVehicle::isTurretAnimationDrivenVehicle::maxHealthAnimationDrivenVehicle::minimapBlipAnimationDrivenVehicle::nameAnimationDrivenVehicle::ownerTeamAnimationDrivenVehicle::planeInputAnimationDrivenVehicle::playerDistanceAnimationDrivenVehicle::playerIsInsideAnimationDrivenVehicle::rigidbodyAnimationDrivenVehicle::seatsAnimationDrivenVehicle::spotChanceMultiplierAnimationDrivenVehicle::teamAnimationDrivenVehicle::transformAnimationDrivenVehicle::vehicleInfoAnimationDrivenVehicle::onClaimDroppedAnimationDrivenVehicle::onClaimedBySquadAnimationDrivenVehicle::AngularVelocity()AnimationDrivenVehicle::Damage()AnimationDrivenVehicle::GetEmptySeat()AnimationDrivenVehicle::GetTrackingMissiles()AnimationDrivenVehicle::Repair()AnimationDrivenVehicle::ToString()AnimationDrivenVehicle::Velocity()
- ArmorRating
- AudioMixer
- Boat
- Constructors
- Members
- Events
- Methods
- Details
BoatBoat::Boat()Boat::avoidanceRadiusBoat::canSeePlayerBoat::driverBoat::engineBoat::floatAccelerationBoat::floatDepthBoat::floatingSamplersBoat::gameObjectBoat::hasCountermeasuresBoat::hasDriverBoat::healthBoat::inWaterBoat::isAirplaneBoat::isBeingLockedBoat::isBoatBoat::isBurningBoat::isCarBoat::isDeadBoat::isEmptyBoat::isFullBoat::isHelicopterBoat::isInWaterBoat::isTrackedByMissileBoat::isTransportVehicleBoat::isTurretBoat::maxHealthBoat::minimapBlipBoat::nameBoat::ownerTeamBoat::playerDistanceBoat::playerIsInsideBoat::requireDeepWaterBoat::reverseMultiplierBoat::rigidbodyBoat::seatsBoat::sinkingFloatAccelerationBoat::sinkingMaxTorqueBoat::speedBoat::spotChanceMultiplierBoat::stabilityBoat::teamBoat::transformBoat::turnSpeedBoat::vehicleInfoBoat::onClaimDroppedBoat::onClaimedBySquadBoat::Damage()Boat::GetEmptySeat()Boat::GetTrackingMissiles()Boat::Repair()Boat::ToString()
- BuiltInFeatures
- Campaign
- CapturePoint
- Members
- Methods
- Details
CapturePointCapturePoint::captureCeilingCapturePoint::captureFloorCapturePoint::capturePointCapturePoint::captureProgressCapturePoint::captureRangeCapturePoint::captureRateCapturePoint::captureVolumeCapturePoint::contestedSpawnpointContainerCapturePoint::defaultOwnerCapturePoint::flagRendererCapturePoint::gameObjectCapturePoint::isCapturePointCapturePoint::isContestedCapturePoint::nameCapturePoint::neighoursCapturePoint::neighoursIncomingCapturePoint::neighoursOutgoingCapturePoint::ownerCapturePoint::pendingOwnerCapturePoint::spawnpointContainerCapturePoint::spawnPositionCapturePoint::transformCapturePoint::turretSpawnersCapturePoint::vehicleSpawnersCapturePoint::ToString()
- Car
- Constructors
- Members
- Events
- Methods
- Details
CarCar::Car()Car::accelerationCar::accelerationTipAmountCar::airAngularDragCar::airDragCar::avoidanceRadiusCar::baseTurnTorqueCar::brakeAccelerationTriggerSpeedCar::brakeDragCar::brakeDriftMinSpeedCar::brakeSoundsCar::canSeePlayerCar::downforcePerSpeedCar::driftByAccelerationCar::driftByBrakeCar::driftDurationCar::driftingSlipCar::driverCar::engineCar::extraStabilityCar::frictionTipAmountCar::gameObjectCar::groundAngularDragCar::groundDragCar::groundSteeringDragCar::hasCountermeasuresCar::hasDriverCar::healthCar::inReverseGearCar::isAirplaneCar::isAmphibiousCar::isBeingLockedCar::isBoatCar::isBurningCar::isCarCar::isDeadCar::isEmptyCar::isFullCar::isHelicopterCar::isInWaterCar::isTrackedByMissileCar::isTransportVehicleCar::isTurretCar::maxHealthCar::minimapBlipCar::nameCar::ownerTeamCar::playerDistanceCar::playerIsInsideCar::reverseAccelerationCar::rigidbodyCar::seatsCar::slideDragCar::speedTurnTorqueCar::spotChanceMultiplierCar::suspensionShiftSoundsCar::tankTurningCar::teamCar::topSpeedCar::transformCar::vehicleInfoCar::onClaimDroppedCar::onClaimedBySquadCar::Damage()Car::FlipUpright()Car::GetEmptySeat()Car::GetTrackingMissiles()Car::IsChangingGears()Car::Repair()Car::ToString()
- ColorScheme
- ColorVariant
- ConfigurationData
- Constructors
- Methods
- Static members
- Details
ConfigurationDataConfigurationData::ConfigurationData()ConfigurationData::Clear()ConfigurationData::Deserialize()ConfigurationData::GetBool()ConfigurationData::GetDropdown()ConfigurationData::GetFloat()ConfigurationData::GetInt()ConfigurationData::GetRange()ConfigurationData::GetString()ConfigurationData::HasBool()ConfigurationData::HasDropdown()ConfigurationData::HasFloat()ConfigurationData::HasInt()ConfigurationData::HasRange()ConfigurationData::HasString()ConfigurationData::SerializeField()ConfigurationData::SetBool()ConfigurationData::SetDropdown()ConfigurationData::SetFloat()ConfigurationData::SetInt()ConfigurationData::SetRange()ConfigurationData::SetString()ConfigurationData::ToString()
- CurrentEvent
- DamageInfo
- Constructors
- Members
- Methods
- Static methods
- Details
DamageInfoDamageInfo::DamageInfo()DamageInfo::DamageInfo()DamageInfo::DamageInfo()DamageInfo::balanceDamageDamageInfo::directionDamageInfo::healthDamageDamageInfo::impactForceDamageInfo::isCriticalHitDamageInfo::isPiercingDamageInfo::isPlayerSourceDamageInfo::isScriptedDamageInfo::isSplashDamageDamageInfo::pointDamageInfo::sourceActorDamageInfo::sourceWeaponDamageInfo::sourceWeaponEntryDamageInfo::typeDamageInfo::ToString()DamageInfo::EvaluateLastExplosionDamage()
- DamageSourceType
DamageSourceTypeDamageSourceType::UnknownDamageSourceType::ProjectileDamageSourceType::MeleeDamageSourceType::ExplosionDamageSourceType::StickyExplosiveDamageSourceType::VehicleRamDamageSourceType::FallDamageDamageSourceType::DamageZoneDamageSourceType::ExceptionDamageSourceType::ScriptedDamageSourceType::ProjectileShatter
- DataContainer
- Members
- Methods
- Details
DataContainerDataContainer::gameObjectDataContainer::transformDataContainer::GetActorSkin()DataContainer::GetActorSkinArray()DataContainer::GetAnimationCurve()DataContainer::GetAnimationCurveArray()DataContainer::GetAudioClip()DataContainer::GetAudioClipArray()DataContainer::GetBool()DataContainer::GetBoolArray()DataContainer::GetColor()DataContainer::GetColorArray()DataContainer::GetFloat()DataContainer::GetFloatArray()DataContainer::GetFont()DataContainer::GetFontArray()DataContainer::GetGameObject()DataContainer::GetGameObjectArray()DataContainer::GetGradient()DataContainer::GetGradientArray()DataContainer::GetInt()DataContainer::GetIntArray()DataContainer::GetMaterial()DataContainer::GetMaterialArray()DataContainer::GetPrefabs()DataContainer::GetRotation()DataContainer::GetRotationArray()DataContainer::GetSprite()DataContainer::GetSpriteArray()DataContainer::GetString()DataContainer::GetStringArray()DataContainer::GetTexture()DataContainer::GetTextureArray()DataContainer::GetWeaponEntry()DataContainer::GetWeaponEntryArray()DataContainer::GetVector()DataContainer::GetVectorArray()DataContainer::GetVideoClip()DataContainer::GetVideoClipArray()DataContainer::HasActorSkin()DataContainer::HasAnimationCurve()DataContainer::HasAudioClip()DataContainer::HasBool()DataContainer::HasColor()DataContainer::HasFloat()DataContainer::HasFont()DataContainer::HasGradient()DataContainer::HasInt()DataContainer::HasMaterial()DataContainer::HasObject()DataContainer::HasRotation()DataContainer::HasSprite()DataContainer::HasString()DataContainer::HasTexture()DataContainer::HasWeaponEntry()DataContainer::HasVector()DataContainer::HasVideoClip()DataContainer::ToString()
- Debug
- Destructible
- Difficulty
- Distance
- EffectUi
- Effectiveness
- Engine
- Constructors
- Members
- Methods
- Details
EngineEngine::Engine()Engine::controlAudioEngine::enabledEngine::ignitionClipEngine::pitchGainSpeedEngine::powerEngine::powerGainSpeedEngine::shiftForwardClipEngine::shiftReverseClipEngine::targetPitchEngine::targetThrottleEngine::throttleGainSpeedEngine::PlayIgnitionSound()Engine::PlayShiftForwardSound()Engine::PlayShiftReverseSound()Engine::Reset()Engine::ToString()
- ExplodingProjectile
- Members
- Methods
- Details
ExplodingProjectileExplodingProjectile::armorDamageExplodingProjectile::balanceDamageExplodingProjectile::damageExplodingProjectile::distanceTravelledExplodingProjectile::explosionConfigurationExplodingProjectile::gameObjectExplodingProjectile::gravityMultiplierExplodingProjectile::impactForceExplodingProjectile::isActiveExplodingProjectile::isExplodingProjectileExplodingProjectile::isGrenadeProjectileExplodingProjectile::isRigidbodyProjectileExplodingProjectile::isRocketProjectileExplodingProjectile::isTargetSeekingMissileProjectileExplodingProjectile::isTravellingTowardsPlayerExplodingProjectile::isWireGuidedMissileProjectileExplodingProjectile::killCreditExplodingProjectile::sourceExplodingProjectile::sourceWeaponExplodingProjectile::transformExplodingProjectile::velocityExplodingProjectile::Stop()ExplodingProjectile::ToString()
- ExplosionConfiguration
- Constructors
- Members
- Methods
- Details
ExplosionConfigurationExplosionConfiguration::ExplosionConfiguration()ExplosionConfiguration::balanceDamageExplosionConfiguration::balanceFalloffExplosionConfiguration::balanceRangeExplosionConfiguration::damageExplosionConfiguration::damageFalloffExplosionConfiguration::damageRangeExplosionConfiguration::forceExplosionConfiguration::infantryDamageMultiplierExplosionConfiguration::CreateLinearFalloff()ExplosionConfiguration::CreateSharpFalloff()ExplosionConfiguration::CreateSmoothStepFalloff()ExplosionConfiguration::ToString()
- ExplosionInfo
- Extensions
- FadeType
- FollowupSpread
- FormationType
- GameDifficulty
- GameEvents
- Constructors
- Events
- Methods
- Details
GameEventsGameEvents::GameEvents()GameEvents::onActorCreatedGameEvents::onActorDiedGameEvents::onActorDiedInfoGameEvents::onActorSelectedLoadoutGameEvents::onActorSpawnGameEvents::onBloodParticleLandGameEvents::onCapturePointCapturedGameEvents::onCapturePointNeutralizedGameEvents::onExplosionGameEvents::onExplosionInfoGameEvents::onMatchEndGameEvents::onOverlayTextGameEvents::onPlayerDealtDamageGameEvents::onPlayerRepairedVehicleGameEvents::onProjectileSpawnedGameEvents::onSquadAssignedNewOrderGameEvents::onSquadCreatedGameEvents::onSquadFailedToAssignNewOrderGameEvents::onSquadRequestNewOrderGameEvents::onTurretActivatedGameEvents::onVehicleDestroyedGameEvents::onVehicleDisabledGameEvents::onVehicleExtinguishedGameEvents::onVehicleSpawnGameEvents::ToString()
- GameInfo
- GameManager
- GameModeInfo
- GameModeParameters
- Members
- Methods
- Static methods
- Details
GameModeParametersGameModeParameters::configurationGameModeParameters::gameModeGameModeParameters::nightModeGameModeParameters::playerHasAllWeaponsGameModeParameters::playerTeamGameModeParameters::GetGameLength()GameModeParameters::GetRespawnTime()GameModeParameters::GetTeamCount()GameModeParameters::SetGameLength()GameModeParameters::SetRecommendedTeamCount()GameModeParameters::SetRecommendedTeamCount()GameModeParameters::SetRespawnTime()GameModeParameters::SetTeamCount()GameModeParameters::ToString()GameModeParameters::CreateForGameMode()
- GameResult
- GrenadeProjectile
- Members
- Methods
- Details
GrenadeProjectileGrenadeProjectile::armorDamageGrenadeProjectile::balanceDamageGrenadeProjectile::damageGrenadeProjectile::distanceTravelledGrenadeProjectile::explosionConfigurationGrenadeProjectile::gameObjectGrenadeProjectile::gravityMultiplierGrenadeProjectile::impactForceGrenadeProjectile::isActiveGrenadeProjectile::isExplodingProjectileGrenadeProjectile::isGrenadeProjectileGrenadeProjectile::isRigidbodyProjectileGrenadeProjectile::isRocketProjectileGrenadeProjectile::isTargetSeekingMissileProjectileGrenadeProjectile::isTravellingTowardsPlayerGrenadeProjectile::isWireGuidedMissileProjectileGrenadeProjectile::killCreditGrenadeProjectile::sourceGrenadeProjectile::sourceWeaponGrenadeProjectile::transformGrenadeProjectile::velocityGrenadeProjectile::Stop()GrenadeProjectile::ToString()
- Helicopter
- Constructors
- Members
- Events
- Methods
- Details
HelicopterHelicopter::Helicopter()Helicopter::aerodynamicLiftHelicopter::altitudeHelicopter::avoidanceRadiusHelicopter::canSeePlayerHelicopter::controlWhenBurningHelicopter::driverHelicopter::engineHelicopter::extraForceWhenStoppingHelicopter::flightAltitudeMultiplierHelicopter::gameObjectHelicopter::groundEffectAccelerationHelicopter::hasCountermeasuresHelicopter::hasDriverHelicopter::healthHelicopter::isAirplaneHelicopter::isBeingLockedHelicopter::isBoatHelicopter::isBurningHelicopter::isCarHelicopter::isDeadHelicopter::isEmptyHelicopter::isFullHelicopter::isHelicopterHelicopter::isInWaterHelicopter::isTrackedByMissileHelicopter::isTransportVehicleHelicopter::isTurretHelicopter::manouverabilityHelicopter::maxHealthHelicopter::minimapBlipHelicopter::nameHelicopter::ownerTeamHelicopter::playerDistanceHelicopter::playerIsInsideHelicopter::rigidbodyHelicopter::rotorForceHelicopter::seatsHelicopter::spotChanceMultiplierHelicopter::teamHelicopter::transformHelicopter::vehicleInfoHelicopter::onClaimDroppedHelicopter::onClaimedBySquadHelicopter::Damage()Helicopter::GetEmptySeat()Helicopter::GetTrackingMissiles()Helicopter::IsAirborne()Helicopter::Repair()Helicopter::StartBurning()Helicopter::ToString()
- HelicopterLandingZone
- HitInfo
- IngameDialog
- KeyBinds
KeyBindsKeyBinds::HorizontalKeyBinds::VerticalKeyBinds::FireKeyBinds::AimKeyBinds::LeanKeyBinds::ReloadKeyBinds::UseKeyBinds::CrouchKeyBinds::SprintKeyBinds::JumpKeyBinds::Weapon1KeyBinds::Weapon2KeyBinds::Weapon3KeyBinds::Weapon4KeyBinds::Weapon5KeyBinds::NextWeaponKeyBinds::OpenLoadoutKeyBinds::MapKeyBinds::AimXKeyBinds::AimYKeyBinds::KickKeyBinds::SlowmotionKeyBinds::CarSteerKeyBinds::CarThrottleKeyBinds::HeliPitchKeyBinds::HeliYawKeyBinds::HeliRollKeyBinds::HeliThrottleKeyBinds::PlanePitchKeyBinds::PlaneYawKeyBinds::PlaneRollKeyBinds::PlaneThrottleKeyBinds::PreviousWeaponKeyBinds::CallKeyBinds::SquadLeaderKitKeyBinds::GogglesKeyBinds::ThirdPersonToggleKeyBinds::CountermeasuresKeyBinds::ScoreboardKeyBinds::ProneKeyBinds::FireModeKeyBinds::NextScopeKeyBinds::PreviousScopeKeyBinds::ScopeModifierKeyBinds::ConsoleKeyBinds::ReloadScriptsKeyBinds::AutoHoverKeyBinds::TogglePauseMenuKeyBinds::PeekScoreboardKeyBinds::Seat1KeyBinds::Seat2KeyBinds::Seat3KeyBinds::Seat4KeyBinds::Seat5KeyBinds::Seat6KeyBinds::Seat7
- Ladder
- LoadoutPickStrategy
- LoadoutSet
- LoadoutType
- MapBiome
- MapDecorator
- MapEntry
- MapMetaData
- MapTerrain
- MathUtils
- MeanFilter
- MeanFilterVector3
- MeleeWeapon
- Constructors
- Members
- Events
- Methods
- Details
MeleeWeaponMeleeWeapon::MeleeWeapon()MeleeWeapon::activeSightModeIndexMeleeWeapon::activeSubWeaponMeleeWeapon::activeSubWeaponIndexMeleeWeapon::aimFovMeleeWeapon::aimSensitivityMultiplierMeleeWeapon::alternativeWeaponsMeleeWeapon::ammoMeleeWeapon::animatorMeleeWeapon::applyHeatMeleeWeapon::balanceDamageMeleeWeapon::baseSpreadMeleeWeapon::canFireMeleeWeapon::chargeTimeMeleeWeapon::cooldownMeleeWeapon::currentMuzzleIndexMeleeWeapon::currentMuzzleTransformMeleeWeapon::currentSpreadMagnitudeMeleeWeapon::currentSpreadMaxAngleRadiansMeleeWeapon::damageMeleeWeapon::difficultyAirMeleeWeapon::difficultyAirFastMoverMeleeWeapon::difficultyGroundVehiclesMeleeWeapon::difficultyInfantryMeleeWeapon::difficultyInfantryGroupMeleeWeapon::effectivenessAirMeleeWeapon::effectivenessAirFastMoverMeleeWeapon::effectivenessArmoredMeleeWeapon::effectivenessInfantryMeleeWeapon::effectivenessInfantryGroupMeleeWeapon::effectivenessUnarmoredMeleeWeapon::effectiveRangeMeleeWeapon::followupSpreadMeleeWeapon::forceMeleeWeapon::gameObjectMeleeWeapon::hasAdvancedReloadMeleeWeapon::hasLoadedAmmoMeleeWeapon::hasSpareAmmoMeleeWeapon::heatMeleeWeapon::heatDrainRateMeleeWeapon::heatGainPerShotMeleeWeapon::hitSoundMeleeWeapon::isAimingMeleeWeapon::isAutoMeleeWeapon::isChargedMeleeWeapon::isCoolingDownMeleeWeapon::isEmptyMeleeWeapon::isFullMeleeWeapon::isHoldingFireMeleeWeapon::isLockedMeleeWeapon::isLoudMeleeWeapon::isOverheatingMeleeWeapon::isReloadingMeleeWeapon::isUnholsteredMeleeWeapon::killCreditMeleeWeapon::maxAmmoMeleeWeapon::maxSpareAmmoMeleeWeapon::muzzleTransformsMeleeWeapon::projectilesPerShotMeleeWeapon::radiusMeleeWeapon::rangeMeleeWeapon::recoilBaseKickbackMeleeWeapon::recoilKickbackProneMultiplierMeleeWeapon::recoilRandomKickbackMeleeWeapon::recoilSnapDurationMeleeWeapon::recoilSnapFrequencyMeleeWeapon::recoilSnapMagnitudeMeleeWeapon::recoilSnapProneMultiplierMeleeWeapon::reloadTimeMeleeWeapon::scopeAimObjectMeleeWeapon::slotMeleeWeapon::spareAmmoMeleeWeapon::swingTimeMeleeWeapon::thirdPersonOffsetMeleeWeapon::thirdPersonRotationMeleeWeapon::thirdPersonScaleMeleeWeapon::transformMeleeWeapon::uiSpriteMeleeWeapon::unholsterTimeMeleeWeapon::useChargeTimeMeleeWeapon::userMeleeWeapon::weaponEntryMeleeWeapon::onFireMeleeWeapon::onSpawnProjectilesMeleeWeapon::AddSubWeapon()MeleeWeapon::Closest()MeleeWeapon::CurrentMuzzle()MeleeWeapon::EquipSubWeapon()MeleeWeapon::GenerateWeaponRoleFromStats()MeleeWeapon::GetProjectilePrefab()MeleeWeapon::InstantlyReload()MeleeWeapon::IsMeleeWeapon()MeleeWeapon::LockWeapon()MeleeWeapon::NextSightMode()MeleeWeapon::NextSubWeapon()MeleeWeapon::PreviousSightMode()MeleeWeapon::Reload()MeleeWeapon::RemoveSubWeapon()MeleeWeapon::RemoveSubWeapon()MeleeWeapon::SetProjectilePrefab()MeleeWeapon::SetRenderersInvisible()MeleeWeapon::SetRenderersVisible()MeleeWeapon::Shoot()MeleeWeapon::ToString()MeleeWeapon::UnlockWeapon()
- MeshSkin
- Minimap
- MountedStabilizedTurret
- Constructors
- Members
- Events
- Methods
- Details
MountedStabilizedTurretMountedStabilizedTurret::MountedStabilizedTurret()MountedStabilizedTurret::activeSightModeIndexMountedStabilizedTurret::activeSubWeaponMountedStabilizedTurret::activeSubWeaponIndexMountedStabilizedTurret::aimCameraMountedStabilizedTurret::aimChangeSpeedMountedStabilizedTurret::aimFovMountedStabilizedTurret::aimSensitivityMultiplierMountedStabilizedTurret::alternativeWeaponsMountedStabilizedTurret::ammoMountedStabilizedTurret::animatorMountedStabilizedTurret::applyHeatMountedStabilizedTurret::baseSpreadMountedStabilizedTurret::bearingTransformMountedStabilizedTurret::canFireMountedStabilizedTurret::chargeTimeMountedStabilizedTurret::clampXMountedStabilizedTurret::clampYMountedStabilizedTurret::cooldownMountedStabilizedTurret::currentMuzzleIndexMountedStabilizedTurret::currentMuzzleTransformMountedStabilizedTurret::currentSpreadMagnitudeMountedStabilizedTurret::currentSpreadMaxAngleRadiansMountedStabilizedTurret::difficultyAirMountedStabilizedTurret::difficultyAirFastMoverMountedStabilizedTurret::difficultyGroundVehiclesMountedStabilizedTurret::difficultyInfantryMountedStabilizedTurret::difficultyInfantryGroupMountedStabilizedTurret::effectivenessAirMountedStabilizedTurret::effectivenessAirFastMoverMountedStabilizedTurret::effectivenessArmoredMountedStabilizedTurret::effectivenessInfantryMountedStabilizedTurret::effectivenessInfantryGroupMountedStabilizedTurret::effectivenessUnarmoredMountedStabilizedTurret::effectiveRangeMountedStabilizedTurret::followupSpreadMountedStabilizedTurret::gameObjectMountedStabilizedTurret::hasAdvancedReloadMountedStabilizedTurret::hasLoadedAmmoMountedStabilizedTurret::hasSpareAmmoMountedStabilizedTurret::heatMountedStabilizedTurret::heatDrainRateMountedStabilizedTurret::heatGainPerShotMountedStabilizedTurret::isAimingMountedStabilizedTurret::isAutoMountedStabilizedTurret::isChargedMountedStabilizedTurret::isCoolingDownMountedStabilizedTurret::isEmptyMountedStabilizedTurret::isFullMountedStabilizedTurret::isHoldingFireMountedStabilizedTurret::isLockedMountedStabilizedTurret::isLoudMountedStabilizedTurret::isOverheatingMountedStabilizedTurret::isReloadingMountedStabilizedTurret::isUnholsteredMountedStabilizedTurret::killCreditMountedStabilizedTurret::maxAmmoMountedStabilizedTurret::maxSpareAmmoMountedStabilizedTurret::maxTurnSpeedMountedStabilizedTurret::muzzleTransformsMountedStabilizedTurret::overrideCameraMountedStabilizedTurret::pitchTransformMountedStabilizedTurret::projectilesPerShotMountedStabilizedTurret::recoilBaseKickbackMountedStabilizedTurret::recoilKickbackProneMultiplierMountedStabilizedTurret::recoilRandomKickbackMountedStabilizedTurret::recoilSnapDurationMountedStabilizedTurret::recoilSnapFrequencyMountedStabilizedTurret::recoilSnapMagnitudeMountedStabilizedTurret::recoilSnapProneMultiplierMountedStabilizedTurret::reloadTimeMountedStabilizedTurret::scopeAimObjectMountedStabilizedTurret::seatMountedStabilizedTurret::sensitivityXMountedStabilizedTurret::sensitivityYMountedStabilizedTurret::slotMountedStabilizedTurret::spareAmmoMountedStabilizedTurret::springAmountMountedStabilizedTurret::springDragMountedStabilizedTurret::springForceMountedStabilizedTurret::springMaxOffsetMountedStabilizedTurret::stabilizeXMountedStabilizedTurret::stabilizeYMountedStabilizedTurret::thirdPersonOffsetMountedStabilizedTurret::thirdPersonRotationMountedStabilizedTurret::thirdPersonScaleMountedStabilizedTurret::transformMountedStabilizedTurret::uiSpriteMountedStabilizedTurret::unholsterTimeMountedStabilizedTurret::useChargeTimeMountedStabilizedTurret::useMaxTurnSpeedMountedStabilizedTurret::userMountedStabilizedTurret::useSpringMountedStabilizedTurret::weaponEntryMountedStabilizedTurret::vehicleRigidbodyRecoilForceMountedStabilizedTurret::onFireMountedStabilizedTurret::onSpawnProjectilesMountedStabilizedTurret::AddSubWeapon()MountedStabilizedTurret::CanAimAt()MountedStabilizedTurret::EquipSubWeapon()MountedStabilizedTurret::GenerateWeaponRoleFromStats()MountedStabilizedTurret::GetProjectilePrefab()MountedStabilizedTurret::InstantlyReload()MountedStabilizedTurret::LockWeapon()MountedStabilizedTurret::NextSightMode()MountedStabilizedTurret::NextSubWeapon()MountedStabilizedTurret::PreviousSightMode()MountedStabilizedTurret::Reload()MountedStabilizedTurret::RemoveSubWeapon()MountedStabilizedTurret::RemoveSubWeapon()MountedStabilizedTurret::SetProjectilePrefab()MountedStabilizedTurret::SetRenderersInvisible()MountedStabilizedTurret::SetRenderersVisible()MountedStabilizedTurret::Shoot()MountedStabilizedTurret::ToString()MountedStabilizedTurret::UnlockWeapon()
- MountedStabilizedTurretClamp
- MountedWeapon
- Constructors
- Members
- Events
- Methods
- Details
MountedWeaponMountedWeapon::MountedWeapon()MountedWeapon::activeSightModeIndexMountedWeapon::activeSubWeaponMountedWeapon::activeSubWeaponIndexMountedWeapon::aimCameraMountedWeapon::aimChangeSpeedMountedWeapon::aimFovMountedWeapon::aimSensitivityMultiplierMountedWeapon::alternativeWeaponsMountedWeapon::ammoMountedWeapon::animatorMountedWeapon::applyHeatMountedWeapon::baseSpreadMountedWeapon::canFireMountedWeapon::chargeTimeMountedWeapon::cooldownMountedWeapon::currentMuzzleIndexMountedWeapon::currentMuzzleTransformMountedWeapon::currentSpreadMagnitudeMountedWeapon::currentSpreadMaxAngleRadiansMountedWeapon::difficultyAirMountedWeapon::difficultyAirFastMoverMountedWeapon::difficultyGroundVehiclesMountedWeapon::difficultyInfantryMountedWeapon::difficultyInfantryGroupMountedWeapon::effectivenessAirMountedWeapon::effectivenessAirFastMoverMountedWeapon::effectivenessArmoredMountedWeapon::effectivenessInfantryMountedWeapon::effectivenessInfantryGroupMountedWeapon::effectivenessUnarmoredMountedWeapon::effectiveRangeMountedWeapon::followupSpreadMountedWeapon::gameObjectMountedWeapon::hasAdvancedReloadMountedWeapon::hasLoadedAmmoMountedWeapon::hasSpareAmmoMountedWeapon::heatMountedWeapon::heatDrainRateMountedWeapon::heatGainPerShotMountedWeapon::isAimingMountedWeapon::isAutoMountedWeapon::isChargedMountedWeapon::isCoolingDownMountedWeapon::isEmptyMountedWeapon::isFullMountedWeapon::isHoldingFireMountedWeapon::isLockedMountedWeapon::isLoudMountedWeapon::isOverheatingMountedWeapon::isReloadingMountedWeapon::isUnholsteredMountedWeapon::killCreditMountedWeapon::maxAmmoMountedWeapon::maxSpareAmmoMountedWeapon::muzzleTransformsMountedWeapon::overrideCameraMountedWeapon::projectilesPerShotMountedWeapon::recoilBaseKickbackMountedWeapon::recoilKickbackProneMultiplierMountedWeapon::recoilRandomKickbackMountedWeapon::recoilSnapDurationMountedWeapon::recoilSnapFrequencyMountedWeapon::recoilSnapMagnitudeMountedWeapon::recoilSnapProneMultiplierMountedWeapon::reloadTimeMountedWeapon::scopeAimObjectMountedWeapon::seatMountedWeapon::slotMountedWeapon::spareAmmoMountedWeapon::thirdPersonOffsetMountedWeapon::thirdPersonRotationMountedWeapon::thirdPersonScaleMountedWeapon::transformMountedWeapon::uiSpriteMountedWeapon::unholsterTimeMountedWeapon::useChargeTimeMountedWeapon::userMountedWeapon::weaponEntryMountedWeapon::vehicleRigidbodyRecoilForceMountedWeapon::onFireMountedWeapon::onSpawnProjectilesMountedWeapon::AddSubWeapon()MountedWeapon::EquipSubWeapon()MountedWeapon::GenerateWeaponRoleFromStats()MountedWeapon::GetProjectilePrefab()MountedWeapon::InstantlyReload()MountedWeapon::LockWeapon()MountedWeapon::NextSightMode()MountedWeapon::NextSubWeapon()MountedWeapon::PreviousSightMode()MountedWeapon::Reload()MountedWeapon::RemoveSubWeapon()MountedWeapon::RemoveSubWeapon()MountedWeapon::SetProjectilePrefab()MountedWeapon::SetRenderersInvisible()MountedWeapon::SetRenderersVisible()MountedWeapon::Shoot()MountedWeapon::ToString()MountedWeapon::UnlockWeapon()
- Mutator
- Order
- Members
- Methods
- Static methods
- Details
OrderOrder::basePriorityOrder::hasOverrideTargetPositionOrder::isIssuedByPlayerOrder::priorityOrder::sourcePointOrder::targetPointOrder::typeOrder::uniqueIDOrder::DropOverrideTargetPosition()Order::GetOverrideTargetPosition()Order::SetOverrideTargetPosition()Order::ToString()Order::Create()Order::Create()Order::CreateMoveOrder()
- OrderType
- Overlay
- Pathfinding
- PathfindingNode
- PathfindingNodeType
- Physics
- Player
- PlayerCamera
- Static members
- Static methods
- Details
PlayerCameraPlayerCamera::ApplyRecoil()PlayerCamera::ApplyScreenshake()PlayerCamera::ApplyWeaponSnap()PlayerCamera::CancelOverrideCamera()PlayerCamera::FirstPersonCamera()PlayerCamera::GetActiveCameraRay()PlayerCamera::GetCameraRay()PlayerCamera::KickCamera()PlayerCamera::OverrideActiveCamera()PlayerCamera::ResetRecoil()PlayerCamera::RotateFirstPersonCamera()PlayerCamera::ThirdPersonCamera()
- PlayerHud
- Static members
- Static methods
- Details
PlayerHudPlayerHud::ClampElementTracking()PlayerHud::HideUIElement()PlayerHud::RegisterElementTracking()PlayerHud::RegisterElementTracking()PlayerHud::RegisterElementTracking()PlayerHud::RegisterElementTracking()PlayerHud::RegisterElementTracking()PlayerHud::RemoveElementTracking()PlayerHud::ShowUIElement()
- PlayerOrderState
- PortraitGenerator
- Projectile
- Members
- Methods
- Details
ProjectileProjectile::armorDamageProjectile::balanceDamageProjectile::damageProjectile::distanceTravelledProjectile::gameObjectProjectile::gravityMultiplierProjectile::impactForceProjectile::isActiveProjectile::isExplodingProjectileProjectile::isGrenadeProjectileProjectile::isRigidbodyProjectileProjectile::isRocketProjectileProjectile::isTargetSeekingMissileProjectileProjectile::isTravellingTowardsPlayerProjectile::isWireGuidedMissileProjectileProjectile::killCreditProjectile::sourceProjectile::sourceWeaponProjectile::transformProjectile::velocityProjectile::Stop()Projectile::ToString()
- RarityTier
- RarityTierFallback
- RaycastTarget
- ResupplyCrate
- RigidbodyProjectile
- Members
- Methods
- Details
RigidbodyProjectileRigidbodyProjectile::armorDamageRigidbodyProjectile::balanceDamageRigidbodyProjectile::damageRigidbodyProjectile::distanceTravelledRigidbodyProjectile::gameObjectRigidbodyProjectile::gravityMultiplierRigidbodyProjectile::impactForceRigidbodyProjectile::isActiveRigidbodyProjectile::isExplodingProjectileRigidbodyProjectile::isGrenadeProjectileRigidbodyProjectile::isRigidbodyProjectileRigidbodyProjectile::isRocketProjectileRigidbodyProjectile::isTargetSeekingMissileProjectileRigidbodyProjectile::isTravellingTowardsPlayerRigidbodyProjectile::isWireGuidedMissileProjectileRigidbodyProjectile::killCreditRigidbodyProjectile::sourceRigidbodyProjectile::sourceWeaponRigidbodyProjectile::transformRigidbodyProjectile::velocityRigidbodyProjectile::Stop()RigidbodyProjectile::ToString()
- RocketProjectile
- Members
- Methods
- Details
RocketProjectileRocketProjectile::armorDamageRocketProjectile::balanceDamageRocketProjectile::damageRocketProjectile::distanceTravelledRocketProjectile::explosionConfigurationRocketProjectile::gameObjectRocketProjectile::gravityMultiplierRocketProjectile::impactForceRocketProjectile::isActiveRocketProjectile::isExplodingProjectileRocketProjectile::isGrenadeProjectileRocketProjectile::isRigidbodyProjectileRocketProjectile::isRocketProjectileRocketProjectile::isTargetSeekingMissileProjectileRocketProjectile::isTravellingTowardsPlayerRocketProjectile::isWireGuidedMissileProjectileRocketProjectile::killCreditRocketProjectile::sourceRocketProjectile::sourceWeaponRocketProjectile::transformRocketProjectile::velocityRocketProjectile::Stop()RocketProjectile::ToString()
- SaveData
- Methods
- Details
SaveDataSaveData::GetBool()SaveData::GetBoolArray()SaveData::GetFloat()SaveData::GetFloatArray()SaveData::GetInteger()SaveData::GetIntegerArray()SaveData::GetMapEntry()SaveData::GetMapEntryArray()SaveData::GetString()SaveData::GetStringArray()SaveData::GetWeaponEntry()SaveData::GetWeaponEntryArray()SaveData::GetVehicleInfo()SaveData::GetVehicleInfoArray()SaveData::HasBool()SaveData::HasFloat()SaveData::HasInteger()SaveData::HasMapEntry()SaveData::HasString()SaveData::HasWeaponEntry()SaveData::HasVehicleInfo()SaveData::StoreBool()SaveData::StoreBoolArray()SaveData::StoreFloat()SaveData::StoreFloatArray()SaveData::StoreInteger()SaveData::StoreIntegerArray()SaveData::StoreMapEntry()SaveData::StoreMapEntryArray()SaveData::StoreString()SaveData::StoreStringArray()SaveData::StoreWeaponEntry()SaveData::StoreWeaponEntryArray()SaveData::StoreVehicleInfo()SaveData::StoreVehicleInfoArray()SaveData::ToString()
- SceneManager
- ScriptEvent
- ScriptedBehaviour
- Members
- Methods
- Static methods
- Details
ScriptedBehaviourScriptedBehaviour::gameObjectScriptedBehaviour::modSaveDataScriptedBehaviour::mutatorScriptedBehaviour::selfScriptedBehaviour::transformScriptedBehaviour::AddDebugValueMonitor()ScriptedBehaviour::AddDebugValueMonitor()ScriptedBehaviour::AddDebugValueMonitor()ScriptedBehaviour::AddValueMonitor()ScriptedBehaviour::AddValueMonitor()ScriptedBehaviour::RemoveValueMonitor()ScriptedBehaviour::StartCoroutine()ScriptedBehaviour::ToString()ScriptedBehaviour::GetScript()
- Seat
- SeatCameraType
- SignalContext
- SkillLevel
- SoundBank
- SpawnPoint
- Members
- Methods
- Details
SpawnPointSpawnPoint::capturePointSpawnPoint::defaultOwnerSpawnPoint::gameObjectSpawnPoint::isCapturePointSpawnPoint::nameSpawnPoint::neighoursSpawnPoint::neighoursIncomingSpawnPoint::neighoursOutgoingSpawnPoint::ownerSpawnPoint::spawnpointContainerSpawnPoint::spawnPositionSpawnPoint::transformSpawnPoint::turretSpawnersSpawnPoint::vehicleSpawnersSpawnPoint::ToString()
- SpawnUi
- Squad
- Members
- Events
- Methods
- Static methods
- Details
SquadSquad::attackTargetSquad::autoDropTransportedPassengersSquad::claimedLandingZoneSquad::hasLandedSquad::hasLandingZoneClaimSquad::hasPlayerLeaderSquad::isPerformingLandingSquad::leaderSquad::membersSquad::orderSquad::squadVehicleSquad::onIssueOrderMovementSquad::AddMember()Squad::AssignOrder()Squad::CancelLanding()Squad::ClaimLandingZone()Squad::DropTransportedPassengers()Squad::LandHelicopterAndClaimLandingZone()Squad::LandHelicopterAndClaimLandingZone()Squad::LandHelicopterAtPosition()Squad::LandHelicopterAtPosition()Squad::LandHelicopterAtPosition()Squad::ReleaseLandingZoneClaim()Squad::RemoveMember()Squad::SetCustomFormation()Squad::SetFormation()Squad::SetFormationSize()Squad::SetRandomFormation()Squad::SplitSquad()Squad::SplitSquad()Squad::TakeOff()Squad::ToString()Squad::Create()
- Stance
- TargetSeekingMissileProjectile
- Members
- Methods
- Details
TargetSeekingMissileProjectileTargetSeekingMissileProjectile::armorDamageTargetSeekingMissileProjectile::balanceDamageTargetSeekingMissileProjectile::currentTargetTargetSeekingMissileProjectile::damageTargetSeekingMissileProjectile::distanceTravelledTargetSeekingMissileProjectile::explosionConfigurationTargetSeekingMissileProjectile::gameObjectTargetSeekingMissileProjectile::gravityMultiplierTargetSeekingMissileProjectile::impactForceTargetSeekingMissileProjectile::isActiveTargetSeekingMissileProjectile::isExplodingProjectileTargetSeekingMissileProjectile::isGrenadeProjectileTargetSeekingMissileProjectile::isRigidbodyProjectileTargetSeekingMissileProjectile::isRocketProjectileTargetSeekingMissileProjectile::isTargetSeekingMissileProjectileTargetSeekingMissileProjectile::isTrackingTargetTargetSeekingMissileProjectile::isTravellingTowardsPlayerTargetSeekingMissileProjectile::isWireGuidedMissileProjectileTargetSeekingMissileProjectile::killCreditTargetSeekingMissileProjectile::sourceTargetSeekingMissileProjectile::sourceWeaponTargetSeekingMissileProjectile::transformTargetSeekingMissileProjectile::velocityTargetSeekingMissileProjectile::ClearTrackerTarget()TargetSeekingMissileProjectile::SetTrackerTarget()TargetSeekingMissileProjectile::Stop()TargetSeekingMissileProjectile::ToString()
- Team
- TeamInfo
- Members
- Methods
- Static methods
- Details
TeamInfoTeamInfo::colorTeamInfo::nameTeamInfo::skinTeamInfo::AddTurret()TeamInfo::AddWeapon()TeamInfo::AddVehicle()TeamInfo::ClearTurrets()TeamInfo::ClearWeapons()TeamInfo::ClearVehicles()TeamInfo::GetAllTurrets()TeamInfo::GetAllWeapons()TeamInfo::GetAllVehicles()TeamInfo::GetAvailableSpawnsForTurret()TeamInfo::GetAvailableSpawnsForVehicle()TeamInfo::GetTurrets()TeamInfo::GetTurrets()TeamInfo::GetWeaponIsAvailable()TeamInfo::GetWeaponRarity()TeamInfo::GetWeapons()TeamInfo::GetVehicles()TeamInfo::GetVehicles()TeamInfo::RemoveTurret()TeamInfo::RemoveWeapon()TeamInfo::RemoveVehicle()TeamInfo::ToString()TeamInfo::Clone()TeamInfo::CreateEmpty()TeamInfo::GetDefault()
- Time
- TriggerScriptedSignal
- Constructors
- Members
- Methods
- Static methods
- Details
TriggerScriptedSignalTriggerScriptedSignal::TriggerScriptedSignal()TriggerScriptedSignal::gameObjectTriggerScriptedSignal::transformTriggerScriptedSignal::Send()TriggerScriptedSignal::Send()TriggerScriptedSignal::ToString()TriggerScriptedSignal::SendGlobalNamedSignal()TriggerScriptedSignal::SendGlobalNamedSignal()
- TriggerVolume
- TurretSpawnConfiguration
- TurretSpawnType
- TurretSpawner
- UIElement
UIElementUIElement::PlayerHealthUIElement::VehicleInfoUIElement::VehicleRepairInfoUIElement::SquadMemberInfoUIElement::SquadOrderLabelUIElement::WeaponInfoUIElement::DamageVignetteUIElement::DamageDirectionInfoUIElement::HitmarkerUIElement::FlagCaptureProgressUIElement::OverlayTextUIElement::KillFeed
- Vehicle
- Members
- Events
- Methods
- Details
VehicleVehicle::avoidanceRadiusVehicle::canSeePlayerVehicle::driverVehicle::engineVehicle::gameObjectVehicle::hasCountermeasuresVehicle::hasDriverVehicle::healthVehicle::isAirplaneVehicle::isBeingLockedVehicle::isBoatVehicle::isBurningVehicle::isCarVehicle::isDeadVehicle::isEmptyVehicle::isFullVehicle::isHelicopterVehicle::isInWaterVehicle::isTrackedByMissileVehicle::isTransportVehicleVehicle::isTurretVehicle::maxHealthVehicle::minimapBlipVehicle::nameVehicle::ownerTeamVehicle::playerDistanceVehicle::playerIsInsideVehicle::rigidbodyVehicle::seatsVehicle::spotChanceMultiplierVehicle::teamVehicle::transformVehicle::vehicleInfoVehicle::onClaimDroppedVehicle::onClaimedBySquadVehicle::Damage()Vehicle::GetEmptySeat()Vehicle::GetTrackingMissiles()Vehicle::Repair()Vehicle::ToString()
- VehicleInfo
- VehicleSpawnConfiguration
- VehicleSpawnType
VehicleSpawnTypeVehicleSpawnType::JeepVehicleSpawnType::JeepMachineGunVehicleSpawnType::QuadVehicleSpawnType::TankVehicleSpawnType::AttackHelicopterVehicleSpawnType::AttackPlaneVehicleSpawnType::RhibVehicleSpawnType::AttackBoatVehicleSpawnType::BomberPlaneVehicleSpawnType::TransportHelicopterVehicleSpawnType::Apc
- VehicleSpawner
- Members
- Methods
- Static methods
- Details
VehicleSpawnerVehicleSpawner::gameObjectVehicleSpawner::lastSpawnedVehicleVehicleSpawner::lastSpawnedVehicleHasBeenUsedVehicleSpawner::parentSpawnPointVehicleSpawner::spawnTypeVehicleSpawner::transformVehicleSpawner::GetPrefab()VehicleSpawner::GetPrefabVehicle()VehicleSpawner::SpawnIsBlocked()VehicleSpawner::SpawnNow()VehicleSpawner::ToString()VehicleSpawner::GetPrefab()VehicleSpawner::SpawnVehicle()VehicleSpawner::SpawnVehicle()
- WaitForSeconds
- Water
- Weapon
- Members
- Events
- Methods
- Details
WeaponWeapon::activeSightModeIndexWeapon::activeSubWeaponWeapon::activeSubWeaponIndexWeapon::aimFovWeapon::aimSensitivityMultiplierWeapon::alternativeWeaponsWeapon::ammoWeapon::animatorWeapon::applyHeatWeapon::baseSpreadWeapon::canFireWeapon::chargeTimeWeapon::cooldownWeapon::currentMuzzleIndexWeapon::currentMuzzleTransformWeapon::currentSpreadMagnitudeWeapon::currentSpreadMaxAngleRadiansWeapon::difficultyAirWeapon::difficultyAirFastMoverWeapon::difficultyGroundVehiclesWeapon::difficultyInfantryWeapon::difficultyInfantryGroupWeapon::effectivenessAirWeapon::effectivenessAirFastMoverWeapon::effectivenessArmoredWeapon::effectivenessInfantryWeapon::effectivenessInfantryGroupWeapon::effectivenessUnarmoredWeapon::effectiveRangeWeapon::followupSpreadWeapon::gameObjectWeapon::hasAdvancedReloadWeapon::hasLoadedAmmoWeapon::hasSpareAmmoWeapon::heatWeapon::heatDrainRateWeapon::heatGainPerShotWeapon::isAimingWeapon::isAutoWeapon::isChargedWeapon::isCoolingDownWeapon::isEmptyWeapon::isFullWeapon::isHoldingFireWeapon::isLockedWeapon::isLoudWeapon::isOverheatingWeapon::isReloadingWeapon::isUnholsteredWeapon::killCreditWeapon::maxAmmoWeapon::maxSpareAmmoWeapon::muzzleTransformsWeapon::projectilesPerShotWeapon::recoilBaseKickbackWeapon::recoilKickbackProneMultiplierWeapon::recoilRandomKickbackWeapon::recoilSnapDurationWeapon::recoilSnapFrequencyWeapon::recoilSnapMagnitudeWeapon::recoilSnapProneMultiplierWeapon::reloadTimeWeapon::scopeAimObjectWeapon::slotWeapon::spareAmmoWeapon::thirdPersonOffsetWeapon::thirdPersonRotationWeapon::thirdPersonScaleWeapon::transformWeapon::uiSpriteWeapon::unholsterTimeWeapon::useChargeTimeWeapon::userWeapon::weaponEntryWeapon::onFireWeapon::onSpawnProjectilesWeapon::AddSubWeapon()Weapon::EquipSubWeapon()Weapon::GenerateWeaponRoleFromStats()Weapon::GetProjectilePrefab()Weapon::InstantlyReload()Weapon::LockWeapon()Weapon::NextSightMode()Weapon::NextSubWeapon()Weapon::PreviousSightMode()Weapon::Reload()Weapon::RemoveSubWeapon()Weapon::RemoveSubWeapon()Weapon::SetProjectilePrefab()Weapon::SetRenderersInvisible()Weapon::SetRenderersVisible()Weapon::Shoot()Weapon::ToString()Weapon::UnlockWeapon()
- WeaponEntry
- WeaponManager
- WeaponRole
WeaponRoleWeaponRole::AutoRifleWeaponRole::SniperWeaponRole::HandgunWeaponRole::ShotgunWeaponRole::AutoCannonWeaponRole::RocketLauncherWeaponRole::GrenadeLauncherWeaponRole::MissileLauncherWeaponRole::AntiAirWeaponRole::DogfightGunsWeaponRole::UtilityWeaponRole::GrenadeWeaponRole::MortarWeaponRole::MeleeWeaponRole::SemiAutoRifle
- WeaponSlot
- WireGuidedMissileProjectile
- Members
- Methods
- Details
WireGuidedMissileProjectileWireGuidedMissileProjectile::armorDamageWireGuidedMissileProjectile::balanceDamageWireGuidedMissileProjectile::damageWireGuidedMissileProjectile::distanceTravelledWireGuidedMissileProjectile::explosionConfigurationWireGuidedMissileProjectile::gameObjectWireGuidedMissileProjectile::gravityMultiplierWireGuidedMissileProjectile::impactForceWireGuidedMissileProjectile::isActiveWireGuidedMissileProjectile::isExplodingProjectileWireGuidedMissileProjectile::isGrenadeProjectileWireGuidedMissileProjectile::isRigidbodyProjectileWireGuidedMissileProjectile::isRocketProjectileWireGuidedMissileProjectile::isTargetSeekingMissileProjectileWireGuidedMissileProjectile::isTravellingTowardsPlayerWireGuidedMissileProjectile::isWireGuidedMissileProjectileWireGuidedMissileProjectile::killCreditWireGuidedMissileProjectile::sourceWireGuidedMissileProjectile::sourceWeaponWireGuidedMissileProjectile::transformWireGuidedMissileProjectile::velocityWireGuidedMissileProjectile::Stop()WireGuidedMissileProjectile::ToString()
Unity Types
- AmbientMode
- AnimationCurve
- Constructors
- Members
- Methods
- Static methods
- Details
AnimationCurveAnimationCurve::AnimationCurve()AnimationCurve::lengthAnimationCurve::AddKey()AnimationCurve::Evaluate()AnimationCurve::GetHashCode()AnimationCurve::RemoveKey()AnimationCurve::SmoothTangents()AnimationCurve::ToString()AnimationCurve::Constant()AnimationCurve::EaseInOut()AnimationCurve::Linear()
- Animator
- Constructors
- Members
- Methods
- Static methods
- Details
AnimatorAnimator::Animator()Animator::angularVelocityAnimator::applyRootMotionAnimator::bodyPositionAnimator::bodyRotationAnimator::cullingModeAnimator::deltaPositionAnimator::deltaRotationAnimator::enabledAnimator::feetPivotActiveAnimator::fireEventsAnimator::gameObjectAnimator::gravityWeightAnimator::hasBoundPlayablesAnimator::hasRootMotionAnimator::hasTransformHierarchyAnimator::humanScaleAnimator::isActiveAndEnabledAnimator::isHumanAnimator::isInitializedAnimator::isMatchingTargetAnimator::isOptimizableAnimator::keepAnimatorStateOnDisableAnimator::layerCountAnimator::layersAffectMassCenterAnimator::leftFeetBottomHeightAnimator::logWarningsAnimator::nameAnimator::parameterCountAnimator::pivotPositionAnimator::pivotWeightAnimator::playbackTimeAnimator::recorderStartTimeAnimator::recorderStopTimeAnimator::rightFeetBottomHeightAnimator::rootPositionAnimator::rootRotationAnimator::runtimeAnimatorControllerAnimator::speedAnimator::stabilizeFeetAnimator::tagAnimator::targetPositionAnimator::targetRotationAnimator::transformAnimator::updateModeAnimator::velocityAnimator::writeDefaultValuesOnDisableAnimator::ApplyBuiltinRootMotion()Animator::CompareTag()Animator::CrossFade()Animator::CrossFade()Animator::CrossFade()Animator::CrossFade()Animator::CrossFade()Animator::CrossFade()Animator::CrossFade()Animator::CrossFade()Animator::CrossFadeInFixedTime()Animator::CrossFadeInFixedTime()Animator::CrossFadeInFixedTime()Animator::CrossFadeInFixedTime()Animator::CrossFadeInFixedTime()Animator::CrossFadeInFixedTime()Animator::CrossFadeInFixedTime()Animator::CrossFadeInFixedTime()Animator::GetBoneTransform()Animator::GetBool()Animator::GetBool()Animator::GetCurrentAnimatorClipInfoCount()Animator::GetFloat()Animator::GetFloat()Animator::GetHashCode()Animator::GetIKHintPosition()Animator::GetIKHintPositionWeight()Animator::GetIKPosition()Animator::GetIKPositionWeight()Animator::GetIKRotation()Animator::GetIKRotationWeight()Animator::GetInteger()Animator::GetInteger()Animator::GetLayerIndex()Animator::GetLayerName()Animator::GetLayerWeight()Animator::GetNextAnimatorClipInfoCount()Animator::HasState()Animator::InterruptMatchTarget()Animator::InterruptMatchTarget()Animator::IsInTransition()Animator::IsParameterControlledByCurve()Animator::IsParameterControlledByCurve()Animator::Play()Animator::Play()Animator::Play()Animator::Play()Animator::Play()Animator::Play()Animator::PlayInFixedTime()Animator::PlayInFixedTime()Animator::PlayInFixedTime()Animator::PlayInFixedTime()Animator::PlayInFixedTime()Animator::PlayInFixedTime()Animator::Rebind()Animator::ResetTrigger()Animator::ResetTrigger()Animator::SetBoneLocalRotation()Animator::SetBool()Animator::SetBool()Animator::SetFloat()Animator::SetFloat()Animator::SetFloat()Animator::SetFloat()Animator::SetIKHintPosition()Animator::SetIKHintPositionWeight()Animator::SetIKPosition()Animator::SetIKPositionWeight()Animator::SetIKRotation()Animator::SetIKRotationWeight()Animator::SetInteger()Animator::SetInteger()Animator::SetLayerWeight()Animator::SetLookAtPosition()Animator::SetLookAtWeight()Animator::SetLookAtWeight()Animator::SetLookAtWeight()Animator::SetLookAtWeight()Animator::SetLookAtWeight()Animator::SetTrigger()Animator::SetTrigger()Animator::StartPlayback()Animator::StartRecording()Animator::StopPlayback()Animator::StopRecording()Animator::ToString()Animator::Update()Animator::WriteDefaultValues()Animator::StringToHash()
- AnimatorCullingMode
- AnimatorUpdateMode
- AudioClip
- AudioSource
- Constructors
- Members
- Methods
- Static methods
- Details
AudioSourceAudioSource::AudioSource()AudioSource::bypassEffectsAudioSource::bypassListenerEffectsAudioSource::bypassReverbZonesAudioSource::clipAudioSource::dopplerLevelAudioSource::enabledAudioSource::gameObjectAudioSource::ignoreListenerPauseAudioSource::ignoreListenerVolumeAudioSource::isActiveAndEnabledAudioSource::isPlayingAudioSource::isVirtualAudioSource::loopAudioSource::maxDistanceAudioSource::minDistanceAudioSource::muteAudioSource::nameAudioSource::panStereoAudioSource::pitchAudioSource::playOnAwakeAudioSource::priorityAudioSource::reverbZoneMixAudioSource::spatialBlendAudioSource::spatializeAudioSource::spatializePostEffectsAudioSource::spreadAudioSource::tagAudioSource::timeAudioSource::timeSamplesAudioSource::transformAudioSource::volumeAudioSource::CompareTag()AudioSource::GetAmbisonicDecoderFloat()AudioSource::GetHashCode()AudioSource::GetOutputData()AudioSource::GetOutputData()AudioSource::GetSpatializerFloat()AudioSource::GetSpectrumData()AudioSource::Pause()AudioSource::Play()AudioSource::Play()AudioSource::PlayDelayed()AudioSource::PlayOneShot()AudioSource::PlayOneShot()AudioSource::PlayScheduled()AudioSource::SetAmbisonicDecoderFloat()AudioSource::SetOutputAudioMixer()AudioSource::SetScheduledEndTime()AudioSource::SetScheduledStartTime()AudioSource::SetSpatializerFloat()AudioSource::Stop()AudioSource::ToString()AudioSource::UnPause()AudioSource::PlayClipAtPoint()AudioSource::PlayClipAtPoint()
- AvatarIKGoal
- AvatarIKHint
- Bounds
- Constructors
- Members
- Methods
- Operators
- Details
BoundsBounds::Bounds()Bounds::Bounds()Bounds::centerBounds::extentsBounds::maxBounds::minBounds::sizeBounds::ClosestPoint()Bounds::Contains()Bounds::Encapsulate()Bounds::Encapsulate()Bounds::Expand()Bounds::Expand()Bounds::GetHashCode()Bounds::IntersectRay()Bounds::IntersectRay()Bounds::Intersects()Bounds::SetMinMax()Bounds::SqrDistance()Bounds::ToString()Bounds::ToString()Bounds::operator!=()Bounds::operator==()
- BoxCollider
- Constructors
- Members
- Methods
- Details
BoxColliderBoxCollider::BoxCollider()BoxCollider::attachedRigidbodyBoxCollider::boundsBoxCollider::centerBoxCollider::contactOffsetBoxCollider::enabledBoxCollider::gameObjectBoxCollider::isTriggerBoxCollider::nameBoxCollider::sizeBoxCollider::tagBoxCollider::transformBoxCollider::ClosestPoint()BoxCollider::ClosestPointOnBounds()BoxCollider::CompareTag()BoxCollider::GetHashCode()BoxCollider::Raycast()BoxCollider::ToString()
- Button
- Members
- Events
- Methods
- Static members
- Details
ButtonButton::animatorButton::gameObjectButton::imageButton::interactableButton::transformButton::onClickButton::onPointerClickButton::onPointerDownButton::onPointerEnterButton::onPointerExitButton::onPointerUpButton::IsActive()Button::IsDestroyed()Button::IsInteractable()Button::Select()Button::ToString()
- Camera
- Constructors
- Members
- Methods
- Static members
- Static methods
- Details
CameraCamera::Camera()Camera::activeTextureCamera::allowDynamicResolutionCamera::allowHDRCamera::allowMSAACamera::areVRStereoViewMatricesWithinSingleCullToleranceCamera::aspectCamera::backgroundColorCamera::cameraToWorldMatrixCamera::clearStencilAfterLightingPassCamera::commandBufferCountCamera::cullingMaskCamera::cullingMatrixCamera::depthCamera::enabledCamera::eventMaskCamera::farClipPlaneCamera::fieldOfViewCamera::focalLengthCamera::forceIntoRenderTextureCamera::gameObjectCamera::isActiveAndEnabledCamera::layerCullDistancesCamera::layerCullSphericalCamera::lensShiftCamera::nameCamera::nearClipPlaneCamera::nonJitteredProjectionMatrixCamera::orthographicCamera::orthographicSizeCamera::overrideSceneCullingMaskCamera::pixelHeightCamera::pixelRectCamera::pixelWidthCamera::previousViewProjectionMatrixCamera::projectionMatrixCamera::rectCamera::scaledPixelHeightCamera::scaledPixelWidthCamera::sensorSizeCamera::stereoConvergenceCamera::stereoEnabledCamera::stereoSeparationCamera::tagCamera::targetDisplayCamera::targetTextureCamera::transformCamera::transparencySortAxisCamera::useJitteredProjectionMatrixForTransparentRenderingCamera::useOcclusionCullingCamera::usePhysicalPropertiesCamera::velocityCamera::worldToCameraMatrixCamera::CalculateObliqueMatrix()Camera::CompareTag()Camera::CopyFrom()Camera::GetGateFittedFieldOfView()Camera::GetGateFittedLensShift()Camera::GetHashCode()Camera::RemoveAllCommandBuffers()Camera::Render()Camera::RenderDontRestore()Camera::Reset()Camera::ResetAspect()Camera::ResetCullingMatrix()Camera::ResetProjectionMatrix()Camera::ResetReplacementShader()Camera::ResetStereoProjectionMatrices()Camera::ResetStereoViewMatrices()Camera::ResetTransparencySortSettings()Camera::ResetWorldToCameraMatrix()Camera::ScreenPointToRay()Camera::ScreenToViewportPoint()Camera::ScreenToWorldPoint()Camera::ToString()Camera::ViewportPointToRay()Camera::ViewportToScreenPoint()Camera::ViewportToWorldPoint()Camera::WorldToScreenPoint()Camera::WorldToViewportPoint()Camera::FieldOfViewToFocalLength()Camera::FocalLengthToFieldOfView()Camera::GetAllCameras()Camera::HorizontalToVerticalFieldOfView()Camera::SetupCurrent()Camera::VerticalToHorizontalFieldOfView()
- Canvas
- Constructors
- Members
- Methods
- Static methods
- Details
CanvasCanvas::Canvas()Canvas::cachedSortingLayerValueCanvas::enabledCanvas::gameObjectCanvas::isActiveAndEnabledCanvas::isRootCanvasCanvas::nameCanvas::normalizedSortingGridSizeCanvas::overridePixelPerfectCanvas::overrideSortingCanvas::pixelPerfectCanvas::pixelRectCanvas::planeDistanceCanvas::referencePixelsPerUnitCanvas::renderingDisplaySizeCanvas::renderOrderCanvas::rootCanvasCanvas::scaleFactorCanvas::sortingLayerIDCanvas::sortingLayerNameCanvas::sortingOrderCanvas::tagCanvas::targetDisplayCanvas::transformCanvas::worldCameraCanvas::CompareTag()Canvas::GetHashCode()Canvas::ToString()Canvas::ForceUpdateCanvases()Canvas::GetDefaultCanvasMaterial()Canvas::GetETC1SupportedCanvasMaterial()
- CanvasGroup
- Constructors
- Members
- Methods
- Details
CanvasGroupCanvasGroup::CanvasGroup()CanvasGroup::alphaCanvasGroup::blocksRaycastsCanvasGroup::enabledCanvasGroup::gameObjectCanvasGroup::ignoreParentGroupsCanvasGroup::interactableCanvasGroup::isActiveAndEnabledCanvasGroup::nameCanvasGroup::tagCanvasGroup::transformCanvasGroup::CompareTag()CanvasGroup::FadeIn()CanvasGroup::FadeOut()CanvasGroup::GetHashCode()CanvasGroup::IsRaycastLocationValid()CanvasGroup::ToString()
- CapsuleCollider
- Constructors
- Members
- Methods
- Details
CapsuleColliderCapsuleCollider::CapsuleCollider()CapsuleCollider::attachedRigidbodyCapsuleCollider::boundsCapsuleCollider::centerCapsuleCollider::contactOffsetCapsuleCollider::directionCapsuleCollider::enabledCapsuleCollider::gameObjectCapsuleCollider::heightCapsuleCollider::isTriggerCapsuleCollider::nameCapsuleCollider::radiusCapsuleCollider::tagCapsuleCollider::transformCapsuleCollider::ClosestPoint()CapsuleCollider::ClosestPointOnBounds()CapsuleCollider::CompareTag()CapsuleCollider::GetHashCode()CapsuleCollider::Raycast()CapsuleCollider::ToString()
- Collider
- Constructors
- Members
- Methods
- Details
ColliderCollider::Collider()Collider::attachedRigidbodyCollider::boundsCollider::contactOffsetCollider::enabledCollider::gameObjectCollider::isTriggerCollider::nameCollider::tagCollider::transformCollider::ClosestPoint()Collider::ClosestPointOnBounds()Collider::CompareTag()Collider::GetHashCode()Collider::Raycast()Collider::ToString()
- CollisionDetectionMode
- Color
- Constructors
- Members
- Methods
- Static members
- Static methods
- Operators
- Details
ColorColor::Color()Color::Color()Color::Color()Color::aColor::bColor::gColor::gammaColor::grayscaleColor::linearColor::maxColorComponentColor::rColor::GetHashCode()Color::ToString()Color::ToString()Color::HSVToRGB()Color::HSVToRGB()Color::HSVToRGB()Color::Lerp()Color::LerpUnclamped()Color::ToHSV()Color::operator-()Color::operator!=()Color::operator*()Color::operator*()Color::operator*()Color::operator/()Color::operator+()Color::operator==()
- ConfigurableJoint
- Constructors
- Members
- Methods
- Details
ConfigurableJointConfigurableJoint::ConfigurableJoint()ConfigurableJoint::anchorConfigurableJoint::autoConfigureConnectedAnchorConfigurableJoint::axisConfigurableJoint::breakForceConfigurableJoint::breakTorqueConfigurableJoint::configuredInWorldSpaceConfigurableJoint::connectedAnchorConfigurableJoint::connectedBodyConfigurableJoint::connectedMassScaleConfigurableJoint::currentForceConfigurableJoint::currentTorqueConfigurableJoint::enableCollisionConfigurableJoint::enablePreprocessingConfigurableJoint::gameObjectConfigurableJoint::massScaleConfigurableJoint::nameConfigurableJoint::projectionAngleConfigurableJoint::projectionDistanceConfigurableJoint::secondaryAxisConfigurableJoint::swapBodiesConfigurableJoint::tagConfigurableJoint::targetAngularVelocityConfigurableJoint::targetPositionConfigurableJoint::targetRotationConfigurableJoint::targetVelocityConfigurableJoint::transformConfigurableJoint::CompareTag()ConfigurableJoint::GetHashCode()ConfigurableJoint::ToString()
- Dropdown
- Members
- Events
- Methods
- Static members
- Details
DropdownDropdown::alphaFadeSpeedDropdown::animatorDropdown::captionImageDropdown::captionTextDropdown::gameObjectDropdown::imageDropdown::interactableDropdown::itemImageDropdown::itemTextDropdown::transformDropdown::valueDropdown::onPointerClickDropdown::onPointerDownDropdown::onPointerEnterDropdown::onPointerExitDropdown::onPointerUpDropdown::onValueChangedDropdown::AddOptions()Dropdown::ClearOptions()Dropdown::Hide()Dropdown::IsActive()Dropdown::IsDestroyed()Dropdown::IsInteractable()Dropdown::RefreshShownValue()Dropdown::Select()Dropdown::SetValueWithoutNotify()Dropdown::Show()Dropdown::ToString()
- FogMode
- Font
- ForceMode
- GameObject
- Members
- Methods
- Static methods
- Details
GameObjectGameObject::activeInHierarchyGameObject::activeSelfGameObject::gameObjectGameObject::layerGameObject::nameGameObject::tagGameObject::transformGameObject::CompareTag()GameObject::GetComponent()GameObject::GetComponent()GameObject::GetComponentInChildren()GameObject::GetComponentInChildren()GameObject::GetComponentInParent()GameObject::GetComponentInParent()GameObject::GetComponents()GameObject::GetComponents()GameObject::GetComponentsInChildren()GameObject::GetComponentsInChildren()GameObject::GetComponentsInParent()GameObject::GetComponentsInParent()GameObject::SetActive()GameObject::ToString()GameObject::CreatePrimitive()GameObject::Destroy()GameObject::Destroy()GameObject::Find()GameObject::FindGameObjectsWithTag()GameObject::FindGameObjectWithTag()GameObject::FindObjectOfType()GameObject::FindObjectOfType()GameObject::FindObjectsOfType()GameObject::FindObjectsOfType()GameObject::GetTypeFromUserData()GameObject::Instantiate()GameObject::Instantiate()GameObject::Instantiate()GameObject::Instantiate()
- Gradient
- HumanBodyBones
HumanBodyBonesHumanBodyBones::HipsHumanBodyBones::LeftUpperLegHumanBodyBones::RightUpperLegHumanBodyBones::LeftLowerLegHumanBodyBones::RightLowerLegHumanBodyBones::LeftFootHumanBodyBones::RightFootHumanBodyBones::SpineHumanBodyBones::ChestHumanBodyBones::UpperChestHumanBodyBones::NeckHumanBodyBones::HeadHumanBodyBones::LeftShoulderHumanBodyBones::RightShoulderHumanBodyBones::LeftUpperArmHumanBodyBones::RightUpperArmHumanBodyBones::LeftLowerArmHumanBodyBones::RightLowerArmHumanBodyBones::LeftHandHumanBodyBones::RightHandHumanBodyBones::LeftToesHumanBodyBones::RightToesHumanBodyBones::LeftEyeHumanBodyBones::RightEyeHumanBodyBones::JawHumanBodyBones::LeftThumbProximalHumanBodyBones::LeftThumbIntermediateHumanBodyBones::LeftThumbDistalHumanBodyBones::LeftIndexProximalHumanBodyBones::LeftIndexIntermediateHumanBodyBones::LeftIndexDistalHumanBodyBones::LeftMiddleProximalHumanBodyBones::LeftMiddleIntermediateHumanBodyBones::LeftMiddleDistalHumanBodyBones::LeftRingProximalHumanBodyBones::LeftRingIntermediateHumanBodyBones::LeftRingDistalHumanBodyBones::LeftLittleProximalHumanBodyBones::LeftLittleIntermediateHumanBodyBones::LeftLittleDistalHumanBodyBones::RightThumbProximalHumanBodyBones::RightThumbIntermediateHumanBodyBones::RightThumbDistalHumanBodyBones::RightIndexProximalHumanBodyBones::RightIndexIntermediateHumanBodyBones::RightIndexDistalHumanBodyBones::RightMiddleProximalHumanBodyBones::RightMiddleIntermediateHumanBodyBones::RightMiddleDistalHumanBodyBones::RightRingProximalHumanBodyBones::RightRingIntermediateHumanBodyBones::RightRingDistalHumanBodyBones::RightLittleProximalHumanBodyBones::RightLittleIntermediateHumanBodyBones::RightLittleDistalHumanBodyBones::LastBone
- Image
- Members
- Events
- Methods
- Static members
- Details
ImageImage::alphaHitTestMinimumThresholdImage::canvasImage::colorImage::defaultMaterialImage::depthImage::enabledImage::fillAmountImage::fillCenterImage::fillClockwiseImage::fillOriginImage::flexibleHeightImage::flexibleWidthImage::gameObjectImage::hasBorderImage::isMaskingGraphicImage::layoutPriorityImage::mainTextureImage::maskableImage::materialImage::materialForRenderingImage::minHeightImage::minWidthImage::overrideSpriteImage::pixelsPerUnitImage::pixelsPerUnitMultiplierImage::preferredHeightImage::preferredWidthImage::preserveAspectImage::raycastPaddingImage::raycastTargetImage::rectTransformImage::spriteImage::transformImage::useSpriteMeshImage::onPointerClickImage::onPointerDownImage::onPointerEnterImage::onPointerExitImage::onPointerUpImage::CalculateLayoutInputHorizontal()Image::CalculateLayoutInputVertical()Image::CrossFadeAlpha()Image::CrossFadeColor()Image::CrossFadeColor()Image::Cull()Image::DisableSpriteOptimizations()Image::GetModifiedMaterial()Image::GetPixelAdjustedRect()Image::GraphicUpdateComplete()Image::IsActive()Image::IsDestroyed()Image::IsRaycastLocationValid()Image::LayoutComplete()Image::OnAfterDeserialize()Image::OnBeforeSerialize()Image::OnCullingChanged()Image::PixelAdjustPoint()Image::Raycast()Image::RecalculateClipping()Image::RecalculateMasking()Image::SetAllDirty()Image::SetClipRect()Image::SetClipSoftness()Image::SetLayoutDirty()Image::SetMaterialDirty()Image::SetNativeSize()Image::SetRaycastDirty()Image::SetVerticesDirty()Image::ToString()
- Input
- Constructors
- Methods
- Static members
- Static methods
- Details
InputInput::Input()Input::ToString()Input::DisableNumberRowInputs()Input::EnableNumberRowInputs()Input::GetAxis()Input::GetAxisRaw()Input::GetButton()Input::GetButtonDown()Input::GetButtonUp()Input::GetJoystickNames()Input::GetKey()Input::GetKey()Input::GetKeyBindAxis()Input::GetKeyBindButton()Input::GetKeyBindButtonDown()Input::GetKeyBindButtonUp()Input::GetKeyDown()Input::GetKeyDown()Input::GetKeyUp()Input::GetKeyUp()Input::GetMouseButton()Input::GetMouseButtonDown()Input::GetMouseButtonUp()Input::ResetInputAxes()
- InputField
- Members
- Events
- Methods
- Static members
- Details
InputFieldInputField::animatorInputField::asteriskCharInputField::caretBlinkRateInputField::caretColorInputField::caretPositionInputField::caretWidthInputField::characterLimitInputField::customCaretColorInputField::flexibleHeightInputField::flexibleWidthInputField::gameObjectInputField::imageInputField::interactableInputField::isFocusedInputField::layoutPriorityInputField::minHeightInputField::minWidthInputField::multiLineInputField::preferredHeightInputField::preferredWidthInputField::readOnlyInputField::selectionAnchorPositionInputField::selectionColorInputField::selectionFocusPositionInputField::shouldActivateOnSelectInputField::shouldHideMobileInputInputField::textInputField::textComponentInputField::transformInputField::wasCanceledInputField::onEndEditInputField::onPointerClickInputField::onPointerDownInputField::onPointerEnterInputField::onPointerExitInputField::onPointerUpInputField::onValueChangedInputField::ActivateInputField()InputField::CalculateLayoutInputHorizontal()InputField::CalculateLayoutInputVertical()InputField::DeactivateInputField()InputField::ForceLabelUpdate()InputField::GraphicUpdateComplete()InputField::IsActive()InputField::IsDestroyed()InputField::IsInteractable()InputField::LayoutComplete()InputField::MoveTextEnd()InputField::MoveTextStart()InputField::Select()InputField::SetTextWithoutNotify()InputField::ToString()
- Joint
- Constructors
- Members
- Methods
- Details
JointJoint::Joint()Joint::anchorJoint::autoConfigureConnectedAnchorJoint::axisJoint::breakForceJoint::breakTorqueJoint::connectedAnchorJoint::connectedBodyJoint::connectedMassScaleJoint::currentForceJoint::currentTorqueJoint::enableCollisionJoint::enablePreprocessingJoint::gameObjectJoint::massScaleJoint::nameJoint::tagJoint::transformJoint::CompareTag()Joint::GetHashCode()Joint::ToString()
- KeyCode
KeyCodeKeyCode::NoneKeyCode::BackspaceKeyCode::DeleteKeyCode::TabKeyCode::ClearKeyCode::ReturnKeyCode::PauseKeyCode::EscapeKeyCode::SpaceKeyCode::Keypad0KeyCode::Keypad1KeyCode::Keypad2KeyCode::Keypad3KeyCode::Keypad4KeyCode::Keypad5KeyCode::Keypad6KeyCode::Keypad7KeyCode::Keypad8KeyCode::Keypad9KeyCode::KeypadPeriodKeyCode::KeypadDivideKeyCode::KeypadMultiplyKeyCode::KeypadMinusKeyCode::KeypadPlusKeyCode::KeypadEnterKeyCode::KeypadEqualsKeyCode::UpArrowKeyCode::DownArrowKeyCode::RightArrowKeyCode::LeftArrowKeyCode::InsertKeyCode::HomeKeyCode::EndKeyCode::PageUpKeyCode::PageDownKeyCode::F1KeyCode::F2KeyCode::F3KeyCode::F4KeyCode::F5KeyCode::F6KeyCode::F7KeyCode::F8KeyCode::F9KeyCode::F10KeyCode::F11KeyCode::F12KeyCode::F13KeyCode::F14KeyCode::F15KeyCode::Alpha0KeyCode::Alpha1KeyCode::Alpha2KeyCode::Alpha3KeyCode::Alpha4KeyCode::Alpha5KeyCode::Alpha6KeyCode::Alpha7KeyCode::Alpha8KeyCode::Alpha9KeyCode::ExclaimKeyCode::DoubleQuoteKeyCode::HashKeyCode::DollarKeyCode::PercentKeyCode::AmpersandKeyCode::QuoteKeyCode::LeftParenKeyCode::RightParenKeyCode::AsteriskKeyCode::PlusKeyCode::CommaKeyCode::MinusKeyCode::PeriodKeyCode::SlashKeyCode::ColonKeyCode::SemicolonKeyCode::LessKeyCode::EqualsKeyCode::GreaterKeyCode::QuestionKeyCode::AtKeyCode::LeftBracketKeyCode::BackslashKeyCode::RightBracketKeyCode::CaretKeyCode::UnderscoreKeyCode::BackQuoteKeyCode::AKeyCode::BKeyCode::CKeyCode::DKeyCode::EKeyCode::FKeyCode::GKeyCode::HKeyCode::IKeyCode::JKeyCode::KKeyCode::LKeyCode::MKeyCode::NKeyCode::OKeyCode::PKeyCode::QKeyCode::RKeyCode::SKeyCode::TKeyCode::UKeyCode::VKeyCode::WKeyCode::XKeyCode::YKeyCode::ZKeyCode::LeftCurlyBracketKeyCode::PipeKeyCode::RightCurlyBracketKeyCode::TildeKeyCode::NumlockKeyCode::CapsLockKeyCode::ScrollLockKeyCode::RightShiftKeyCode::LeftShiftKeyCode::RightControlKeyCode::LeftControlKeyCode::RightAltKeyCode::LeftAltKeyCode::LeftCommandKeyCode::LeftAppleKeyCode::LeftWindowsKeyCode::RightCommandKeyCode::RightAppleKeyCode::RightWindowsKeyCode::AltGrKeyCode::HelpKeyCode::PrintKeyCode::SysReqKeyCode::BreakKeyCode::MenuKeyCode::Mouse0KeyCode::Mouse1KeyCode::Mouse2KeyCode::Mouse3KeyCode::Mouse4KeyCode::Mouse5KeyCode::Mouse6KeyCode::JoystickButton0KeyCode::JoystickButton1KeyCode::JoystickButton2KeyCode::JoystickButton3KeyCode::JoystickButton4KeyCode::JoystickButton5KeyCode::JoystickButton6KeyCode::JoystickButton7KeyCode::JoystickButton8KeyCode::JoystickButton9KeyCode::JoystickButton10KeyCode::JoystickButton11KeyCode::JoystickButton12KeyCode::JoystickButton13KeyCode::JoystickButton14KeyCode::JoystickButton15KeyCode::JoystickButton16KeyCode::JoystickButton17KeyCode::JoystickButton18KeyCode::JoystickButton19KeyCode::Joystick1Button0KeyCode::Joystick1Button1KeyCode::Joystick1Button2KeyCode::Joystick1Button3KeyCode::Joystick1Button4KeyCode::Joystick1Button5KeyCode::Joystick1Button6KeyCode::Joystick1Button7KeyCode::Joystick1Button8KeyCode::Joystick1Button9KeyCode::Joystick1Button10KeyCode::Joystick1Button11KeyCode::Joystick1Button12KeyCode::Joystick1Button13KeyCode::Joystick1Button14KeyCode::Joystick1Button15KeyCode::Joystick1Button16KeyCode::Joystick1Button17KeyCode::Joystick1Button18KeyCode::Joystick1Button19KeyCode::Joystick2Button0KeyCode::Joystick2Button1KeyCode::Joystick2Button2KeyCode::Joystick2Button3KeyCode::Joystick2Button4KeyCode::Joystick2Button5KeyCode::Joystick2Button6KeyCode::Joystick2Button7KeyCode::Joystick2Button8KeyCode::Joystick2Button9KeyCode::Joystick2Button10KeyCode::Joystick2Button11KeyCode::Joystick2Button12KeyCode::Joystick2Button13KeyCode::Joystick2Button14KeyCode::Joystick2Button15KeyCode::Joystick2Button16KeyCode::Joystick2Button17KeyCode::Joystick2Button18KeyCode::Joystick2Button19KeyCode::Joystick3Button0KeyCode::Joystick3Button1KeyCode::Joystick3Button2KeyCode::Joystick3Button3KeyCode::Joystick3Button4KeyCode::Joystick3Button5KeyCode::Joystick3Button6KeyCode::Joystick3Button7KeyCode::Joystick3Button8KeyCode::Joystick3Button9KeyCode::Joystick3Button10KeyCode::Joystick3Button11KeyCode::Joystick3Button12KeyCode::Joystick3Button13KeyCode::Joystick3Button14KeyCode::Joystick3Button15KeyCode::Joystick3Button16KeyCode::Joystick3Button17KeyCode::Joystick3Button18KeyCode::Joystick3Button19KeyCode::Joystick4Button0KeyCode::Joystick4Button1KeyCode::Joystick4Button2KeyCode::Joystick4Button3KeyCode::Joystick4Button4KeyCode::Joystick4Button5KeyCode::Joystick4Button6KeyCode::Joystick4Button7KeyCode::Joystick4Button8KeyCode::Joystick4Button9KeyCode::Joystick4Button10KeyCode::Joystick4Button11KeyCode::Joystick4Button12KeyCode::Joystick4Button13KeyCode::Joystick4Button14KeyCode::Joystick4Button15KeyCode::Joystick4Button16KeyCode::Joystick4Button17KeyCode::Joystick4Button18KeyCode::Joystick4Button19KeyCode::Joystick5Button0KeyCode::Joystick5Button1KeyCode::Joystick5Button2KeyCode::Joystick5Button3KeyCode::Joystick5Button4KeyCode::Joystick5Button5KeyCode::Joystick5Button6KeyCode::Joystick5Button7KeyCode::Joystick5Button8KeyCode::Joystick5Button9KeyCode::Joystick5Button10KeyCode::Joystick5Button11KeyCode::Joystick5Button12KeyCode::Joystick5Button13KeyCode::Joystick5Button14KeyCode::Joystick5Button15KeyCode::Joystick5Button16KeyCode::Joystick5Button17KeyCode::Joystick5Button18KeyCode::Joystick5Button19KeyCode::Joystick6Button0KeyCode::Joystick6Button1KeyCode::Joystick6Button2KeyCode::Joystick6Button3KeyCode::Joystick6Button4KeyCode::Joystick6Button5KeyCode::Joystick6Button6KeyCode::Joystick6Button7KeyCode::Joystick6Button8KeyCode::Joystick6Button9KeyCode::Joystick6Button10KeyCode::Joystick6Button11KeyCode::Joystick6Button12KeyCode::Joystick6Button13KeyCode::Joystick6Button14KeyCode::Joystick6Button15KeyCode::Joystick6Button16KeyCode::Joystick6Button17KeyCode::Joystick6Button18KeyCode::Joystick6Button19KeyCode::Joystick7Button0KeyCode::Joystick7Button1KeyCode::Joystick7Button2KeyCode::Joystick7Button3KeyCode::Joystick7Button4KeyCode::Joystick7Button5KeyCode::Joystick7Button6KeyCode::Joystick7Button7KeyCode::Joystick7Button8KeyCode::Joystick7Button9KeyCode::Joystick7Button10KeyCode::Joystick7Button11KeyCode::Joystick7Button12KeyCode::Joystick7Button13KeyCode::Joystick7Button14KeyCode::Joystick7Button15KeyCode::Joystick7Button16KeyCode::Joystick7Button17KeyCode::Joystick7Button18KeyCode::Joystick7Button19KeyCode::Joystick8Button0KeyCode::Joystick8Button1KeyCode::Joystick8Button2KeyCode::Joystick8Button3KeyCode::Joystick8Button4KeyCode::Joystick8Button5KeyCode::Joystick8Button6KeyCode::Joystick8Button7KeyCode::Joystick8Button8KeyCode::Joystick8Button9KeyCode::Joystick8Button10KeyCode::Joystick8Button11KeyCode::Joystick8Button12KeyCode::Joystick8Button13KeyCode::Joystick8Button14KeyCode::Joystick8Button15KeyCode::Joystick8Button16KeyCode::Joystick8Button17KeyCode::Joystick8Button18KeyCode::Joystick8Button19
- LayoutRebuilder
- Constructors
- Members
- Methods
- Static methods
- Details
LayoutRebuilderLayoutRebuilder::LayoutRebuilder()LayoutRebuilder::transformLayoutRebuilder::GetHashCode()LayoutRebuilder::GraphicUpdateComplete()LayoutRebuilder::IsDestroyed()LayoutRebuilder::LayoutComplete()LayoutRebuilder::ToString()LayoutRebuilder::ForceRebuildLayoutImmediate()LayoutRebuilder::MarkLayoutForRebuild()
- Light
- Constructors
- Members
- Methods
- Details
LightLight::Light()Light::bounceIntensityLight::boundingSphereOverrideLight::colorLight::colorTemperatureLight::commandBufferCountLight::cookieLight::cookieSizeLight::cullingMaskLight::enabledLight::gameObjectLight::innerSpotAngleLight::intensityLight::isActiveAndEnabledLight::layerShadowCullDistancesLight::nameLight::rangeLight::renderingLayerMaskLight::shadowBiasLight::shadowCustomResolutionLight::shadowMatrixOverrideLight::shadowNearPlaneLight::shadowNormalBiasLight::shadowStrengthLight::spotAngleLight::tagLight::transformLight::useBoundingSphereOverrideLight::useColorTemperatureLight::useShadowMatrixOverrideLight::useViewFrustumForShadowCasterCullLight::CompareTag()Light::GetHashCode()Light::RemoveAllCommandBuffers()Light::Reset()Light::ToString()
- LineRenderer
- Constructors
- Members
- Methods
- Details
LineRendererLineRenderer::LineRenderer()LineRenderer::allowOcclusionWhenDynamicLineRenderer::boundsLineRenderer::colorGradientLineRenderer::enabledLineRenderer::endColorLineRenderer::endWidthLineRenderer::forceRenderingOffLineRenderer::gameObjectLineRenderer::generateLightingDataLineRenderer::isPartOfStaticBatchLineRenderer::isVisibleLineRenderer::lightmapIndexLineRenderer::lightmapScaleOffsetLineRenderer::lightProbeProxyVolumeOverrideLineRenderer::localToWorldMatrixLineRenderer::loopLineRenderer::materialLineRenderer::materialsLineRenderer::nameLineRenderer::numCapVerticesLineRenderer::numCornerVerticesLineRenderer::positionCountLineRenderer::probeAnchorLineRenderer::realtimeLightmapIndexLineRenderer::realtimeLightmapScaleOffsetLineRenderer::receiveShadowsLineRenderer::rendererPriorityLineRenderer::renderingLayerMaskLineRenderer::shadowBiasLineRenderer::shadowCastingModeLineRenderer::sharedMaterialLineRenderer::sharedMaterialsLineRenderer::sortingLayerIDLineRenderer::sortingLayerNameLineRenderer::sortingOrderLineRenderer::startColorLineRenderer::startWidthLineRenderer::tagLineRenderer::transformLineRenderer::useWorldSpaceLineRenderer::widthCurveLineRenderer::widthMultiplierLineRenderer::worldToLocalMatrixLineRenderer::BakeMesh()LineRenderer::BakeMesh()LineRenderer::CompareTag()LineRenderer::GetHashCode()LineRenderer::GetMaterials()LineRenderer::GetPosition()LineRenderer::GetSharedMaterials()LineRenderer::HasPropertyBlock()LineRenderer::SetPosition()LineRenderer::SetPositions()LineRenderer::Simplify()LineRenderer::ToString()
- Mask
- Material
- Constructors
- Members
- Methods
- Details
MaterialMaterial::Material()Material::colorMaterial::doubleSidedGIMaterial::enableInstancingMaterial::mainTextureMaterial::mainTextureOffsetMaterial::mainTextureScaleMaterial::nameMaterial::passCountMaterial::renderQueueMaterial::shaderKeywordsMaterial::ComputeCRC()Material::CopyPropertiesFromMaterial()Material::DisableKeyword()Material::EnableKeyword()Material::FindPass()Material::GetColor()Material::GetColor()Material::GetColorArray()Material::GetColorArray()Material::GetColorArray()Material::GetColorArray()Material::GetFloat()Material::GetFloat()Material::GetFloatArray()Material::GetFloatArray()Material::GetFloatArray()Material::GetFloatArray()Material::GetHashCode()Material::GetInt()Material::GetInt()Material::GetMatrix()Material::GetMatrix()Material::GetMatrixArray()Material::GetMatrixArray()Material::GetMatrixArray()Material::GetMatrixArray()Material::GetPassName()Material::GetShaderPassEnabled()Material::GetTag()Material::GetTag()Material::GetTexture()Material::GetTexture()Material::GetTextureOffset()Material::GetTextureOffset()Material::GetTexturePropertyNameIDs()Material::GetTexturePropertyNameIDs()Material::GetTexturePropertyNames()Material::GetTexturePropertyNames()Material::GetTextureScale()Material::GetTextureScale()Material::GetVector()Material::GetVector()Material::GetVectorArray()Material::GetVectorArray()Material::GetVectorArray()Material::GetVectorArray()Material::HasProperty()Material::HasProperty()Material::IsKeywordEnabled()Material::Lerp()Material::SetColor()Material::SetColor()Material::SetColorArray()Material::SetColorArray()Material::SetFloat()Material::SetFloat()Material::SetFloatArray()Material::SetFloatArray()Material::SetInt()Material::SetInt()Material::SetMatrix()Material::SetMatrix()Material::SetMatrixArray()Material::SetMatrixArray()Material::SetOverrideTag()Material::SetPass()Material::SetShaderPassEnabled()Material::SetTexture()Material::SetTexture()Material::SetTextureOffset()Material::SetTextureOffset()Material::SetTextureScale()Material::SetTextureScale()Material::SetVector()Material::SetVector()Material::SetVectorArray()Material::SetVectorArray()Material::ToString()
- Mathf
- Constructors
- Methods
- Static members
- Static methods
- Details
MathfMathf::Mathf()Mathf::ToString()Mathf::Abs()Mathf::Abs()Mathf::Acos()Mathf::Approximately()Mathf::Asin()Mathf::Atan()Mathf::Atan2()Mathf::Ceil()Mathf::CeilToInt()Mathf::Clamp()Mathf::Clamp()Mathf::Clamp01()Mathf::ClosestPowerOfTwo()Mathf::CorrelatedColorTemperatureToRGB()Mathf::Cos()Mathf::DeltaAngle()Mathf::Exp()Mathf::FloatToHalf()Mathf::Floor()Mathf::FloorToInt()Mathf::Gamma()Mathf::GammaToLinearSpace()Mathf::HalfToFloat()Mathf::InverseLerp()Mathf::IsPowerOfTwo()Mathf::Lerp()Mathf::LerpAngle()Mathf::LerpUnclamped()Mathf::LinearToGammaSpace()Mathf::Log()Mathf::Log()Mathf::Log10()Mathf::Max()Mathf::Max()Mathf::Max()Mathf::Max()Mathf::Min()Mathf::Min()Mathf::Min()Mathf::Min()Mathf::MoveTowards()Mathf::MoveTowardsAngle()Mathf::NextPowerOfTwo()Mathf::PerlinNoise()Mathf::PingPong()Mathf::Pow()Mathf::Repeat()Mathf::Round()Mathf::RoundToInt()Mathf::Sign()Mathf::Sin()Mathf::SmoothDamp()Mathf::SmoothDamp()Mathf::SmoothDamp()Mathf::SmoothDampAngle()Mathf::SmoothDampAngle()Mathf::SmoothDampAngle()Mathf::SmoothStep()Mathf::Sqrt()Mathf::Tan()
- Matrix4x4
- Constructors
- Members
- Methods
- Static members
- Static methods
- Operators
- Details
Matrix4x4Matrix4x4::Matrix4x4()Matrix4x4::Matrix4x4()Matrix4x4::determinantMatrix4x4::inverseMatrix4x4::isIdentityMatrix4x4::lossyScaleMatrix4x4::m00Matrix4x4::m01Matrix4x4::m02Matrix4x4::m03Matrix4x4::m10Matrix4x4::m11Matrix4x4::m12Matrix4x4::m13Matrix4x4::m20Matrix4x4::m21Matrix4x4::m22Matrix4x4::m23Matrix4x4::m30Matrix4x4::m31Matrix4x4::m32Matrix4x4::m33Matrix4x4::rotationMatrix4x4::transposeMatrix4x4::GetColumn()Matrix4x4::GetHashCode()Matrix4x4::GetRow()Matrix4x4::MultiplyPoint()Matrix4x4::MultiplyPoint3x4()Matrix4x4::MultiplyVector()Matrix4x4::SetColumn()Matrix4x4::SetRow()Matrix4x4::SetTRS()Matrix4x4::ToString()Matrix4x4::ToString()Matrix4x4::TransformPlane()Matrix4x4::ValidTRS()Matrix4x4::Determinant()Matrix4x4::Frustum()Matrix4x4::Inverse()Matrix4x4::Inverse3DAffine()Matrix4x4::LookAt()Matrix4x4::Ortho()Matrix4x4::Perspective()Matrix4x4::Rotate()Matrix4x4::Scale()Matrix4x4::Translate()Matrix4x4::Transpose()Matrix4x4::TRS()Matrix4x4::operator!=()Matrix4x4::operator*()Matrix4x4::operator*()Matrix4x4::operator==()
- Mesh
- Constructors
- Members
- Methods
- Details
MeshMesh::Mesh()Mesh::bindposesMesh::blendShapeCountMesh::boundsMesh::colorsMesh::isReadableMesh::nameMesh::normalsMesh::subMeshCountMesh::tangentsMesh::trianglesMesh::uvMesh::uv2Mesh::uv3Mesh::uv4Mesh::uv5Mesh::uv6Mesh::uv7Mesh::uv8Mesh::vertexAttributeCountMesh::vertexBufferCountMesh::vertexCountMesh::verticesMesh::AddBlendShapeFrame()Mesh::Clear()Mesh::Clear()Mesh::ClearBlendShapes()Mesh::GetBaseVertex()Mesh::GetBindposes()Mesh::GetBlendShapeFrameCount()Mesh::GetBlendShapeFrameWeight()Mesh::GetBlendShapeFrameVertices()Mesh::GetBlendShapeIndex()Mesh::GetBlendShapeName()Mesh::GetBonesPerVertex()Mesh::GetColors()Mesh::GetHashCode()Mesh::GetIndexCount()Mesh::GetIndexStart()Mesh::GetIndices()Mesh::GetIndices()Mesh::GetIndices()Mesh::GetIndices()Mesh::GetNormals()Mesh::GetTangents()Mesh::GetTriangles()Mesh::GetTriangles()Mesh::GetTriangles()Mesh::GetTriangles()Mesh::GetUVDistributionMetric()Mesh::GetUVs()Mesh::GetVertices()Mesh::MarkDynamic()Mesh::MarkModified()Mesh::Optimize()Mesh::OptimizeIndexBuffers()Mesh::OptimizeReorderVertexBuffer()Mesh::RecalculateBounds()Mesh::RecalculateNormals()Mesh::RecalculateTangents()Mesh::RecalculateUVDistributionMetric()Mesh::RecalculateUVDistributionMetrics()Mesh::SetColors()Mesh::SetColors()Mesh::SetNormals()Mesh::SetNormals()Mesh::SetTangents()Mesh::SetTangents()Mesh::SetTriangles()Mesh::SetTriangles()Mesh::SetTriangles()Mesh::SetTriangles()Mesh::SetTriangles()Mesh::SetTriangles()Mesh::SetUVs()Mesh::SetUVs()Mesh::SetUVs()Mesh::SetUVs()Mesh::SetUVs()Mesh::SetUVs()Mesh::SetVertices()Mesh::SetVertices()Mesh::ToString()Mesh::UploadMeshData()
- MeshFilter
- MeshRenderer
- Constructors
- Members
- Methods
- Details
MeshRendererMeshRenderer::MeshRenderer()MeshRenderer::additionalVertexStreamsMeshRenderer::allowOcclusionWhenDynamicMeshRenderer::boundsMeshRenderer::enabledMeshRenderer::enlightenVertexStreamMeshRenderer::forceRenderingOffMeshRenderer::gameObjectMeshRenderer::isPartOfStaticBatchMeshRenderer::isVisibleMeshRenderer::lightmapIndexMeshRenderer::lightmapScaleOffsetMeshRenderer::lightProbeProxyVolumeOverrideMeshRenderer::localToWorldMatrixMeshRenderer::materialMeshRenderer::materialsMeshRenderer::nameMeshRenderer::probeAnchorMeshRenderer::realtimeLightmapIndexMeshRenderer::realtimeLightmapScaleOffsetMeshRenderer::receiveShadowsMeshRenderer::rendererPriorityMeshRenderer::renderingLayerMaskMeshRenderer::shadowCastingModeMeshRenderer::sharedMaterialMeshRenderer::sharedMaterialsMeshRenderer::sortingLayerIDMeshRenderer::sortingLayerNameMeshRenderer::sortingOrderMeshRenderer::subMeshStartIndexMeshRenderer::tagMeshRenderer::transformMeshRenderer::worldToLocalMatrixMeshRenderer::CompareTag()MeshRenderer::GetHashCode()MeshRenderer::GetMaterials()MeshRenderer::GetSharedMaterials()MeshRenderer::HasPropertyBlock()MeshRenderer::ToString()
- MonoBehaviour
- ParticleSystem
- Constructors
- Members
- Methods
- Static methods
- Details
ParticleSystemParticleSystem::ParticleSystem()ParticleSystem::gameObjectParticleSystem::isEmittingParticleSystem::isPausedParticleSystem::isPlayingParticleSystem::isStoppedParticleSystem::nameParticleSystem::particleCountParticleSystem::proceduralSimulationSupportedParticleSystem::randomSeedParticleSystem::tagParticleSystem::timeParticleSystem::transformParticleSystem::useAutoRandomSeedParticleSystem::AllocateAxisOfRotationAttribute()ParticleSystem::AllocateMeshIndexAttribute()ParticleSystem::Clear()ParticleSystem::Clear()ParticleSystem::CompareTag()ParticleSystem::Emit()ParticleSystem::GetHashCode()ParticleSystem::IsAlive()ParticleSystem::IsAlive()ParticleSystem::Pause()ParticleSystem::Pause()ParticleSystem::Play()ParticleSystem::Play()ParticleSystem::Simulate()ParticleSystem::Simulate()ParticleSystem::Simulate()ParticleSystem::Simulate()ParticleSystem::Stop()ParticleSystem::Stop()ParticleSystem::ToString()ParticleSystem::TriggerSubEmitter()ParticleSystem::ResetPreMappedBufferMemory()ParticleSystem::SetMaximumPreMappedBufferCounts()
- Plane
- Constructors
- Members
- Methods
- Static methods
- Details
PlanePlane::Plane()Plane::Plane()Plane::Plane()Plane::Plane()Plane::distancePlane::flippedPlane::normalPlane::ClosestPointOnPlane()Plane::Flip()Plane::GetDistanceToPoint()Plane::GetSide()Plane::Raycast()Plane::SameSide()Plane::Set3Points()Plane::SetNormalAndPosition()Plane::ToString()Plane::ToString()Plane::Translate()Plane::Translate()
- PlayableDirector
- Constructors
- Members
- Events
- Methods
- Details
PlayableDirectorPlayableDirector::PlayableDirector()PlayableDirector::durationPlayableDirector::initialTimePlayableDirector::playOnAwakePlayableDirector::timePlayableDirector::pausedPlayableDirector::playedPlayableDirector::stoppedPlayableDirector::DeferredEvaluate()PlayableDirector::Evaluate()PlayableDirector::Pause()PlayableDirector::Play()PlayableDirector::RebindPlayableGraphOutputs()PlayableDirector::RebuildGraph()PlayableDirector::Resume()PlayableDirector::Stop()PlayableDirector::ToString()
- PrimitiveType
- Projector
- Constructors
- Members
- Methods
- Details
ProjectorProjector::Projector()Projector::aspectRatioProjector::enabledProjector::farClipPlaneProjector::fieldOfViewProjector::gameObjectProjector::ignoreLayersProjector::isActiveAndEnabledProjector::materialProjector::nameProjector::nearClipPlaneProjector::orthographicProjector::orthographicSizeProjector::tagProjector::transformProjector::CompareTag()Projector::GetHashCode()Projector::ToString()
- Quaternion
- Constructors
- Members
- Methods
- Static members
- Static methods
- Operators
- Details
QuaternionQuaternion::Quaternion()Quaternion::Quaternion()Quaternion::eulerAnglesQuaternion::normalizedQuaternion::wQuaternion::xQuaternion::yQuaternion::zQuaternion::GetHashCode()Quaternion::Normalize()Quaternion::Set()Quaternion::SetFromToRotation()Quaternion::SetLookRotation()Quaternion::SetLookRotation()Quaternion::ToAngleAxis()Quaternion::ToString()Quaternion::ToString()Quaternion::Angle()Quaternion::AngleAxis()Quaternion::Dot()Quaternion::Euler()Quaternion::Euler()Quaternion::FromToRotation()Quaternion::Inverse()Quaternion::Lerp()Quaternion::LerpUnclamped()Quaternion::LookRotation()Quaternion::LookRotation()Quaternion::Normalize()Quaternion::RotateTowards()Quaternion::Slerp()Quaternion::SlerpUnclamped()Quaternion::operator!=()Quaternion::operator*()Quaternion::operator*()Quaternion::operator==()
- Random
- RawImage
- Members
- Events
- Methods
- Static members
- Details
RawImageRawImage::canvasRawImage::colorRawImage::defaultMaterialRawImage::depthRawImage::enabledRawImage::gameObjectRawImage::isMaskingGraphicRawImage::mainTextureRawImage::maskableRawImage::materialRawImage::materialForRenderingRawImage::raycastPaddingRawImage::raycastTargetRawImage::rectTransformRawImage::textureRawImage::transformRawImage::uvRectRawImage::onPointerClickRawImage::onPointerDownRawImage::onPointerEnterRawImage::onPointerExitRawImage::onPointerUpRawImage::CrossFadeAlpha()RawImage::CrossFadeColor()RawImage::CrossFadeColor()RawImage::Cull()RawImage::GetModifiedMaterial()RawImage::GetPixelAdjustedRect()RawImage::GraphicUpdateComplete()RawImage::IsActive()RawImage::IsDestroyed()RawImage::LayoutComplete()RawImage::OnCullingChanged()RawImage::PixelAdjustPoint()RawImage::Raycast()RawImage::RecalculateClipping()RawImage::RecalculateMasking()RawImage::SetAllDirty()RawImage::SetClipRect()RawImage::SetClipSoftness()RawImage::SetLayoutDirty()RawImage::SetMaterialDirty()RawImage::SetNativeSize()RawImage::SetRaycastDirty()RawImage::SetVerticesDirty()RawImage::ToString()
- Ray
- RaycastHit
- Constructors
- Members
- Methods
- Details
RaycastHitRaycastHit::RaycastHit()RaycastHit::barycentricCoordinateRaycastHit::colliderRaycastHit::distanceRaycastHit::lightmapCoordRaycastHit::normalRaycastHit::pointRaycastHit::rigidbodyRaycastHit::textureCoordRaycastHit::textureCoord2RaycastHit::transformRaycastHit::triangleIndexRaycastHit::ToString()
- Rect
- Constructors
- Members
- Methods
- Static members
- Static methods
- Operators
- Details
RectRect::Rect()Rect::Rect()Rect::Rect()Rect::Rect()Rect::centerRect::heightRect::maxRect::minRect::positionRect::sizeRect::widthRect::xRect::xMaxRect::xMinRect::yRect::yMaxRect::yMinRect::Contains()Rect::Contains()Rect::Contains()Rect::GetHashCode()Rect::Overlaps()Rect::Overlaps()Rect::Set()Rect::ToString()Rect::ToString()Rect::MinMaxRect()Rect::NormalizedToPoint()Rect::PointToNormalized()Rect::operator!=()Rect::operator==()
- RectTransform
- Constructors
- Members
- Methods
- Details
RectTransformRectTransform::RectTransform()RectTransform::anchoredPositionRectTransform::anchoredPosition3DRectTransform::anchorMaxRectTransform::anchorMinRectTransform::asRectTransformRectTransform::asTransformRectTransform::childCountRectTransform::eulerAnglesRectTransform::forwardRectTransform::gameObjectRectTransform::hasChangedRectTransform::hierarchyCapacityRectTransform::hierarchyCountRectTransform::localEulerAnglesRectTransform::localPositionRectTransform::localRotationRectTransform::localScaleRectTransform::localToWorldMatrixRectTransform::lossyScaleRectTransform::nameRectTransform::offsetMaxRectTransform::offsetMinRectTransform::parentRectTransform::pivotRectTransform::positionRectTransform::rectRectTransform::rightRectTransform::rootRectTransform::rotationRectTransform::sizeDeltaRectTransform::tagRectTransform::transformRectTransform::upRectTransform::worldToLocalMatrixRectTransform::CompareTag()RectTransform::DetachChildren()RectTransform::Find()RectTransform::ForceUpdateRectTransforms()RectTransform::GetChild()RectTransform::GetHashCode()RectTransform::GetLocalCorners()RectTransform::GetSiblingIndex()RectTransform::GetWorldCorners()RectTransform::InverseTransformDirection()RectTransform::InverseTransformDirection()RectTransform::InverseTransformPoint()RectTransform::InverseTransformPoint()RectTransform::InverseTransformVector()RectTransform::InverseTransformVector()RectTransform::IsChildOf()RectTransform::LookAt()RectTransform::LookAt()RectTransform::LookAt()RectTransform::LookAt()RectTransform::Rotate()RectTransform::Rotate()RectTransform::Rotate()RectTransform::Rotate()RectTransform::Rotate()RectTransform::Rotate()RectTransform::RotateAround()RectTransform::SetAsFirstSibling()RectTransform::SetAsLastSibling()RectTransform::SetParent()RectTransform::SetParent()RectTransform::SetPositionAndRotation()RectTransform::SetSiblingIndex()RectTransform::ToString()RectTransform::TransformDirection()RectTransform::TransformDirection()RectTransform::TransformPoint()RectTransform::TransformPoint()RectTransform::TransformVector()RectTransform::TransformVector()RectTransform::Translate()RectTransform::Translate()RectTransform::Translate()RectTransform::Translate()RectTransform::Translate()RectTransform::Translate()
- ReflectionProbe
- Constructors
- Members
- Methods
- Static members
- Details
ReflectionProbeReflectionProbe::ReflectionProbe()ReflectionProbe::backgroundColorReflectionProbe::bakedTextureReflectionProbe::blendDistanceReflectionProbe::boundsReflectionProbe::boxProjectionReflectionProbe::centerReflectionProbe::cullingMaskReflectionProbe::customBakedTextureReflectionProbe::enabledReflectionProbe::farClipPlaneReflectionProbe::gameObjectReflectionProbe::hdrReflectionProbe::importanceReflectionProbe::intensityReflectionProbe::isActiveAndEnabledReflectionProbe::nameReflectionProbe::nearClipPlaneReflectionProbe::realtimeTextureReflectionProbe::renderDynamicObjectsReflectionProbe::resolutionReflectionProbe::shadowDistanceReflectionProbe::sizeReflectionProbe::tagReflectionProbe::textureReflectionProbe::textureHDRDecodeValuesReflectionProbe::transformReflectionProbe::CompareTag()ReflectionProbe::GetHashCode()ReflectionProbe::IsFinishedRendering()ReflectionProbe::RenderProbe()ReflectionProbe::Reset()ReflectionProbe::ToString()
- RenderSettings
- Renderer
- Constructors
- Members
- Methods
- Details
RendererRenderer::Renderer()Renderer::allowOcclusionWhenDynamicRenderer::boundsRenderer::enabledRenderer::forceRenderingOffRenderer::gameObjectRenderer::isPartOfStaticBatchRenderer::isVisibleRenderer::lightmapIndexRenderer::lightmapScaleOffsetRenderer::lightProbeProxyVolumeOverrideRenderer::localToWorldMatrixRenderer::materialRenderer::materialsRenderer::nameRenderer::probeAnchorRenderer::realtimeLightmapIndexRenderer::realtimeLightmapScaleOffsetRenderer::receiveShadowsRenderer::rendererPriorityRenderer::renderingLayerMaskRenderer::shadowCastingModeRenderer::sharedMaterialRenderer::sharedMaterialsRenderer::sortingLayerIDRenderer::sortingLayerNameRenderer::sortingOrderRenderer::tagRenderer::transformRenderer::worldToLocalMatrixRenderer::CompareTag()Renderer::GetHashCode()Renderer::GetMaterials()Renderer::GetSharedMaterials()Renderer::HasPropertyBlock()Renderer::ToString()
- Rigidbody
- Constructors
- Members
- Methods
- Details
RigidbodyRigidbody::Rigidbody()Rigidbody::angularDragRigidbody::angularVelocityRigidbody::centerOfMassRigidbody::collisionDetectionModeRigidbody::constraintsRigidbody::detectCollisionsRigidbody::dragRigidbody::freezeRotationRigidbody::gameObjectRigidbody::inertiaTensorRigidbody::inertiaTensorRotationRigidbody::interpolationRigidbody::isKinematicRigidbody::massRigidbody::maxAngularVelocityRigidbody::maxDepenetrationVelocityRigidbody::nameRigidbody::positionRigidbody::rotationRigidbody::sleepThresholdRigidbody::solverIterationsRigidbody::solverVelocityIterationsRigidbody::tagRigidbody::transformRigidbody::useGravityRigidbody::velocityRigidbody::worldCenterOfMassRigidbody::AddExplosionForce()Rigidbody::AddExplosionForce()Rigidbody::AddExplosionForce()Rigidbody::AddForce()Rigidbody::AddForce()Rigidbody::AddForce()Rigidbody::AddForce()Rigidbody::AddForceAtPosition()Rigidbody::AddForceAtPosition()Rigidbody::AddRelativeForce()Rigidbody::AddRelativeForce()Rigidbody::AddRelativeForce()Rigidbody::AddRelativeForce()Rigidbody::AddRelativeTorque()Rigidbody::AddRelativeTorque()Rigidbody::AddRelativeTorque()Rigidbody::AddRelativeTorque()Rigidbody::AddTorque()Rigidbody::AddTorque()Rigidbody::AddTorque()Rigidbody::AddTorque()Rigidbody::ClosestPointOnBounds()Rigidbody::CompareTag()Rigidbody::GetHashCode()Rigidbody::GetPointVelocity()Rigidbody::GetRelativePointVelocity()Rigidbody::IsSleeping()Rigidbody::MovePosition()Rigidbody::MoveRotation()Rigidbody::ResetCenterOfMass()Rigidbody::ResetInertiaTensor()Rigidbody::SetDensity()Rigidbody::Sleep()Rigidbody::SweepTest()Rigidbody::SweepTest()Rigidbody::SweepTestAll()Rigidbody::SweepTestAll()Rigidbody::ToString()Rigidbody::WakeUp()
- RigidbodyConstraints
RigidbodyConstraintsRigidbodyConstraints::NoneRigidbodyConstraints::FreezePositionXRigidbodyConstraints::FreezePositionYRigidbodyConstraints::FreezePositionZRigidbodyConstraints::FreezeRotationXRigidbodyConstraints::FreezeRotationYRigidbodyConstraints::FreezeRotationZRigidbodyConstraints::FreezePositionRigidbodyConstraints::FreezeRotationRigidbodyConstraints::FreezeAll
- RigidbodyInterpolation
- RuntimeAnimatorController
- Screen
- ScrollRect
- Members
- Events
- Methods
- Details
ScrollRectScrollRect::contentScrollRect::decelerationRateScrollRect::elasticityScrollRect::flexibleHeightScrollRect::flexibleWidthScrollRect::gameObjectScrollRect::horizontalScrollRect::horizontalNormalizedPositionScrollRect::horizontalScrollbarSpacingScrollRect::inertiaScrollRect::layoutPriorityScrollRect::minHeightScrollRect::minWidthScrollRect::normalizedPositionScrollRect::preferredHeightScrollRect::preferredWidthScrollRect::scrollSensitivityScrollRect::transformScrollRect::velocityScrollRect::verticalScrollRect::verticalNormalizedPositionScrollRect::verticalScrollbarSpacingScrollRect::viewportScrollRect::onPointerClickScrollRect::onPointerDownScrollRect::onPointerEnterScrollRect::onPointerExitScrollRect::onPointerUpScrollRect::CalculateLayoutInputHorizontal()ScrollRect::CalculateLayoutInputVertical()ScrollRect::GraphicUpdateComplete()ScrollRect::IsActive()ScrollRect::IsDestroyed()ScrollRect::LayoutComplete()ScrollRect::SetLayoutHorizontal()ScrollRect::SetLayoutVertical()ScrollRect::StopMovement()ScrollRect::ToString()
- SendMessageOptions
- ShadowCastingMode
- SkinnedMeshRenderer
- Constructors
- Members
- Methods
- Details
SkinnedMeshRendererSkinnedMeshRenderer::SkinnedMeshRenderer()SkinnedMeshRenderer::allowOcclusionWhenDynamicSkinnedMeshRenderer::bonesSkinnedMeshRenderer::boundsSkinnedMeshRenderer::enabledSkinnedMeshRenderer::forceMatrixRecalculationPerRenderSkinnedMeshRenderer::forceRenderingOffSkinnedMeshRenderer::gameObjectSkinnedMeshRenderer::isPartOfStaticBatchSkinnedMeshRenderer::isVisibleSkinnedMeshRenderer::lightmapIndexSkinnedMeshRenderer::lightmapScaleOffsetSkinnedMeshRenderer::lightProbeProxyVolumeOverrideSkinnedMeshRenderer::localBoundsSkinnedMeshRenderer::localToWorldMatrixSkinnedMeshRenderer::materialSkinnedMeshRenderer::materialsSkinnedMeshRenderer::nameSkinnedMeshRenderer::probeAnchorSkinnedMeshRenderer::realtimeLightmapIndexSkinnedMeshRenderer::realtimeLightmapScaleOffsetSkinnedMeshRenderer::receiveShadowsSkinnedMeshRenderer::rendererPrioritySkinnedMeshRenderer::renderingLayerMaskSkinnedMeshRenderer::rootBoneSkinnedMeshRenderer::shadowCastingModeSkinnedMeshRenderer::sharedMaterialSkinnedMeshRenderer::sharedMaterialsSkinnedMeshRenderer::sharedMeshSkinnedMeshRenderer::skinnedMotionVectorsSkinnedMeshRenderer::sortingLayerIDSkinnedMeshRenderer::sortingLayerNameSkinnedMeshRenderer::sortingOrderSkinnedMeshRenderer::tagSkinnedMeshRenderer::transformSkinnedMeshRenderer::updateWhenOffscreenSkinnedMeshRenderer::worldToLocalMatrixSkinnedMeshRenderer::BakeMesh()SkinnedMeshRenderer::BakeMesh()SkinnedMeshRenderer::CompareTag()SkinnedMeshRenderer::GetBlendShapeWeight()SkinnedMeshRenderer::GetHashCode()SkinnedMeshRenderer::GetMaterials()SkinnedMeshRenderer::GetSharedMaterials()SkinnedMeshRenderer::HasPropertyBlock()SkinnedMeshRenderer::SetBlendShapeWeight()SkinnedMeshRenderer::ToString()
- Slider
- Members
- Events
- Methods
- Static members
- Details
SliderSlider::animatorSlider::fillRectSlider::gameObjectSlider::handleRectSlider::imageSlider::interactableSlider::maxValueSlider::minValueSlider::normalizedValueSlider::transformSlider::valueSlider::wholeNumbersSlider::onPointerClickSlider::onPointerDownSlider::onPointerEnterSlider::onPointerExitSlider::onPointerUpSlider::onValueChangedSlider::GraphicUpdateComplete()Slider::IsActive()Slider::IsDestroyed()Slider::IsInteractable()Slider::LayoutComplete()Slider::Select()Slider::SetValueWithoutNotify()Slider::ToString()
- Space
- SphereCollider
- Constructors
- Members
- Methods
- Details
SphereColliderSphereCollider::SphereCollider()SphereCollider::attachedRigidbodySphereCollider::boundsSphereCollider::centerSphereCollider::contactOffsetSphereCollider::enabledSphereCollider::gameObjectSphereCollider::isTriggerSphereCollider::nameSphereCollider::radiusSphereCollider::tagSphereCollider::transformSphereCollider::ClosestPoint()SphereCollider::ClosestPointOnBounds()SphereCollider::CompareTag()SphereCollider::GetHashCode()SphereCollider::Raycast()SphereCollider::ToString()
- Sprite
- Members
- Methods
- Details
SpriteSprite::associatedAlphaSplitTextureSprite::borderSprite::boundsSprite::nameSprite::packedSprite::pivotSprite::pixelsPerUnitSprite::rectSprite::spriteAtlasTextureScaleSprite::textureSprite::textureRectSprite::textureRectOffsetSprite::trianglesSprite::uvSprite::verticesSprite::GetHashCode()Sprite::GetPhysicsShape()Sprite::GetPhysicsShapeCount()Sprite::GetPhysicsShapePointCount()Sprite::OverrideGeometry()Sprite::OverridePhysicsShape()Sprite::ToString()
- Text
- Members
- Events
- Methods
- Static members
- Details
TextText::alignByGeometryText::canvasText::colorText::defaultMaterialText::depthText::flexibleHeightText::flexibleWidthText::fontText::fontSizeText::gameObjectText::isMaskingGraphicText::layoutPriorityText::lineSpacingText::mainTextureText::maskableText::materialText::materialForRenderingText::minHeightText::minWidthText::pixelsPerUnitText::preferredHeightText::preferredWidthText::raycastPaddingText::raycastTargetText::rectTransformText::resizeTextForBestFitText::resizeTextMaxSizeText::resizeTextMinSizeText::supportRichTextText::textText::transformText::onPointerClickText::onPointerDownText::onPointerEnterText::onPointerExitText::onPointerUpText::CalculateLayoutInputHorizontal()Text::CalculateLayoutInputVertical()Text::CrossFadeAlpha()Text::CrossFadeColor()Text::CrossFadeColor()Text::Cull()Text::FontTextureChanged()Text::GetModifiedMaterial()Text::GetPixelAdjustedRect()Text::GraphicUpdateComplete()Text::IsActive()Text::IsDestroyed()Text::LayoutComplete()Text::OnCullingChanged()Text::PixelAdjustPoint()Text::Raycast()Text::RecalculateClipping()Text::RecalculateMasking()Text::SetAllDirty()Text::SetClipRect()Text::SetClipSoftness()Text::SetLayoutDirty()Text::SetMaterialDirty()Text::SetNativeSize()Text::SetRaycastDirty()Text::SetVerticesDirty()Text::ToString()
- TextMeshPro
- TextMeshProUGUI
- Texture
- Members
- Methods
- Static members
- Static methods
- Details
TextureTexture::anisoLevelTexture::heightTexture::isReadableTexture::mipMapBiasTexture::mipmapCountTexture::nameTexture::texelSizeTexture::updateCountTexture::widthTexture::GetHashCode()Texture::IncrementUpdateCount()Texture::ToString()Texture::SetGlobalAnisotropicFilteringLimits()Texture::SetStreamingTextureMaterialDebugProperties()
- Toggle
- Members
- Events
- Methods
- Static members
- Details
ToggleToggle::animatorToggle::gameObjectToggle::imageToggle::interactableToggle::isOnToggle::transformToggle::onPointerClickToggle::onPointerDownToggle::onPointerEnterToggle::onPointerExitToggle::onPointerUpToggle::onValueChangedToggle::GraphicUpdateComplete()Toggle::IsActive()Toggle::IsDestroyed()Toggle::IsInteractable()Toggle::LayoutComplete()Toggle::Select()Toggle::SetIsOnWithoutNotify()Toggle::ToString()
- Transform
- Members
- Methods
- Details
TransformTransform::asRectTransformTransform::childCountTransform::eulerAnglesTransform::forwardTransform::gameObjectTransform::hasChangedTransform::hierarchyCapacityTransform::hierarchyCountTransform::localEulerAnglesTransform::localPositionTransform::localRotationTransform::localScaleTransform::localToWorldMatrixTransform::lossyScaleTransform::nameTransform::parentTransform::positionTransform::rightTransform::rootTransform::rotationTransform::tagTransform::transformTransform::upTransform::worldToLocalMatrixTransform::CompareTag()Transform::DetachChildren()Transform::Find()Transform::GetChild()Transform::GetHashCode()Transform::GetSiblingIndex()Transform::InverseTransformDirection()Transform::InverseTransformDirection()Transform::InverseTransformPoint()Transform::InverseTransformPoint()Transform::InverseTransformVector()Transform::InverseTransformVector()Transform::IsChildOf()Transform::LookAt()Transform::LookAt()Transform::LookAt()Transform::LookAt()Transform::Rotate()Transform::Rotate()Transform::Rotate()Transform::Rotate()Transform::Rotate()Transform::Rotate()Transform::RotateAround()Transform::SetAsFirstSibling()Transform::SetAsLastSibling()Transform::SetParent()Transform::SetParent()Transform::SetPositionAndRotation()Transform::SetSiblingIndex()Transform::ToString()Transform::TransformDirection()Transform::TransformDirection()Transform::TransformPoint()Transform::TransformPoint()Transform::TransformVector()Transform::TransformVector()Transform::Translate()Transform::Translate()Transform::Translate()Transform::Translate()Transform::Translate()Transform::Translate()
- Vector2
- Constructors
- Members
- Methods
- Static members
- Static methods
- Operators
- Details
Vector2Vector2::Vector2()Vector2::Vector2()Vector2::magnitudeVector2::normalizedVector2::sqrMagnitudeVector2::xVector2::yVector2::GetHashCode()Vector2::Normalize()Vector2::Scale()Vector2::Set()Vector2::SqrMagnitude()Vector2::ToString()Vector2::ToString()Vector2::Angle()Vector2::ClampMagnitude()Vector2::Distance()Vector2::Dot()Vector2::Lerp()Vector2::LerpUnclamped()Vector2::Max()Vector2::Min()Vector2::MoveTowards()Vector2::Perpendicular()Vector2::Reflect()Vector2::Scale()Vector2::SignedAngle()Vector2::SmoothDamp()Vector2::SmoothDamp()Vector2::SmoothDamp()Vector2::SqrMagnitude()Vector2::operator-()Vector2::operator-()Vector2::operator!=()Vector2::operator*()Vector2::operator*()Vector2::operator*()Vector2::operator/()Vector2::operator/()Vector2::operator+()Vector2::operator==()
- Vector3
- Constructors
- Members
- Methods
- Static members
- Static methods
- Operators
- Details
Vector3Vector3::Vector3()Vector3::Vector3()Vector3::Vector3()Vector3::magnitudeVector3::normalizedVector3::sqrMagnitudeVector3::xVector3::yVector3::zVector3::GetHashCode()Vector3::Normalize()Vector3::Scale()Vector3::Set()Vector3::ToString()Vector3::ToString()Vector3::Angle()Vector3::ClampMagnitude()Vector3::Cross()Vector3::Distance()Vector3::Dot()Vector3::Lerp()Vector3::LerpUnclamped()Vector3::Magnitude()Vector3::Max()Vector3::Min()Vector3::MoveTowards()Vector3::Normalize()Vector3::OrthoNormalize()Vector3::OrthoNormalize()Vector3::Project()Vector3::ProjectOnPlane()Vector3::Reflect()Vector3::RotateTowards()Vector3::Scale()Vector3::SignedAngle()Vector3::Slerp()Vector3::SlerpUnclamped()Vector3::SmoothDamp()Vector3::SmoothDamp()Vector3::SmoothDamp()Vector3::SqrMagnitude()Vector3::operator-()Vector3::operator-()Vector3::operator!=()Vector3::operator*()Vector3::operator*()Vector3::operator/()Vector3::operator+()Vector3::operator==()
- Vector4
- Constructors
- Members
- Methods
- Static members
- Static methods
- Operators
- Details
Vector4Vector4::Vector4()Vector4::Vector4()Vector4::Vector4()Vector4::Vector4()Vector4::magnitudeVector4::normalizedVector4::sqrMagnitudeVector4::wVector4::xVector4::yVector4::zVector4::GetHashCode()Vector4::Normalize()Vector4::Scale()Vector4::Set()Vector4::SqrMagnitude()Vector4::ToString()Vector4::ToString()Vector4::Distance()Vector4::Dot()Vector4::Lerp()Vector4::LerpUnclamped()Vector4::Magnitude()Vector4::Max()Vector4::Min()Vector4::MoveTowards()Vector4::Normalize()Vector4::Project()Vector4::Scale()Vector4::SqrMagnitude()Vector4::operator-()Vector4::operator-()Vector4::operator!=()Vector4::operator*()Vector4::operator*()Vector4::operator/()Vector4::operator+()Vector4::operator==()
- VideoClip
- Members
- Methods
- Details
VideoClipVideoClip::audioTrackCountVideoClip::frameCountVideoClip::frameRateVideoClip::heightVideoClip::lengthVideoClip::nameVideoClip::originalPathVideoClip::pixelAspectRatioDenominatorVideoClip::pixelAspectRatioNumeratorVideoClip::sRGBVideoClip::widthVideoClip::GetAudioChannelCount()VideoClip::GetAudioLanguage()VideoClip::GetAudioSampleRate()VideoClip::GetHashCode()VideoClip::ToString()
- VideoPlayer
- Constructors
- Members
- Methods
- Static members
- Details
VideoPlayerVideoPlayer::VideoPlayer()VideoPlayer::audioTrackCountVideoPlayer::canSetDirectAudioVolumeVideoPlayer::canSetPlaybackSpeedVideoPlayer::canSetSkipOnDropVideoPlayer::canSetTimeVideoPlayer::canSetTimeSourceVideoPlayer::canStepVideoPlayer::clipVideoPlayer::clockTimeVideoPlayer::controlledAudioTrackCountVideoPlayer::enabledVideoPlayer::externalReferenceTimeVideoPlayer::frameVideoPlayer::frameCountVideoPlayer::frameRateVideoPlayer::gameObjectVideoPlayer::heightVideoPlayer::isActiveAndEnabledVideoPlayer::isLoopingVideoPlayer::isPausedVideoPlayer::isPlayingVideoPlayer::isPreparedVideoPlayer::lengthVideoPlayer::nameVideoPlayer::pixelAspectRatioDenominatorVideoPlayer::pixelAspectRatioNumeratorVideoPlayer::playbackSpeedVideoPlayer::playOnAwakeVideoPlayer::renderModeVideoPlayer::sendFrameReadyEventsVideoPlayer::skipOnDropVideoPlayer::tagVideoPlayer::targetCameraVideoPlayer::targetCameraAlphaVideoPlayer::targetMaterialPropertyVideoPlayer::targetMaterialRendererVideoPlayer::targetTextureVideoPlayer::textureVideoPlayer::timeVideoPlayer::transformVideoPlayer::waitForFirstFrameVideoPlayer::widthVideoPlayer::CompareTag()VideoPlayer::EnableAudioTrack()VideoPlayer::GetAudioChannelCount()VideoPlayer::GetAudioLanguageCode()VideoPlayer::GetAudioSampleRate()VideoPlayer::GetDirectAudioMute()VideoPlayer::GetDirectAudioVolume()VideoPlayer::GetHashCode()VideoPlayer::GetTargetAudioSource()VideoPlayer::IsAudioTrackEnabled()VideoPlayer::Pause()VideoPlayer::Play()VideoPlayer::Prepare()VideoPlayer::SetDirectAudioMute()VideoPlayer::SetDirectAudioVolume()VideoPlayer::SetModContentFileURL()VideoPlayer::SetTargetAudioSource()VideoPlayer::StepForward()VideoPlayer::Stop()VideoPlayer::ToString()
- VideoRenderMode