API reference
Ravenfield Types
- Actor
- Members
- Events
- Methods
- Details
Actor
Actor::activeSeat
Actor::activeWeapon
Actor::activeVehicle
Actor::actorIndex
Actor::actorTeamIndex
Actor::aiController
Actor::attackersIgnoreEngagementRules
Actor::balance
Actor::canBeSeated
Actor::canBeTargeted
Actor::canCapturePoint
Actor::canDeployParachute
Actor::centerPosition
Actor::currentCapturePoint
Actor::dropsAmmoOnKick
Actor::facingDirection
Actor::gameObject
Actor::hasHeroArmor
Actor::health
Actor::hitboxCollidersAreEnabled
Actor::isAiming
Actor::isAtResupplyCrate
Actor::isBot
Actor::isCrouching
Actor::isDeactivated
Actor::isDead
Actor::isDriver
Actor::isFallenOver
Actor::isFrozen
Actor::isInWater
Actor::isInvulnerable
Actor::isOnLadder
Actor::isParachuteDeployed
Actor::isPassenger
Actor::isPlayer
Actor::isProne
Actor::isReadyToSpawn
Actor::isRendered
Actor::isResupplyingAmmo
Actor::isResupplyingHealth
Actor::isSeated
Actor::isSprinting
Actor::isStanding
Actor::isSwimming
Actor::ladder
Actor::maxBalance
Actor::maxHealth
Actor::name
Actor::needsResupply
Actor::position
Actor::rotation
Actor::speedMultiplier
Actor::squad
Actor::stance
Actor::team
Actor::transform
Actor::wasRecentlyInWater
Actor::weaponSlots
Actor::velocity
Actor::onTakeDamage
Actor::Activate()
Actor::AddAccessory()
Actor::ApplyTeamSkin()
Actor::CanBeDamagedBy()
Actor::CanEnterSeat()
Actor::CutParachute()
Actor::Damage()
Actor::Damage()
Actor::Damage()
Actor::Damage()
Actor::Deactivate()
Actor::DeployParachute()
Actor::EnterSeat()
Actor::EnterSeatForced()
Actor::EnterVehicle()
Actor::EquipNewWeaponEntry()
Actor::EvaluateShotDifficulty()
Actor::ExitLadder()
Actor::ExitVehicle()
Actor::FallOver()
Actor::ForceStance()
Actor::GetHumanoidTransformAnimated()
Actor::GetHumanoidTransformRagdoll()
Actor::GetOnLadder()
Actor::GetOverrideActorSkin()
Actor::GetSkinnedMeshRendererAnimated()
Actor::GetSkinnedMeshRendererRagdoll()
Actor::InstantlyReloadCarriedWeapons()
Actor::IsWeaponUnholstered()
Actor::Kill()
Actor::KillSilently()
Actor::KnockOver()
Actor::RemoveAccessories()
Actor::RemoveWeapon()
Actor::ResupplyAmmo()
Actor::ResupplyHealth()
Actor::SetHumanoidBoneScale()
Actor::SetHumanoidBoneScale()
Actor::SetRagdollJointDrive()
Actor::SetRagdollJointDriveDefault()
Actor::SetSkin()
Actor::SetSkin()
Actor::SetWeaponParentApproximateWorldScale()
Actor::SetWeaponParentScale()
Actor::SpawnAt()
Actor::SpawnAt()
Actor::SwapWithSeat()
Actor::SwitchToSeat()
Actor::TeleportTo()
Actor::ToString()
- ActorManager
- Static members
- Static methods
- Details
ActorManager
ActorManager::ActorCanSeePlayer()
ActorManager::ActorDistanceToPlayer()
ActorManager::ActorsCanSeeEachOther()
ActorManager::ActorsDistance()
ActorManager::ActorsInRange()
ActorManager::AliveActorsInRange()
ActorManager::CreateAIActor()
ActorManager::Explode()
ActorManager::GetActorsOnTeam()
ActorManager::GetAliveActorsOnTeam()
ActorManager::GetCapturePointsOwnedByTeam()
ActorManager::GetNumberOfBotsInTeam()
ActorManager::GetSpawnableAIActor()
ActorManager::GetSpawnPointsOwnedByTeam()
ActorManager::GetSquadsOnTeam()
ActorManager::GetTeamSkin()
ActorManager::IsTeamDead()
ActorManager::PlayerTakeOverBot()
ActorManager::RandomEnemySpawnPoint()
ActorManager::RandomFrontlineSpawnPointForTeam()
ActorManager::RandomSpawnPoint()
ActorManager::RandomSpawnPointForTeam()
ActorManager::SetTeamSkin()
ActorManager::TeamHasAnySpawnPoint()
ActorManager::VehiclesInRange()
- ActorSkin
- AiActorController
- Members
- Methods
- Details
AiActorController
AiActorController::alwaysChargeTarget
AiActorController::canJoinPlayerSquad
AiActorController::canSprint
AiActorController::currentAttackTarget
AiActorController::currentWaypoint
AiActorController::gameObject
AiActorController::hasPath
AiActorController::hasTargetVehicle
AiActorController::ignoreFovCheck
AiActorController::isDefaultMovementOverridden
AiActorController::isEnteringVehicle
AiActorController::lastGotoPoint
AiActorController::lastWaypoint
AiActorController::meleeChargeRange
AiActorController::skillLevel
AiActorController::targetFlightAltitude
AiActorController::targetVehicle
AiActorController::transform
AiActorController::CancelPath()
AiActorController::Goto()
AiActorController::GotoAndEnterVehicle()
AiActorController::GotoDirect()
AiActorController::IsInFOV()
AiActorController::IsInFOV()
AiActorController::LeaveVehicle()
AiActorController::OverrideDefaultMovement()
AiActorController::ReleaseDefaultMovementOverride()
AiActorController::ToString()
- Airplane
- Constructors
- Members
- Events
- Methods
- Details
Airplane
Airplane::Airplane()
Airplane::acceleration
Airplane::accelerationThrottleDown
Airplane::accelerationThrottleUp
Airplane::airbrake
Airplane::altitude
Airplane::autoPitchTorqueGain
Airplane::avoidanceRadius
Airplane::baseLift
Airplane::canSeePlayer
Airplane::controlWhenBurning
Airplane::controlVsAngleOfAttack
Airplane::driver
Airplane::engine
Airplane::flightAltitudeMultiplier
Airplane::gameObject
Airplane::gearsRetracted
Airplane::hasCountermeasures
Airplane::hasDriver
Airplane::health
Airplane::isAirborne
Airplane::isAirplane
Airplane::isBeingLocked
Airplane::isBoat
Airplane::isBurning
Airplane::isCar
Airplane::isDead
Airplane::isEmpty
Airplane::isFull
Airplane::isHelicopter
Airplane::isInWater
Airplane::isTrackedByMissile
Airplane::isTransportVehicle
Airplane::isTurret
Airplane::landingGearActivationObjects
Airplane::liftGainTime
Airplane::liftVsAngleOfAttack
Airplane::maxHealth
Airplane::minimapBlip
Airplane::name
Airplane::perpendicularDrag
Airplane::pitchSensitivity
Airplane::playerDistance
Airplane::playerIsInside
Airplane::rigidbody
Airplane::rollSensitivity
Airplane::seats
Airplane::spotChanceMultiplier
Airplane::team
Airplane::throttleEngineAudioPitchControl
Airplane::thruster
Airplane::transform
Airplane::yawSensitivity
Airplane::onClaimDropped
Airplane::onClaimedBySquad
Airplane::Damage()
Airplane::GetEmptySeat()
Airplane::GetTrackingMissiles()
Airplane::IsAirborne()
Airplane::Repair()
Airplane::StartBurning()
Airplane::ToString()
- AnimationDrivenVehicle
- Constructors
- Members
- Events
- Methods
- Details
AnimationDrivenVehicle
AnimationDrivenVehicle::AnimationDrivenVehicle()
AnimationDrivenVehicle::avoidanceRadius
AnimationDrivenVehicle::canSeePlayer
AnimationDrivenVehicle::driver
AnimationDrivenVehicle::engine
AnimationDrivenVehicle::gameObject
AnimationDrivenVehicle::hasCountermeasures
AnimationDrivenVehicle::hasDriver
AnimationDrivenVehicle::health
AnimationDrivenVehicle::inputSmoothness
AnimationDrivenVehicle::isAirplane
AnimationDrivenVehicle::isBeingLocked
AnimationDrivenVehicle::isBoat
AnimationDrivenVehicle::isBurning
AnimationDrivenVehicle::isCar
AnimationDrivenVehicle::isDead
AnimationDrivenVehicle::isEmpty
AnimationDrivenVehicle::isFull
AnimationDrivenVehicle::isHelicopter
AnimationDrivenVehicle::isInWater
AnimationDrivenVehicle::isTrackedByMissile
AnimationDrivenVehicle::isTransportVehicle
AnimationDrivenVehicle::isTurret
AnimationDrivenVehicle::maxHealth
AnimationDrivenVehicle::minimapBlip
AnimationDrivenVehicle::name
AnimationDrivenVehicle::planeInput
AnimationDrivenVehicle::playerDistance
AnimationDrivenVehicle::playerIsInside
AnimationDrivenVehicle::rigidbody
AnimationDrivenVehicle::seats
AnimationDrivenVehicle::spotChanceMultiplier
AnimationDrivenVehicle::team
AnimationDrivenVehicle::transform
AnimationDrivenVehicle::onClaimDropped
AnimationDrivenVehicle::onClaimedBySquad
AnimationDrivenVehicle::AngularVelocity()
AnimationDrivenVehicle::Damage()
AnimationDrivenVehicle::GetEmptySeat()
AnimationDrivenVehicle::GetTrackingMissiles()
AnimationDrivenVehicle::Repair()
AnimationDrivenVehicle::ToString()
AnimationDrivenVehicle::Velocity()
- ArmorRating
- AudioMixer
- Boat
- Constructors
- Members
- Events
- Methods
- Details
Boat
Boat::Boat()
Boat::avoidanceRadius
Boat::canSeePlayer
Boat::driver
Boat::engine
Boat::floatAcceleration
Boat::floatDepth
Boat::floatingSamplers
Boat::gameObject
Boat::hasCountermeasures
Boat::hasDriver
Boat::health
Boat::inWater
Boat::isAirplane
Boat::isBeingLocked
Boat::isBoat
Boat::isBurning
Boat::isCar
Boat::isDead
Boat::isEmpty
Boat::isFull
Boat::isHelicopter
Boat::isInWater
Boat::isTrackedByMissile
Boat::isTransportVehicle
Boat::isTurret
Boat::maxHealth
Boat::minimapBlip
Boat::name
Boat::playerDistance
Boat::playerIsInside
Boat::requireDeepWater
Boat::reverseMultiplier
Boat::rigidbody
Boat::seats
Boat::sinkingFloatAcceleration
Boat::sinkingMaxTorque
Boat::speed
Boat::spotChanceMultiplier
Boat::stability
Boat::team
Boat::transform
Boat::turnSpeed
Boat::onClaimDropped
Boat::onClaimedBySquad
Boat::Damage()
Boat::GetEmptySeat()
Boat::GetTrackingMissiles()
Boat::Repair()
Boat::ToString()
- BuiltInFeatures
- CapturePoint
- Members
- Methods
- Details
CapturePoint
CapturePoint::captureCeiling
CapturePoint::captureFloor
CapturePoint::capturePoint
CapturePoint::captureProgress
CapturePoint::captureRange
CapturePoint::captureRate
CapturePoint::captureVolume
CapturePoint::contestedSpawnpointContainer
CapturePoint::defaultOwner
CapturePoint::flagRenderer
CapturePoint::gameObject
CapturePoint::isCapturePoint
CapturePoint::isContested
CapturePoint::name
CapturePoint::neighours
CapturePoint::neighoursIncoming
CapturePoint::neighoursOutgoing
CapturePoint::owner
CapturePoint::pendingOwner
CapturePoint::spawnpointContainer
CapturePoint::spawnPosition
CapturePoint::transform
CapturePoint::turretSpawners
CapturePoint::vehicleSpawners
CapturePoint::ToString()
- Car
- Constructors
- Members
- Events
- Methods
- Details
Car
Car::Car()
Car::acceleration
Car::accelerationTipAmount
Car::airAngularDrag
Car::airDrag
Car::avoidanceRadius
Car::baseTurnTorque
Car::brakeAccelerationTriggerSpeed
Car::brakeDrag
Car::brakeDriftMinSpeed
Car::brakeSounds
Car::canSeePlayer
Car::downforcePerSpeed
Car::driftByAcceleration
Car::driftByBrake
Car::driftDuration
Car::driftingSlip
Car::driver
Car::engine
Car::extraStability
Car::frictionTipAmount
Car::gameObject
Car::groundAngularDrag
Car::groundDrag
Car::groundSteeringDrag
Car::hasCountermeasures
Car::hasDriver
Car::health
Car::inReverseGear
Car::isAirplane
Car::isAmphibious
Car::isBeingLocked
Car::isBoat
Car::isBurning
Car::isCar
Car::isDead
Car::isEmpty
Car::isFull
Car::isHelicopter
Car::isInWater
Car::isTrackedByMissile
Car::isTransportVehicle
Car::isTurret
Car::maxHealth
Car::minimapBlip
Car::name
Car::playerDistance
Car::playerIsInside
Car::reverseAcceleration
Car::rigidbody
Car::seats
Car::slideDrag
Car::speedTurnTorque
Car::spotChanceMultiplier
Car::suspensionShiftSounds
Car::tankTurning
Car::team
Car::topSpeed
Car::transform
Car::onClaimDropped
Car::onClaimedBySquad
Car::Damage()
Car::FlipUpright()
Car::GetEmptySeat()
Car::GetTrackingMissiles()
Car::IsChangingGears()
Car::Repair()
Car::ToString()
- ColorScheme
- ColorVariant
- CurrentEvent
- DamageInfo
- Constructors
- Members
- Methods
- Static methods
- Details
DamageInfo
DamageInfo::DamageInfo()
DamageInfo::DamageInfo()
DamageInfo::DamageInfo()
DamageInfo::balanceDamage
DamageInfo::direction
DamageInfo::healthDamage
DamageInfo::impactForce
DamageInfo::isCriticalHit
DamageInfo::isPiercing
DamageInfo::isPlayerSource
DamageInfo::isScripted
DamageInfo::isSplashDamage
DamageInfo::point
DamageInfo::sourceActor
DamageInfo::sourceWeapon
DamageInfo::sourceWeaponEntry
DamageInfo::type
DamageInfo::ToString()
DamageInfo::EvaluateLastExplosionDamage()
- DamageSourceType
DamageSourceType
DamageSourceType::Unknown
DamageSourceType::Projectile
DamageSourceType::Melee
DamageSourceType::Explosion
DamageSourceType::StickyExplosive
DamageSourceType::VehicleRam
DamageSourceType::FallDamage
DamageSourceType::DamageZone
DamageSourceType::Exception
DamageSourceType::Scripted
DamageSourceType::ProjectileShatter
- DataContainer
- Members
- Methods
- Details
DataContainer
DataContainer::gameObject
DataContainer::transform
DataContainer::GetActorSkin()
DataContainer::GetActorSkinArray()
DataContainer::GetAnimationCurve()
DataContainer::GetAnimationCurveArray()
DataContainer::GetAudioClip()
DataContainer::GetAudioClipArray()
DataContainer::GetBool()
DataContainer::GetBoolArray()
DataContainer::GetColor()
DataContainer::GetColorArray()
DataContainer::GetFloat()
DataContainer::GetFloatArray()
DataContainer::GetFont()
DataContainer::GetFontArray()
DataContainer::GetGameObject()
DataContainer::GetGameObjectArray()
DataContainer::GetGradient()
DataContainer::GetGradientArray()
DataContainer::GetInt()
DataContainer::GetIntArray()
DataContainer::GetMaterial()
DataContainer::GetMaterialArray()
DataContainer::GetPrefabs()
DataContainer::GetRotation()
DataContainer::GetRotationArray()
DataContainer::GetSprite()
DataContainer::GetSpriteArray()
DataContainer::GetString()
DataContainer::GetStringArray()
DataContainer::GetTexture()
DataContainer::GetTextureArray()
DataContainer::GetWeaponEntry()
DataContainer::GetWeaponEntryArray()
DataContainer::GetVector()
DataContainer::GetVectorArray()
DataContainer::GetVideoClip()
DataContainer::GetVideoClipArray()
DataContainer::HasActorSkin()
DataContainer::HasAnimationCurve()
DataContainer::HasAudioClip()
DataContainer::HasBool()
DataContainer::HasColor()
DataContainer::HasFloat()
DataContainer::HasFont()
DataContainer::HasGradient()
DataContainer::HasInt()
DataContainer::HasMaterial()
DataContainer::HasObject()
DataContainer::HasRotation()
DataContainer::HasSprite()
DataContainer::HasString()
DataContainer::HasTexture()
DataContainer::HasWeaponEntry()
DataContainer::HasVector()
DataContainer::HasVideoClip()
DataContainer::ToString()
- Debug
- Destructible
- Difficulty
- Distance
- EffectUi
- Effectiveness
- Engine
- Constructors
- Members
- Methods
- Details
Engine
Engine::Engine()
Engine::controlAudio
Engine::enabled
Engine::ignitionClip
Engine::pitchGainSpeed
Engine::power
Engine::powerGainSpeed
Engine::shiftForwardClip
Engine::shiftReverseClip
Engine::targetPitch
Engine::targetThrottle
Engine::throttleGainSpeed
Engine::PlayIgnitionSound()
Engine::PlayShiftForwardSound()
Engine::PlayShiftReverseSound()
Engine::Reset()
Engine::ToString()
- ExplodingProjectile
- Members
- Methods
- Details
ExplodingProjectile
ExplodingProjectile::armorDamage
ExplodingProjectile::balanceDamage
ExplodingProjectile::damage
ExplodingProjectile::distanceTravelled
ExplodingProjectile::explosionConfiguration
ExplodingProjectile::gameObject
ExplodingProjectile::gravityMultiplier
ExplodingProjectile::impactForce
ExplodingProjectile::isExplodingProjectile
ExplodingProjectile::isGrenadeProjectile
ExplodingProjectile::isRigidbodyProjectile
ExplodingProjectile::isRocketProjectile
ExplodingProjectile::isTargetSeekingMissileProjectile
ExplodingProjectile::isTravellingTowardsPlayer
ExplodingProjectile::isWireGuidedMissileProjectile
ExplodingProjectile::killCredit
ExplodingProjectile::source
ExplodingProjectile::sourceWeapon
ExplodingProjectile::transform
ExplodingProjectile::velocity
ExplodingProjectile::Stop()
ExplodingProjectile::ToString()
- ExplosionConfiguration
- Constructors
- Members
- Methods
- Details
ExplosionConfiguration
ExplosionConfiguration::ExplosionConfiguration()
ExplosionConfiguration::balanceDamage
ExplosionConfiguration::balanceFalloff
ExplosionConfiguration::balanceRange
ExplosionConfiguration::damage
ExplosionConfiguration::damageFalloff
ExplosionConfiguration::damageRange
ExplosionConfiguration::force
ExplosionConfiguration::infantryDamageMultiplier
ExplosionConfiguration::CreateLinearFalloff()
ExplosionConfiguration::CreateSharpFalloff()
ExplosionConfiguration::CreateSmoothStepFalloff()
ExplosionConfiguration::ToString()
- ExplosionInfo
- Extensions
- FadeType
- FollowupSpread
- FormationType
- GameDifficulty
- GameEvents
- Constructors
- Events
- Methods
- Details
GameEvents
GameEvents::GameEvents()
GameEvents::onActorCreated
GameEvents::onActorDied
GameEvents::onActorDiedInfo
GameEvents::onActorSelectedLoadout
GameEvents::onActorSpawn
GameEvents::onCapturePointCaptured
GameEvents::onCapturePointNeutralized
GameEvents::onExplosion
GameEvents::onExplosionInfo
GameEvents::onMatchEnd
GameEvents::onOverlayText
GameEvents::onPlayerDealtDamage
GameEvents::onPlayerRepairedVehicle
GameEvents::onProjectileSpawned
GameEvents::onSquadAssignedNewOrder
GameEvents::onSquadCreated
GameEvents::onSquadFailedToAssignNewOrder
GameEvents::onSquadRequestNewOrder
GameEvents::onTurretActivated
GameEvents::onVehicleDestroyed
GameEvents::onVehicleDisabled
GameEvents::onVehicleExtinguished
GameEvents::onVehicleSpawn
GameEvents::ToString()
- GameManager
- GrenadeProjectile
- Members
- Methods
- Details
GrenadeProjectile
GrenadeProjectile::armorDamage
GrenadeProjectile::balanceDamage
GrenadeProjectile::damage
GrenadeProjectile::distanceTravelled
GrenadeProjectile::explosionConfiguration
GrenadeProjectile::gameObject
GrenadeProjectile::gravityMultiplier
GrenadeProjectile::impactForce
GrenadeProjectile::isExplodingProjectile
GrenadeProjectile::isGrenadeProjectile
GrenadeProjectile::isRigidbodyProjectile
GrenadeProjectile::isRocketProjectile
GrenadeProjectile::isTargetSeekingMissileProjectile
GrenadeProjectile::isTravellingTowardsPlayer
GrenadeProjectile::isWireGuidedMissileProjectile
GrenadeProjectile::killCredit
GrenadeProjectile::source
GrenadeProjectile::sourceWeapon
GrenadeProjectile::transform
GrenadeProjectile::velocity
GrenadeProjectile::Stop()
GrenadeProjectile::ToString()
- Helicopter
- Constructors
- Members
- Events
- Methods
- Details
Helicopter
Helicopter::Helicopter()
Helicopter::aerodynamicLift
Helicopter::altitude
Helicopter::avoidanceRadius
Helicopter::canSeePlayer
Helicopter::controlWhenBurning
Helicopter::driver
Helicopter::engine
Helicopter::extraForceWhenStopping
Helicopter::flightAltitudeMultiplier
Helicopter::gameObject
Helicopter::groundEffectAcceleration
Helicopter::hasCountermeasures
Helicopter::hasDriver
Helicopter::health
Helicopter::isAirplane
Helicopter::isBeingLocked
Helicopter::isBoat
Helicopter::isBurning
Helicopter::isCar
Helicopter::isDead
Helicopter::isEmpty
Helicopter::isFull
Helicopter::isHelicopter
Helicopter::isInWater
Helicopter::isTrackedByMissile
Helicopter::isTransportVehicle
Helicopter::isTurret
Helicopter::manouverability
Helicopter::maxHealth
Helicopter::minimapBlip
Helicopter::name
Helicopter::playerDistance
Helicopter::playerIsInside
Helicopter::rigidbody
Helicopter::rotorForce
Helicopter::seats
Helicopter::spotChanceMultiplier
Helicopter::team
Helicopter::transform
Helicopter::onClaimDropped
Helicopter::onClaimedBySquad
Helicopter::Damage()
Helicopter::GetEmptySeat()
Helicopter::GetTrackingMissiles()
Helicopter::IsAirborne()
Helicopter::Repair()
Helicopter::StartBurning()
Helicopter::ToString()
- HelicopterLandingZone
- HitInfo
- IngameDialog
- KeyBinds
KeyBinds
KeyBinds::Horizontal
KeyBinds::Vertical
KeyBinds::Fire
KeyBinds::Aim
KeyBinds::Lean
KeyBinds::Reload
KeyBinds::Use
KeyBinds::Crouch
KeyBinds::Sprint
KeyBinds::Jump
KeyBinds::Weapon1
KeyBinds::Weapon2
KeyBinds::Weapon3
KeyBinds::Weapon4
KeyBinds::Weapon5
KeyBinds::NextWeapon
KeyBinds::OpenLoadout
KeyBinds::Map
KeyBinds::AimX
KeyBinds::AimY
KeyBinds::Kick
KeyBinds::Slowmotion
KeyBinds::CarSteer
KeyBinds::CarThrottle
KeyBinds::HeliPitch
KeyBinds::HeliYaw
KeyBinds::HeliRoll
KeyBinds::HeliThrottle
KeyBinds::PlanePitch
KeyBinds::PlaneYaw
KeyBinds::PlaneRoll
KeyBinds::PlaneThrottle
KeyBinds::PreviousWeapon
KeyBinds::Call
KeyBinds::SquadLeaderKit
KeyBinds::Goggles
KeyBinds::ThirdPersonToggle
KeyBinds::Countermeasures
KeyBinds::Scoreboard
KeyBinds::Prone
KeyBinds::FireMode
KeyBinds::NextScope
KeyBinds::PreviousScope
KeyBinds::ScopeModifier
KeyBinds::Console
KeyBinds::ReloadScripts
KeyBinds::AutoHover
KeyBinds::TogglePauseMenu
KeyBinds::PeekScoreboard
KeyBinds::Seat1
KeyBinds::Seat2
KeyBinds::Seat3
KeyBinds::Seat4
KeyBinds::Seat5
KeyBinds::Seat6
KeyBinds::Seat7
- Ladder
- LoadoutPickStrategy
- LoadoutSet
- LoadoutType
- MathUtils
- MeanFilter
- MeanFilterVector3
- MeshSkin
- Minimap
- MountedStabilizedTurret
- Constructors
- Members
- Events
- Methods
- Details
MountedStabilizedTurret
MountedStabilizedTurret::MountedStabilizedTurret()
MountedStabilizedTurret::activeSightModeIndex
MountedStabilizedTurret::activeSubWeapon
MountedStabilizedTurret::activeSubWeaponIndex
MountedStabilizedTurret::aimCamera
MountedStabilizedTurret::aimChangeSpeed
MountedStabilizedTurret::aimFov
MountedStabilizedTurret::alternativeWeapons
MountedStabilizedTurret::ammo
MountedStabilizedTurret::animator
MountedStabilizedTurret::applyHeat
MountedStabilizedTurret::baseSpread
MountedStabilizedTurret::bearingTransform
MountedStabilizedTurret::canFire
MountedStabilizedTurret::chargeTime
MountedStabilizedTurret::clampX
MountedStabilizedTurret::clampY
MountedStabilizedTurret::cooldown
MountedStabilizedTurret::currentMuzzleTransform
MountedStabilizedTurret::currentSpreadMagnitude
MountedStabilizedTurret::currentSpreadMaxAngleRadians
MountedStabilizedTurret::difficultyAir
MountedStabilizedTurret::difficultyAirFastMover
MountedStabilizedTurret::difficultyGroundVehicles
MountedStabilizedTurret::difficultyInfantry
MountedStabilizedTurret::difficultyInfantryGroup
MountedStabilizedTurret::effectivenessAir
MountedStabilizedTurret::effectivenessAirFastMover
MountedStabilizedTurret::effectivenessArmored
MountedStabilizedTurret::effectivenessInfantry
MountedStabilizedTurret::effectivenessInfantryGroup
MountedStabilizedTurret::effectivenessUnarmored
MountedStabilizedTurret::effectiveRange
MountedStabilizedTurret::followupSpread
MountedStabilizedTurret::gameObject
MountedStabilizedTurret::hasAdvancedReload
MountedStabilizedTurret::hasLoadedAmmo
MountedStabilizedTurret::hasSpareAmmo
MountedStabilizedTurret::heat
MountedStabilizedTurret::heatDrainRate
MountedStabilizedTurret::heatGainPerShot
MountedStabilizedTurret::isAiming
MountedStabilizedTurret::isAuto
MountedStabilizedTurret::isCharged
MountedStabilizedTurret::isCoolingDown
MountedStabilizedTurret::isEmpty
MountedStabilizedTurret::isFull
MountedStabilizedTurret::isHoldingFire
MountedStabilizedTurret::isLocked
MountedStabilizedTurret::isLoud
MountedStabilizedTurret::isOverheating
MountedStabilizedTurret::isReloading
MountedStabilizedTurret::isUnholstered
MountedStabilizedTurret::killCredit
MountedStabilizedTurret::maxAmmo
MountedStabilizedTurret::maxSpareAmmo
MountedStabilizedTurret::maxTurnSpeed
MountedStabilizedTurret::muzzleTransforms
MountedStabilizedTurret::overrideCamera
MountedStabilizedTurret::pitchTransform
MountedStabilizedTurret::projectilesPerShot
MountedStabilizedTurret::recoilBaseKickback
MountedStabilizedTurret::recoilKickbackProneMultiplier
MountedStabilizedTurret::recoilRandomKickback
MountedStabilizedTurret::recoilSnapDuration
MountedStabilizedTurret::recoilSnapFrequency
MountedStabilizedTurret::recoilSnapMagnitude
MountedStabilizedTurret::recoilSnapProneMultiplier
MountedStabilizedTurret::reloadTime
MountedStabilizedTurret::scopeAimObject
MountedStabilizedTurret::seat
MountedStabilizedTurret::sensitivityX
MountedStabilizedTurret::sensitivityY
MountedStabilizedTurret::slot
MountedStabilizedTurret::spareAmmo
MountedStabilizedTurret::springAmount
MountedStabilizedTurret::springDrag
MountedStabilizedTurret::springForce
MountedStabilizedTurret::springMaxOffset
MountedStabilizedTurret::stabilizeX
MountedStabilizedTurret::stabilizeY
MountedStabilizedTurret::thirdPersonOffset
MountedStabilizedTurret::thirdPersonRotation
MountedStabilizedTurret::thirdPersonScale
MountedStabilizedTurret::transform
MountedStabilizedTurret::uiSprite
MountedStabilizedTurret::unholsterTime
MountedStabilizedTurret::useChargeTime
MountedStabilizedTurret::useMaxTurnSpeed
MountedStabilizedTurret::user
MountedStabilizedTurret::useSpring
MountedStabilizedTurret::weaponEntry
MountedStabilizedTurret::vehicleRigidbodyRecoilForce
MountedStabilizedTurret::onFire
MountedStabilizedTurret::onSpawnProjectiles
MountedStabilizedTurret::AddSubWeapon()
MountedStabilizedTurret::CanAimAt()
MountedStabilizedTurret::EquipSubWeapon()
MountedStabilizedTurret::GenerateWeaponRoleFromStats()
MountedStabilizedTurret::GetProjectilePrefab()
MountedStabilizedTurret::InstantlyReload()
MountedStabilizedTurret::LockWeapon()
MountedStabilizedTurret::NextSightMode()
MountedStabilizedTurret::NextSubWeapon()
MountedStabilizedTurret::PreviousSightMode()
MountedStabilizedTurret::Reload()
MountedStabilizedTurret::RemoveSubWeapon()
MountedStabilizedTurret::RemoveSubWeapon()
MountedStabilizedTurret::SetProjectilePrefab()
MountedStabilizedTurret::SetRenderersInvisible()
MountedStabilizedTurret::SetRenderersVisible()
MountedStabilizedTurret::Shoot()
MountedStabilizedTurret::ToString()
MountedStabilizedTurret::UnlockWeapon()
- MountedStabilizedTurretClamp
- MountedWeapon
- Constructors
- Members
- Events
- Methods
- Details
MountedWeapon
MountedWeapon::MountedWeapon()
MountedWeapon::activeSightModeIndex
MountedWeapon::activeSubWeapon
MountedWeapon::activeSubWeaponIndex
MountedWeapon::aimCamera
MountedWeapon::aimChangeSpeed
MountedWeapon::aimFov
MountedWeapon::alternativeWeapons
MountedWeapon::ammo
MountedWeapon::animator
MountedWeapon::applyHeat
MountedWeapon::baseSpread
MountedWeapon::canFire
MountedWeapon::chargeTime
MountedWeapon::cooldown
MountedWeapon::currentMuzzleTransform
MountedWeapon::currentSpreadMagnitude
MountedWeapon::currentSpreadMaxAngleRadians
MountedWeapon::difficultyAir
MountedWeapon::difficultyAirFastMover
MountedWeapon::difficultyGroundVehicles
MountedWeapon::difficultyInfantry
MountedWeapon::difficultyInfantryGroup
MountedWeapon::effectivenessAir
MountedWeapon::effectivenessAirFastMover
MountedWeapon::effectivenessArmored
MountedWeapon::effectivenessInfantry
MountedWeapon::effectivenessInfantryGroup
MountedWeapon::effectivenessUnarmored
MountedWeapon::effectiveRange
MountedWeapon::followupSpread
MountedWeapon::gameObject
MountedWeapon::hasAdvancedReload
MountedWeapon::hasLoadedAmmo
MountedWeapon::hasSpareAmmo
MountedWeapon::heat
MountedWeapon::heatDrainRate
MountedWeapon::heatGainPerShot
MountedWeapon::isAiming
MountedWeapon::isAuto
MountedWeapon::isCharged
MountedWeapon::isCoolingDown
MountedWeapon::isEmpty
MountedWeapon::isFull
MountedWeapon::isHoldingFire
MountedWeapon::isLocked
MountedWeapon::isLoud
MountedWeapon::isOverheating
MountedWeapon::isReloading
MountedWeapon::isUnholstered
MountedWeapon::killCredit
MountedWeapon::maxAmmo
MountedWeapon::maxSpareAmmo
MountedWeapon::muzzleTransforms
MountedWeapon::overrideCamera
MountedWeapon::projectilesPerShot
MountedWeapon::recoilBaseKickback
MountedWeapon::recoilKickbackProneMultiplier
MountedWeapon::recoilRandomKickback
MountedWeapon::recoilSnapDuration
MountedWeapon::recoilSnapFrequency
MountedWeapon::recoilSnapMagnitude
MountedWeapon::recoilSnapProneMultiplier
MountedWeapon::reloadTime
MountedWeapon::scopeAimObject
MountedWeapon::seat
MountedWeapon::slot
MountedWeapon::spareAmmo
MountedWeapon::thirdPersonOffset
MountedWeapon::thirdPersonRotation
MountedWeapon::thirdPersonScale
MountedWeapon::transform
MountedWeapon::uiSprite
MountedWeapon::unholsterTime
MountedWeapon::useChargeTime
MountedWeapon::user
MountedWeapon::weaponEntry
MountedWeapon::vehicleRigidbodyRecoilForce
MountedWeapon::onFire
MountedWeapon::onSpawnProjectiles
MountedWeapon::AddSubWeapon()
MountedWeapon::EquipSubWeapon()
MountedWeapon::GenerateWeaponRoleFromStats()
MountedWeapon::GetProjectilePrefab()
MountedWeapon::InstantlyReload()
MountedWeapon::LockWeapon()
MountedWeapon::NextSightMode()
MountedWeapon::NextSubWeapon()
MountedWeapon::PreviousSightMode()
MountedWeapon::Reload()
MountedWeapon::RemoveSubWeapon()
MountedWeapon::RemoveSubWeapon()
MountedWeapon::SetProjectilePrefab()
MountedWeapon::SetRenderersInvisible()
MountedWeapon::SetRenderersVisible()
MountedWeapon::Shoot()
MountedWeapon::ToString()
MountedWeapon::UnlockWeapon()
- Mutator
- Order
- Members
- Methods
- Static methods
- Details
Order
Order::basePriority
Order::hasOverrideTargetPosition
Order::isIssuedByPlayer
Order::priority
Order::sourcePoint
Order::targetPoint
Order::type
Order::uniqueID
Order::DropOverrideTargetPosition()
Order::GetOverrideTargetPosition()
Order::SetOverrideTargetPosition()
Order::ToString()
Order::Create()
Order::Create()
Order::CreateMoveOrder()
- OrderType
- Overlay
- Pathfinding
- PathfindingNode
- PathfindingNodeType
- Physics
- Player
- PlayerCamera
- Static members
- Static methods
- Details
PlayerCamera
PlayerCamera::ApplyRecoil()
PlayerCamera::ApplyScreenshake()
PlayerCamera::ApplyWeaponSnap()
PlayerCamera::CancelOverrideCamera()
PlayerCamera::FirstPersonCamera()
PlayerCamera::KickCamera()
PlayerCamera::OverrideActiveCamera()
PlayerCamera::ResetRecoil()
PlayerCamera::RotateFirstPersonCamera()
PlayerCamera::ThirdPersonCamera()
- PlayerHud
- Static members
- Static methods
- Details
PlayerHud
PlayerHud::ClampElementTracking()
PlayerHud::HideUIElement()
PlayerHud::RegisterElementTracking()
PlayerHud::RegisterElementTracking()
PlayerHud::RegisterElementTracking()
PlayerHud::RegisterElementTracking()
PlayerHud::RegisterElementTracking()
PlayerHud::RemoveElementTracking()
PlayerHud::ShowUIElement()
- PlayerOrderState
- PortraitGenerator
- Projectile
- Members
- Methods
- Details
Projectile
Projectile::armorDamage
Projectile::balanceDamage
Projectile::damage
Projectile::distanceTravelled
Projectile::gameObject
Projectile::gravityMultiplier
Projectile::impactForce
Projectile::isExplodingProjectile
Projectile::isGrenadeProjectile
Projectile::isRigidbodyProjectile
Projectile::isRocketProjectile
Projectile::isTargetSeekingMissileProjectile
Projectile::isTravellingTowardsPlayer
Projectile::isWireGuidedMissileProjectile
Projectile::killCredit
Projectile::source
Projectile::sourceWeapon
Projectile::transform
Projectile::velocity
Projectile::Stop()
Projectile::ToString()
- RaycastTarget
- ResupplyCrate
- RigidbodyProjectile
- Members
- Methods
- Details
RigidbodyProjectile
RigidbodyProjectile::armorDamage
RigidbodyProjectile::balanceDamage
RigidbodyProjectile::damage
RigidbodyProjectile::distanceTravelled
RigidbodyProjectile::gameObject
RigidbodyProjectile::gravityMultiplier
RigidbodyProjectile::impactForce
RigidbodyProjectile::isExplodingProjectile
RigidbodyProjectile::isGrenadeProjectile
RigidbodyProjectile::isRigidbodyProjectile
RigidbodyProjectile::isRocketProjectile
RigidbodyProjectile::isTargetSeekingMissileProjectile
RigidbodyProjectile::isTravellingTowardsPlayer
RigidbodyProjectile::isWireGuidedMissileProjectile
RigidbodyProjectile::killCredit
RigidbodyProjectile::source
RigidbodyProjectile::sourceWeapon
RigidbodyProjectile::transform
RigidbodyProjectile::velocity
RigidbodyProjectile::Stop()
RigidbodyProjectile::ToString()
- RocketProjectile
- Members
- Methods
- Details
RocketProjectile
RocketProjectile::armorDamage
RocketProjectile::balanceDamage
RocketProjectile::damage
RocketProjectile::distanceTravelled
RocketProjectile::explosionConfiguration
RocketProjectile::gameObject
RocketProjectile::gravityMultiplier
RocketProjectile::impactForce
RocketProjectile::isExplodingProjectile
RocketProjectile::isGrenadeProjectile
RocketProjectile::isRigidbodyProjectile
RocketProjectile::isRocketProjectile
RocketProjectile::isTargetSeekingMissileProjectile
RocketProjectile::isTravellingTowardsPlayer
RocketProjectile::isWireGuidedMissileProjectile
RocketProjectile::killCredit
RocketProjectile::source
RocketProjectile::sourceWeapon
RocketProjectile::transform
RocketProjectile::velocity
RocketProjectile::Stop()
RocketProjectile::ToString()
- SaveData
- ScriptEvent
- ScriptedBehaviour
- Members
- Methods
- Static methods
- Details
ScriptedBehaviour
ScriptedBehaviour::gameObject
ScriptedBehaviour::modSaveData
ScriptedBehaviour::mutator
ScriptedBehaviour::self
ScriptedBehaviour::transform
ScriptedBehaviour::AddDebugValueMonitor()
ScriptedBehaviour::AddDebugValueMonitor()
ScriptedBehaviour::AddDebugValueMonitor()
ScriptedBehaviour::AddValueMonitor()
ScriptedBehaviour::AddValueMonitor()
ScriptedBehaviour::RemoveValueMonitor()
ScriptedBehaviour::StartCoroutine()
ScriptedBehaviour::ToString()
ScriptedBehaviour::GetScript()
- Seat
- SeatCameraType
- SignalContext
- SkillLevel
- SoundBank
- SpawnPoint
- Members
- Methods
- Details
SpawnPoint
SpawnPoint::capturePoint
SpawnPoint::defaultOwner
SpawnPoint::gameObject
SpawnPoint::isCapturePoint
SpawnPoint::name
SpawnPoint::neighours
SpawnPoint::neighoursIncoming
SpawnPoint::neighoursOutgoing
SpawnPoint::owner
SpawnPoint::spawnpointContainer
SpawnPoint::spawnPosition
SpawnPoint::transform
SpawnPoint::turretSpawners
SpawnPoint::vehicleSpawners
SpawnPoint::ToString()
- SpawnUi
- Squad
- Members
- Events
- Methods
- Static methods
- Details
Squad
Squad::attackTarget
Squad::autoDropTransportedPassengers
Squad::claimedLandingZone
Squad::hasLanded
Squad::hasLandingZoneClaim
Squad::hasPlayerLeader
Squad::isPerformingLanding
Squad::leader
Squad::members
Squad::order
Squad::squadVehicle
Squad::onIssueOrderMovement
Squad::AddMember()
Squad::AssignOrder()
Squad::CancelLanding()
Squad::ClaimLandingZone()
Squad::DropTransportedPassengers()
Squad::LandHelicopterAndClaimLandingZone()
Squad::LandHelicopterAndClaimLandingZone()
Squad::LandHelicopterAtPosition()
Squad::LandHelicopterAtPosition()
Squad::LandHelicopterAtPosition()
Squad::ReleaseLandingZoneClaim()
Squad::RemoveMember()
Squad::SetCustomFormation()
Squad::SetFormation()
Squad::SetFormationSize()
Squad::SetRandomFormation()
Squad::SplitSquad()
Squad::SplitSquad()
Squad::TakeOff()
Squad::ToString()
Squad::Create()
- Stance
- TargetSeekingMissileProjectile
- Members
- Methods
- Details
TargetSeekingMissileProjectile
TargetSeekingMissileProjectile::armorDamage
TargetSeekingMissileProjectile::balanceDamage
TargetSeekingMissileProjectile::currentTarget
TargetSeekingMissileProjectile::damage
TargetSeekingMissileProjectile::distanceTravelled
TargetSeekingMissileProjectile::explosionConfiguration
TargetSeekingMissileProjectile::gameObject
TargetSeekingMissileProjectile::gravityMultiplier
TargetSeekingMissileProjectile::impactForce
TargetSeekingMissileProjectile::isExplodingProjectile
TargetSeekingMissileProjectile::isGrenadeProjectile
TargetSeekingMissileProjectile::isRigidbodyProjectile
TargetSeekingMissileProjectile::isRocketProjectile
TargetSeekingMissileProjectile::isTargetSeekingMissileProjectile
TargetSeekingMissileProjectile::isTrackingTarget
TargetSeekingMissileProjectile::isTravellingTowardsPlayer
TargetSeekingMissileProjectile::isWireGuidedMissileProjectile
TargetSeekingMissileProjectile::killCredit
TargetSeekingMissileProjectile::source
TargetSeekingMissileProjectile::sourceWeapon
TargetSeekingMissileProjectile::transform
TargetSeekingMissileProjectile::velocity
TargetSeekingMissileProjectile::ClearTrackerTarget()
TargetSeekingMissileProjectile::SetTrackerTarget()
TargetSeekingMissileProjectile::Stop()
TargetSeekingMissileProjectile::ToString()
- Team
- Time
- TriggerScriptedSignal
- Constructors
- Members
- Methods
- Static methods
- Details
TriggerScriptedSignal
TriggerScriptedSignal::TriggerScriptedSignal()
TriggerScriptedSignal::gameObject
TriggerScriptedSignal::transform
TriggerScriptedSignal::Send()
TriggerScriptedSignal::Send()
TriggerScriptedSignal::ToString()
TriggerScriptedSignal::SendGlobalNamedSignal()
TriggerScriptedSignal::SendGlobalNamedSignal()
- TriggerVolume
- TurretSpawnType
- TurretSpawner
- UIElement
UIElement
UIElement::PlayerHealth
UIElement::VehicleInfo
UIElement::VehicleRepairInfo
UIElement::SquadMemberInfo
UIElement::SquadOrderLabel
UIElement::WeaponInfo
UIElement::DamageVignette
UIElement::DamageDirectionInfo
UIElement::Hitmarker
UIElement::FlagCaptureProgress
UIElement::OverlayText
UIElement::KillFeed
- Vehicle
- Members
- Events
- Methods
- Details
Vehicle
Vehicle::avoidanceRadius
Vehicle::canSeePlayer
Vehicle::driver
Vehicle::engine
Vehicle::gameObject
Vehicle::hasCountermeasures
Vehicle::hasDriver
Vehicle::health
Vehicle::isAirplane
Vehicle::isBeingLocked
Vehicle::isBoat
Vehicle::isBurning
Vehicle::isCar
Vehicle::isDead
Vehicle::isEmpty
Vehicle::isFull
Vehicle::isHelicopter
Vehicle::isInWater
Vehicle::isTrackedByMissile
Vehicle::isTransportVehicle
Vehicle::isTurret
Vehicle::maxHealth
Vehicle::minimapBlip
Vehicle::name
Vehicle::playerDistance
Vehicle::playerIsInside
Vehicle::rigidbody
Vehicle::seats
Vehicle::spotChanceMultiplier
Vehicle::team
Vehicle::transform
Vehicle::onClaimDropped
Vehicle::onClaimedBySquad
Vehicle::Damage()
Vehicle::GetEmptySeat()
Vehicle::GetTrackingMissiles()
Vehicle::Repair()
Vehicle::ToString()
- VehicleSpawnType
VehicleSpawnType
VehicleSpawnType::Jeep
VehicleSpawnType::JeepMachineGun
VehicleSpawnType::Quad
VehicleSpawnType::Tank
VehicleSpawnType::AttackHelicopter
VehicleSpawnType::AttackPlane
VehicleSpawnType::Rhib
VehicleSpawnType::AttackBoat
VehicleSpawnType::BomberPlane
VehicleSpawnType::TransportHelicopter
VehicleSpawnType::Apc
- VehicleSpawner
- Members
- Methods
- Static methods
- Details
VehicleSpawner
VehicleSpawner::gameObject
VehicleSpawner::lastSpawnedVehicle
VehicleSpawner::lastSpawnedVehicleHasBeenUsed
VehicleSpawner::parentSpawnPoint
VehicleSpawner::spawnType
VehicleSpawner::transform
VehicleSpawner::GetPrefab()
VehicleSpawner::GetPrefabVehicle()
VehicleSpawner::SpawnIsBlocked()
VehicleSpawner::SpawnNow()
VehicleSpawner::ToString()
VehicleSpawner::GetPrefab()
VehicleSpawner::SpawnVehicle()
- WaitForSeconds
- Water
- Weapon
- Members
- Events
- Methods
- Details
Weapon
Weapon::activeSightModeIndex
Weapon::activeSubWeapon
Weapon::activeSubWeaponIndex
Weapon::aimFov
Weapon::alternativeWeapons
Weapon::ammo
Weapon::animator
Weapon::applyHeat
Weapon::baseSpread
Weapon::canFire
Weapon::chargeTime
Weapon::cooldown
Weapon::currentMuzzleTransform
Weapon::currentSpreadMagnitude
Weapon::currentSpreadMaxAngleRadians
Weapon::difficultyAir
Weapon::difficultyAirFastMover
Weapon::difficultyGroundVehicles
Weapon::difficultyInfantry
Weapon::difficultyInfantryGroup
Weapon::effectivenessAir
Weapon::effectivenessAirFastMover
Weapon::effectivenessArmored
Weapon::effectivenessInfantry
Weapon::effectivenessInfantryGroup
Weapon::effectivenessUnarmored
Weapon::effectiveRange
Weapon::followupSpread
Weapon::gameObject
Weapon::hasAdvancedReload
Weapon::hasLoadedAmmo
Weapon::hasSpareAmmo
Weapon::heat
Weapon::heatDrainRate
Weapon::heatGainPerShot
Weapon::isAiming
Weapon::isAuto
Weapon::isCharged
Weapon::isCoolingDown
Weapon::isEmpty
Weapon::isFull
Weapon::isHoldingFire
Weapon::isLocked
Weapon::isLoud
Weapon::isOverheating
Weapon::isReloading
Weapon::isUnholstered
Weapon::killCredit
Weapon::maxAmmo
Weapon::maxSpareAmmo
Weapon::muzzleTransforms
Weapon::projectilesPerShot
Weapon::recoilBaseKickback
Weapon::recoilKickbackProneMultiplier
Weapon::recoilRandomKickback
Weapon::recoilSnapDuration
Weapon::recoilSnapFrequency
Weapon::recoilSnapMagnitude
Weapon::recoilSnapProneMultiplier
Weapon::reloadTime
Weapon::scopeAimObject
Weapon::slot
Weapon::spareAmmo
Weapon::thirdPersonOffset
Weapon::thirdPersonRotation
Weapon::thirdPersonScale
Weapon::transform
Weapon::uiSprite
Weapon::unholsterTime
Weapon::useChargeTime
Weapon::user
Weapon::weaponEntry
Weapon::onFire
Weapon::onSpawnProjectiles
Weapon::AddSubWeapon()
Weapon::EquipSubWeapon()
Weapon::GenerateWeaponRoleFromStats()
Weapon::GetProjectilePrefab()
Weapon::InstantlyReload()
Weapon::LockWeapon()
Weapon::NextSightMode()
Weapon::NextSubWeapon()
Weapon::PreviousSightMode()
Weapon::Reload()
Weapon::RemoveSubWeapon()
Weapon::RemoveSubWeapon()
Weapon::SetProjectilePrefab()
Weapon::SetRenderersInvisible()
Weapon::SetRenderersVisible()
Weapon::Shoot()
Weapon::ToString()
Weapon::UnlockWeapon()
- WeaponEntry
- WeaponManager
- WeaponRole
WeaponRole
WeaponRole::AutoRifle
WeaponRole::Sniper
WeaponRole::Handgun
WeaponRole::Shotgun
WeaponRole::AutoCannon
WeaponRole::RocketLauncher
WeaponRole::GrenadeLauncher
WeaponRole::MissileLauncher
WeaponRole::AntiAir
WeaponRole::DogfightGuns
WeaponRole::Utility
WeaponRole::Grenade
WeaponRole::Mortar
WeaponRole::Melee
WeaponRole::SemiAutoRifle
- WeaponSlot
- WireGuidedMissileProjectile
- Members
- Methods
- Details
WireGuidedMissileProjectile
WireGuidedMissileProjectile::armorDamage
WireGuidedMissileProjectile::balanceDamage
WireGuidedMissileProjectile::damage
WireGuidedMissileProjectile::distanceTravelled
WireGuidedMissileProjectile::explosionConfiguration
WireGuidedMissileProjectile::gameObject
WireGuidedMissileProjectile::gravityMultiplier
WireGuidedMissileProjectile::impactForce
WireGuidedMissileProjectile::isExplodingProjectile
WireGuidedMissileProjectile::isGrenadeProjectile
WireGuidedMissileProjectile::isRigidbodyProjectile
WireGuidedMissileProjectile::isRocketProjectile
WireGuidedMissileProjectile::isTargetSeekingMissileProjectile
WireGuidedMissileProjectile::isTravellingTowardsPlayer
WireGuidedMissileProjectile::isWireGuidedMissileProjectile
WireGuidedMissileProjectile::killCredit
WireGuidedMissileProjectile::source
WireGuidedMissileProjectile::sourceWeapon
WireGuidedMissileProjectile::transform
WireGuidedMissileProjectile::velocity
WireGuidedMissileProjectile::Stop()
WireGuidedMissileProjectile::ToString()
Unity Types
- AmbientMode
- AnimationCurve
- Constructors
- Members
- Methods
- Static methods
- Details
AnimationCurve
AnimationCurve::AnimationCurve()
AnimationCurve::length
AnimationCurve::AddKey()
AnimationCurve::Evaluate()
AnimationCurve::GetHashCode()
AnimationCurve::RemoveKey()
AnimationCurve::SmoothTangents()
AnimationCurve::ToString()
AnimationCurve::Constant()
AnimationCurve::EaseInOut()
AnimationCurve::Linear()
- Animator
- Constructors
- Members
- Methods
- Static methods
- Details
Animator
Animator::Animator()
Animator::angularVelocity
Animator::applyRootMotion
Animator::bodyPosition
Animator::bodyRotation
Animator::cullingMode
Animator::deltaPosition
Animator::deltaRotation
Animator::enabled
Animator::feetPivotActive
Animator::fireEvents
Animator::gameObject
Animator::gravityWeight
Animator::hasBoundPlayables
Animator::hasRootMotion
Animator::hasTransformHierarchy
Animator::humanScale
Animator::isActiveAndEnabled
Animator::isHuman
Animator::isInitialized
Animator::isMatchingTarget
Animator::isOptimizable
Animator::keepAnimatorStateOnDisable
Animator::layerCount
Animator::layersAffectMassCenter
Animator::leftFeetBottomHeight
Animator::logWarnings
Animator::name
Animator::parameterCount
Animator::pivotPosition
Animator::pivotWeight
Animator::playbackTime
Animator::recorderStartTime
Animator::recorderStopTime
Animator::rightFeetBottomHeight
Animator::rootPosition
Animator::rootRotation
Animator::runtimeAnimatorController
Animator::speed
Animator::stabilizeFeet
Animator::tag
Animator::targetPosition
Animator::targetRotation
Animator::transform
Animator::updateMode
Animator::velocity
Animator::writeDefaultValuesOnDisable
Animator::ApplyBuiltinRootMotion()
Animator::CompareTag()
Animator::CrossFade()
Animator::CrossFade()
Animator::CrossFade()
Animator::CrossFade()
Animator::CrossFade()
Animator::CrossFade()
Animator::CrossFade()
Animator::CrossFade()
Animator::CrossFadeInFixedTime()
Animator::CrossFadeInFixedTime()
Animator::CrossFadeInFixedTime()
Animator::CrossFadeInFixedTime()
Animator::CrossFadeInFixedTime()
Animator::CrossFadeInFixedTime()
Animator::CrossFadeInFixedTime()
Animator::CrossFadeInFixedTime()
Animator::GetBoneTransform()
Animator::GetBool()
Animator::GetBool()
Animator::GetCurrentAnimatorClipInfoCount()
Animator::GetFloat()
Animator::GetFloat()
Animator::GetHashCode()
Animator::GetIKHintPosition()
Animator::GetIKHintPositionWeight()
Animator::GetIKPosition()
Animator::GetIKPositionWeight()
Animator::GetIKRotation()
Animator::GetIKRotationWeight()
Animator::GetInteger()
Animator::GetInteger()
Animator::GetLayerIndex()
Animator::GetLayerName()
Animator::GetLayerWeight()
Animator::GetNextAnimatorClipInfoCount()
Animator::HasState()
Animator::InterruptMatchTarget()
Animator::InterruptMatchTarget()
Animator::IsInTransition()
Animator::IsParameterControlledByCurve()
Animator::IsParameterControlledByCurve()
Animator::Play()
Animator::Play()
Animator::Play()
Animator::Play()
Animator::Play()
Animator::Play()
Animator::PlayInFixedTime()
Animator::PlayInFixedTime()
Animator::PlayInFixedTime()
Animator::PlayInFixedTime()
Animator::PlayInFixedTime()
Animator::PlayInFixedTime()
Animator::Rebind()
Animator::ResetTrigger()
Animator::ResetTrigger()
Animator::SetBoneLocalRotation()
Animator::SetBool()
Animator::SetBool()
Animator::SetFloat()
Animator::SetFloat()
Animator::SetFloat()
Animator::SetFloat()
Animator::SetIKHintPosition()
Animator::SetIKHintPositionWeight()
Animator::SetIKPosition()
Animator::SetIKPositionWeight()
Animator::SetIKRotation()
Animator::SetIKRotationWeight()
Animator::SetInteger()
Animator::SetInteger()
Animator::SetLayerWeight()
Animator::SetLookAtPosition()
Animator::SetLookAtWeight()
Animator::SetLookAtWeight()
Animator::SetLookAtWeight()
Animator::SetLookAtWeight()
Animator::SetLookAtWeight()
Animator::SetTrigger()
Animator::SetTrigger()
Animator::StartPlayback()
Animator::StartRecording()
Animator::StopPlayback()
Animator::StopRecording()
Animator::ToString()
Animator::Update()
Animator::WriteDefaultValues()
Animator::StringToHash()
- AnimatorCullingMode
- AnimatorUpdateMode
- AudioClip
- AudioSource
- Constructors
- Members
- Methods
- Static methods
- Details
AudioSource
AudioSource::AudioSource()
AudioSource::bypassEffects
AudioSource::bypassListenerEffects
AudioSource::bypassReverbZones
AudioSource::clip
AudioSource::dopplerLevel
AudioSource::enabled
AudioSource::gameObject
AudioSource::ignoreListenerPause
AudioSource::ignoreListenerVolume
AudioSource::isActiveAndEnabled
AudioSource::isPlaying
AudioSource::isVirtual
AudioSource::loop
AudioSource::maxDistance
AudioSource::minDistance
AudioSource::mute
AudioSource::name
AudioSource::panStereo
AudioSource::pitch
AudioSource::playOnAwake
AudioSource::priority
AudioSource::reverbZoneMix
AudioSource::spatialBlend
AudioSource::spatialize
AudioSource::spatializePostEffects
AudioSource::spread
AudioSource::tag
AudioSource::time
AudioSource::timeSamples
AudioSource::transform
AudioSource::volume
AudioSource::CompareTag()
AudioSource::GetAmbisonicDecoderFloat()
AudioSource::GetHashCode()
AudioSource::GetOutputData()
AudioSource::GetOutputData()
AudioSource::GetSpatializerFloat()
AudioSource::GetSpectrumData()
AudioSource::Pause()
AudioSource::Play()
AudioSource::Play()
AudioSource::PlayDelayed()
AudioSource::PlayOneShot()
AudioSource::PlayOneShot()
AudioSource::PlayScheduled()
AudioSource::SetAmbisonicDecoderFloat()
AudioSource::SetOutputAudioMixer()
AudioSource::SetScheduledEndTime()
AudioSource::SetScheduledStartTime()
AudioSource::SetSpatializerFloat()
AudioSource::Stop()
AudioSource::ToString()
AudioSource::UnPause()
AudioSource::PlayClipAtPoint()
AudioSource::PlayClipAtPoint()
- AvatarIKGoal
- AvatarIKHint
- Bounds
- Constructors
- Members
- Methods
- Operators
- Details
Bounds
Bounds::Bounds()
Bounds::Bounds()
Bounds::center
Bounds::extents
Bounds::max
Bounds::min
Bounds::size
Bounds::ClosestPoint()
Bounds::Contains()
Bounds::Encapsulate()
Bounds::Encapsulate()
Bounds::Expand()
Bounds::Expand()
Bounds::GetHashCode()
Bounds::IntersectRay()
Bounds::IntersectRay()
Bounds::Intersects()
Bounds::SetMinMax()
Bounds::SqrDistance()
Bounds::ToString()
Bounds::ToString()
Bounds::operator!=()
Bounds::operator==()
- BoxCollider
- Constructors
- Members
- Methods
- Details
BoxCollider
BoxCollider::BoxCollider()
BoxCollider::attachedRigidbody
BoxCollider::bounds
BoxCollider::center
BoxCollider::contactOffset
BoxCollider::enabled
BoxCollider::gameObject
BoxCollider::isTrigger
BoxCollider::name
BoxCollider::size
BoxCollider::tag
BoxCollider::transform
BoxCollider::ClosestPoint()
BoxCollider::ClosestPointOnBounds()
BoxCollider::CompareTag()
BoxCollider::GetHashCode()
BoxCollider::Raycast()
BoxCollider::ToString()
- Button
- Members
- Events
- Methods
- Static members
- Details
Button
Button::animator
Button::gameObject
Button::image
Button::interactable
Button::transform
Button::onClick
Button::onPointerClick
Button::onPointerDown
Button::onPointerEnter
Button::onPointerExit
Button::onPointerUp
Button::IsActive()
Button::IsDestroyed()
Button::IsInteractable()
Button::Select()
Button::ToString()
- Camera
- Constructors
- Members
- Methods
- Static members
- Static methods
- Details
Camera
Camera::Camera()
Camera::activeTexture
Camera::allowDynamicResolution
Camera::allowHDR
Camera::allowMSAA
Camera::areVRStereoViewMatricesWithinSingleCullTolerance
Camera::aspect
Camera::backgroundColor
Camera::cameraToWorldMatrix
Camera::clearStencilAfterLightingPass
Camera::commandBufferCount
Camera::cullingMask
Camera::cullingMatrix
Camera::depth
Camera::enabled
Camera::eventMask
Camera::farClipPlane
Camera::fieldOfView
Camera::focalLength
Camera::forceIntoRenderTexture
Camera::gameObject
Camera::isActiveAndEnabled
Camera::layerCullDistances
Camera::layerCullSpherical
Camera::lensShift
Camera::name
Camera::nearClipPlane
Camera::nonJitteredProjectionMatrix
Camera::orthographic
Camera::orthographicSize
Camera::overrideSceneCullingMask
Camera::pixelHeight
Camera::pixelRect
Camera::pixelWidth
Camera::previousViewProjectionMatrix
Camera::projectionMatrix
Camera::rect
Camera::scaledPixelHeight
Camera::scaledPixelWidth
Camera::sensorSize
Camera::stereoConvergence
Camera::stereoEnabled
Camera::stereoSeparation
Camera::tag
Camera::targetDisplay
Camera::targetTexture
Camera::transform
Camera::transparencySortAxis
Camera::useJitteredProjectionMatrixForTransparentRendering
Camera::useOcclusionCulling
Camera::usePhysicalProperties
Camera::velocity
Camera::worldToCameraMatrix
Camera::CalculateObliqueMatrix()
Camera::CompareTag()
Camera::CopyFrom()
Camera::GetGateFittedFieldOfView()
Camera::GetGateFittedLensShift()
Camera::GetHashCode()
Camera::RemoveAllCommandBuffers()
Camera::Render()
Camera::RenderDontRestore()
Camera::Reset()
Camera::ResetAspect()
Camera::ResetCullingMatrix()
Camera::ResetProjectionMatrix()
Camera::ResetReplacementShader()
Camera::ResetStereoProjectionMatrices()
Camera::ResetStereoViewMatrices()
Camera::ResetTransparencySortSettings()
Camera::ResetWorldToCameraMatrix()
Camera::ScreenPointToRay()
Camera::ScreenToViewportPoint()
Camera::ScreenToWorldPoint()
Camera::ToString()
Camera::ViewportPointToRay()
Camera::ViewportToScreenPoint()
Camera::ViewportToWorldPoint()
Camera::WorldToScreenPoint()
Camera::WorldToViewportPoint()
Camera::FieldOfViewToFocalLength()
Camera::FocalLengthToFieldOfView()
Camera::GetAllCameras()
Camera::HorizontalToVerticalFieldOfView()
Camera::SetupCurrent()
Camera::VerticalToHorizontalFieldOfView()
- Canvas
- Constructors
- Members
- Methods
- Static methods
- Details
Canvas
Canvas::Canvas()
Canvas::cachedSortingLayerValue
Canvas::enabled
Canvas::gameObject
Canvas::isActiveAndEnabled
Canvas::isRootCanvas
Canvas::name
Canvas::normalizedSortingGridSize
Canvas::overridePixelPerfect
Canvas::overrideSorting
Canvas::pixelPerfect
Canvas::pixelRect
Canvas::planeDistance
Canvas::referencePixelsPerUnit
Canvas::renderingDisplaySize
Canvas::renderOrder
Canvas::rootCanvas
Canvas::scaleFactor
Canvas::sortingLayerID
Canvas::sortingLayerName
Canvas::sortingOrder
Canvas::tag
Canvas::targetDisplay
Canvas::transform
Canvas::worldCamera
Canvas::CompareTag()
Canvas::GetHashCode()
Canvas::ToString()
Canvas::ForceUpdateCanvases()
Canvas::GetDefaultCanvasMaterial()
Canvas::GetETC1SupportedCanvasMaterial()
- CanvasGroup
- Constructors
- Members
- Methods
- Details
CanvasGroup
CanvasGroup::CanvasGroup()
CanvasGroup::alpha
CanvasGroup::blocksRaycasts
CanvasGroup::enabled
CanvasGroup::gameObject
CanvasGroup::ignoreParentGroups
CanvasGroup::interactable
CanvasGroup::isActiveAndEnabled
CanvasGroup::name
CanvasGroup::tag
CanvasGroup::transform
CanvasGroup::CompareTag()
CanvasGroup::GetHashCode()
CanvasGroup::IsRaycastLocationValid()
CanvasGroup::ToString()
- CapsuleCollider
- Constructors
- Members
- Methods
- Details
CapsuleCollider
CapsuleCollider::CapsuleCollider()
CapsuleCollider::attachedRigidbody
CapsuleCollider::bounds
CapsuleCollider::center
CapsuleCollider::contactOffset
CapsuleCollider::direction
CapsuleCollider::enabled
CapsuleCollider::gameObject
CapsuleCollider::height
CapsuleCollider::isTrigger
CapsuleCollider::name
CapsuleCollider::radius
CapsuleCollider::tag
CapsuleCollider::transform
CapsuleCollider::ClosestPoint()
CapsuleCollider::ClosestPointOnBounds()
CapsuleCollider::CompareTag()
CapsuleCollider::GetHashCode()
CapsuleCollider::Raycast()
CapsuleCollider::ToString()
- Collider
- Constructors
- Members
- Methods
- Details
Collider
Collider::Collider()
Collider::attachedRigidbody
Collider::bounds
Collider::contactOffset
Collider::enabled
Collider::gameObject
Collider::isTrigger
Collider::name
Collider::tag
Collider::transform
Collider::ClosestPoint()
Collider::ClosestPointOnBounds()
Collider::CompareTag()
Collider::GetHashCode()
Collider::Raycast()
Collider::ToString()
- CollisionDetectionMode
- Color
- Constructors
- Members
- Methods
- Static members
- Static methods
- Operators
- Details
Color
Color::Color()
Color::Color()
Color::Color()
Color::a
Color::b
Color::g
Color::gamma
Color::grayscale
Color::linear
Color::maxColorComponent
Color::r
Color::GetHashCode()
Color::ToString()
Color::ToString()
Color::HSVToRGB()
Color::HSVToRGB()
Color::Lerp()
Color::LerpUnclamped()
Color::RGBToHSV()
Color::operator-()
Color::operator!=()
Color::operator*()
Color::operator*()
Color::operator*()
Color::operator/()
Color::operator+()
Color::operator==()
- ConfigurableJoint
- Constructors
- Members
- Methods
- Details
ConfigurableJoint
ConfigurableJoint::ConfigurableJoint()
ConfigurableJoint::anchor
ConfigurableJoint::autoConfigureConnectedAnchor
ConfigurableJoint::axis
ConfigurableJoint::breakForce
ConfigurableJoint::breakTorque
ConfigurableJoint::configuredInWorldSpace
ConfigurableJoint::connectedAnchor
ConfigurableJoint::connectedBody
ConfigurableJoint::connectedMassScale
ConfigurableJoint::currentForce
ConfigurableJoint::currentTorque
ConfigurableJoint::enableCollision
ConfigurableJoint::enablePreprocessing
ConfigurableJoint::gameObject
ConfigurableJoint::massScale
ConfigurableJoint::name
ConfigurableJoint::projectionAngle
ConfigurableJoint::projectionDistance
ConfigurableJoint::secondaryAxis
ConfigurableJoint::swapBodies
ConfigurableJoint::tag
ConfigurableJoint::targetAngularVelocity
ConfigurableJoint::targetPosition
ConfigurableJoint::targetRotation
ConfigurableJoint::targetVelocity
ConfigurableJoint::transform
ConfigurableJoint::CompareTag()
ConfigurableJoint::GetHashCode()
ConfigurableJoint::ToString()
- Dropdown
- Members
- Events
- Methods
- Static members
- Details
Dropdown
Dropdown::alphaFadeSpeed
Dropdown::animator
Dropdown::captionImage
Dropdown::captionText
Dropdown::gameObject
Dropdown::image
Dropdown::interactable
Dropdown::itemImage
Dropdown::itemText
Dropdown::transform
Dropdown::value
Dropdown::onPointerClick
Dropdown::onPointerDown
Dropdown::onPointerEnter
Dropdown::onPointerExit
Dropdown::onPointerUp
Dropdown::onValueChanged
Dropdown::AddOptions()
Dropdown::ClearOptions()
Dropdown::Hide()
Dropdown::IsActive()
Dropdown::IsDestroyed()
Dropdown::IsInteractable()
Dropdown::RefreshShownValue()
Dropdown::Select()
Dropdown::SetValueWithoutNotify()
Dropdown::Show()
Dropdown::ToString()
- FogMode
- Font
- ForceMode
- GameObject
- Constructors
- Members
- Methods
- Static methods
- Details
GameObject
GameObject::GameObject()
GameObject::GameObject()
GameObject::GameObject()
GameObject::activeInHierarchy
GameObject::activeSelf
GameObject::gameObject
GameObject::layer
GameObject::name
GameObject::tag
GameObject::transform
GameObject::CompareTag()
GameObject::GetComponent()
GameObject::GetComponent()
GameObject::GetComponentInChildren()
GameObject::GetComponentInChildren()
GameObject::GetComponentInParent()
GameObject::GetComponentInParent()
GameObject::GetComponents()
GameObject::GetComponents()
GameObject::GetComponentsInChildren()
GameObject::GetComponentsInChildren()
GameObject::GetComponentsInParent()
GameObject::GetComponentsInParent()
GameObject::SetActive()
GameObject::ToString()
GameObject::CreatePrimitive()
GameObject::Destroy()
GameObject::Destroy()
GameObject::Find()
GameObject::FindGameObjectsWithTag()
GameObject::FindGameObjectWithTag()
GameObject::FindObjectOfType()
GameObject::FindObjectOfType()
GameObject::FindObjectsOfType()
GameObject::FindObjectsOfType()
GameObject::GetTypeFromUserData()
GameObject::Instantiate()
GameObject::Instantiate()
GameObject::Instantiate()
GameObject::Instantiate()
- Gradient
- HumanBodyBones
HumanBodyBones
HumanBodyBones::Hips
HumanBodyBones::LeftUpperLeg
HumanBodyBones::RightUpperLeg
HumanBodyBones::LeftLowerLeg
HumanBodyBones::RightLowerLeg
HumanBodyBones::LeftFoot
HumanBodyBones::RightFoot
HumanBodyBones::Spine
HumanBodyBones::Chest
HumanBodyBones::UpperChest
HumanBodyBones::Neck
HumanBodyBones::Head
HumanBodyBones::LeftShoulder
HumanBodyBones::RightShoulder
HumanBodyBones::LeftUpperArm
HumanBodyBones::RightUpperArm
HumanBodyBones::LeftLowerArm
HumanBodyBones::RightLowerArm
HumanBodyBones::LeftHand
HumanBodyBones::RightHand
HumanBodyBones::LeftToes
HumanBodyBones::RightToes
HumanBodyBones::LeftEye
HumanBodyBones::RightEye
HumanBodyBones::Jaw
HumanBodyBones::LeftThumbProximal
HumanBodyBones::LeftThumbIntermediate
HumanBodyBones::LeftThumbDistal
HumanBodyBones::LeftIndexProximal
HumanBodyBones::LeftIndexIntermediate
HumanBodyBones::LeftIndexDistal
HumanBodyBones::LeftMiddleProximal
HumanBodyBones::LeftMiddleIntermediate
HumanBodyBones::LeftMiddleDistal
HumanBodyBones::LeftRingProximal
HumanBodyBones::LeftRingIntermediate
HumanBodyBones::LeftRingDistal
HumanBodyBones::LeftLittleProximal
HumanBodyBones::LeftLittleIntermediate
HumanBodyBones::LeftLittleDistal
HumanBodyBones::RightThumbProximal
HumanBodyBones::RightThumbIntermediate
HumanBodyBones::RightThumbDistal
HumanBodyBones::RightIndexProximal
HumanBodyBones::RightIndexIntermediate
HumanBodyBones::RightIndexDistal
HumanBodyBones::RightMiddleProximal
HumanBodyBones::RightMiddleIntermediate
HumanBodyBones::RightMiddleDistal
HumanBodyBones::RightRingProximal
HumanBodyBones::RightRingIntermediate
HumanBodyBones::RightRingDistal
HumanBodyBones::RightLittleProximal
HumanBodyBones::RightLittleIntermediate
HumanBodyBones::RightLittleDistal
HumanBodyBones::LastBone
- Image
- Members
- Events
- Methods
- Static members
- Details
Image
Image::alphaHitTestMinimumThreshold
Image::canvas
Image::color
Image::defaultMaterial
Image::depth
Image::fillAmount
Image::fillCenter
Image::fillClockwise
Image::fillOrigin
Image::flexibleHeight
Image::flexibleWidth
Image::gameObject
Image::hasBorder
Image::isMaskingGraphic
Image::layoutPriority
Image::mainTexture
Image::maskable
Image::material
Image::materialForRendering
Image::minHeight
Image::minWidth
Image::overrideSprite
Image::pixelsPerUnit
Image::pixelsPerUnitMultiplier
Image::preferredHeight
Image::preferredWidth
Image::preserveAspect
Image::raycastPadding
Image::raycastTarget
Image::rectTransform
Image::sprite
Image::transform
Image::useSpriteMesh
Image::onPointerClick
Image::onPointerDown
Image::onPointerEnter
Image::onPointerExit
Image::onPointerUp
Image::CalculateLayoutInputHorizontal()
Image::CalculateLayoutInputVertical()
Image::CrossFadeAlpha()
Image::CrossFadeColor()
Image::CrossFadeColor()
Image::Cull()
Image::DisableSpriteOptimizations()
Image::GetModifiedMaterial()
Image::GetPixelAdjustedRect()
Image::GraphicUpdateComplete()
Image::IsActive()
Image::IsDestroyed()
Image::IsRaycastLocationValid()
Image::LayoutComplete()
Image::OnAfterDeserialize()
Image::OnBeforeSerialize()
Image::OnCullingChanged()
Image::PixelAdjustPoint()
Image::Raycast()
Image::RecalculateClipping()
Image::RecalculateMasking()
Image::SetAllDirty()
Image::SetClipRect()
Image::SetClipSoftness()
Image::SetLayoutDirty()
Image::SetMaterialDirty()
Image::SetNativeSize()
Image::SetRaycastDirty()
Image::SetVerticesDirty()
Image::ToString()
- Input
- Constructors
- Methods
- Static members
- Static methods
- Details
Input
Input::Input()
Input::ToString()
Input::DisableNumberRowInputs()
Input::EnableNumberRowInputs()
Input::GetAxis()
Input::GetAxisRaw()
Input::GetButton()
Input::GetButtonDown()
Input::GetButtonUp()
Input::GetJoystickNames()
Input::GetKey()
Input::GetKey()
Input::GetKeyBindAxis()
Input::GetKeyBindButton()
Input::GetKeyBindButtonDown()
Input::GetKeyBindButtonUp()
Input::GetKeyDown()
Input::GetKeyDown()
Input::GetKeyUp()
Input::GetKeyUp()
Input::GetMouseButton()
Input::GetMouseButtonDown()
Input::GetMouseButtonUp()
Input::ResetInputAxes()
- InputField
- Members
- Events
- Methods
- Static members
- Details
InputField
InputField::animator
InputField::asteriskChar
InputField::caretBlinkRate
InputField::caretColor
InputField::caretPosition
InputField::caretWidth
InputField::characterLimit
InputField::customCaretColor
InputField::flexibleHeight
InputField::flexibleWidth
InputField::gameObject
InputField::image
InputField::interactable
InputField::isFocused
InputField::layoutPriority
InputField::minHeight
InputField::minWidth
InputField::multiLine
InputField::preferredHeight
InputField::preferredWidth
InputField::readOnly
InputField::selectionAnchorPosition
InputField::selectionColor
InputField::selectionFocusPosition
InputField::shouldActivateOnSelect
InputField::shouldHideMobileInput
InputField::text
InputField::textComponent
InputField::transform
InputField::wasCanceled
InputField::onEndEdit
InputField::onPointerClick
InputField::onPointerDown
InputField::onPointerEnter
InputField::onPointerExit
InputField::onPointerUp
InputField::onValueChanged
InputField::ActivateInputField()
InputField::CalculateLayoutInputHorizontal()
InputField::CalculateLayoutInputVertical()
InputField::DeactivateInputField()
InputField::ForceLabelUpdate()
InputField::GraphicUpdateComplete()
InputField::IsActive()
InputField::IsDestroyed()
InputField::IsInteractable()
InputField::LayoutComplete()
InputField::MoveTextEnd()
InputField::MoveTextStart()
InputField::Select()
InputField::SetTextWithoutNotify()
InputField::ToString()
- Joint
- Constructors
- Members
- Methods
- Details
Joint
Joint::Joint()
Joint::anchor
Joint::autoConfigureConnectedAnchor
Joint::axis
Joint::breakForce
Joint::breakTorque
Joint::connectedAnchor
Joint::connectedBody
Joint::connectedMassScale
Joint::currentForce
Joint::currentTorque
Joint::enableCollision
Joint::enablePreprocessing
Joint::gameObject
Joint::massScale
Joint::name
Joint::tag
Joint::transform
Joint::CompareTag()
Joint::GetHashCode()
Joint::ToString()
- KeyCode
KeyCode
KeyCode::None
KeyCode::Backspace
KeyCode::Delete
KeyCode::Tab
KeyCode::Clear
KeyCode::Return
KeyCode::Pause
KeyCode::Escape
KeyCode::Space
KeyCode::Keypad0
KeyCode::Keypad1
KeyCode::Keypad2
KeyCode::Keypad3
KeyCode::Keypad4
KeyCode::Keypad5
KeyCode::Keypad6
KeyCode::Keypad7
KeyCode::Keypad8
KeyCode::Keypad9
KeyCode::KeypadPeriod
KeyCode::KeypadDivide
KeyCode::KeypadMultiply
KeyCode::KeypadMinus
KeyCode::KeypadPlus
KeyCode::KeypadEnter
KeyCode::KeypadEquals
KeyCode::UpArrow
KeyCode::DownArrow
KeyCode::RightArrow
KeyCode::LeftArrow
KeyCode::Insert
KeyCode::Home
KeyCode::End
KeyCode::PageUp
KeyCode::PageDown
KeyCode::F1
KeyCode::F2
KeyCode::F3
KeyCode::F4
KeyCode::F5
KeyCode::F6
KeyCode::F7
KeyCode::F8
KeyCode::F9
KeyCode::F10
KeyCode::F11
KeyCode::F12
KeyCode::F13
KeyCode::F14
KeyCode::F15
KeyCode::Alpha0
KeyCode::Alpha1
KeyCode::Alpha2
KeyCode::Alpha3
KeyCode::Alpha4
KeyCode::Alpha5
KeyCode::Alpha6
KeyCode::Alpha7
KeyCode::Alpha8
KeyCode::Alpha9
KeyCode::Exclaim
KeyCode::DoubleQuote
KeyCode::Hash
KeyCode::Dollar
KeyCode::Percent
KeyCode::Ampersand
KeyCode::Quote
KeyCode::LeftParen
KeyCode::RightParen
KeyCode::Asterisk
KeyCode::Plus
KeyCode::Comma
KeyCode::Minus
KeyCode::Period
KeyCode::Slash
KeyCode::Colon
KeyCode::Semicolon
KeyCode::Less
KeyCode::Equals
KeyCode::Greater
KeyCode::Question
KeyCode::At
KeyCode::LeftBracket
KeyCode::Backslash
KeyCode::RightBracket
KeyCode::Caret
KeyCode::Underscore
KeyCode::BackQuote
KeyCode::A
KeyCode::B
KeyCode::C
KeyCode::D
KeyCode::E
KeyCode::F
KeyCode::G
KeyCode::H
KeyCode::I
KeyCode::J
KeyCode::K
KeyCode::L
KeyCode::M
KeyCode::N
KeyCode::O
KeyCode::P
KeyCode::Q
KeyCode::R
KeyCode::S
KeyCode::T
KeyCode::U
KeyCode::V
KeyCode::W
KeyCode::X
KeyCode::Y
KeyCode::Z
KeyCode::LeftCurlyBracket
KeyCode::Pipe
KeyCode::RightCurlyBracket
KeyCode::Tilde
KeyCode::Numlock
KeyCode::CapsLock
KeyCode::ScrollLock
KeyCode::RightShift
KeyCode::LeftShift
KeyCode::RightControl
KeyCode::LeftControl
KeyCode::RightAlt
KeyCode::LeftAlt
KeyCode::LeftCommand
KeyCode::LeftApple
KeyCode::LeftWindows
KeyCode::RightCommand
KeyCode::RightApple
KeyCode::RightWindows
KeyCode::AltGr
KeyCode::Help
KeyCode::Print
KeyCode::SysReq
KeyCode::Break
KeyCode::Menu
KeyCode::Mouse0
KeyCode::Mouse1
KeyCode::Mouse2
KeyCode::Mouse3
KeyCode::Mouse4
KeyCode::Mouse5
KeyCode::Mouse6
KeyCode::JoystickButton0
KeyCode::JoystickButton1
KeyCode::JoystickButton2
KeyCode::JoystickButton3
KeyCode::JoystickButton4
KeyCode::JoystickButton5
KeyCode::JoystickButton6
KeyCode::JoystickButton7
KeyCode::JoystickButton8
KeyCode::JoystickButton9
KeyCode::JoystickButton10
KeyCode::JoystickButton11
KeyCode::JoystickButton12
KeyCode::JoystickButton13
KeyCode::JoystickButton14
KeyCode::JoystickButton15
KeyCode::JoystickButton16
KeyCode::JoystickButton17
KeyCode::JoystickButton18
KeyCode::JoystickButton19
KeyCode::Joystick1Button0
KeyCode::Joystick1Button1
KeyCode::Joystick1Button2
KeyCode::Joystick1Button3
KeyCode::Joystick1Button4
KeyCode::Joystick1Button5
KeyCode::Joystick1Button6
KeyCode::Joystick1Button7
KeyCode::Joystick1Button8
KeyCode::Joystick1Button9
KeyCode::Joystick1Button10
KeyCode::Joystick1Button11
KeyCode::Joystick1Button12
KeyCode::Joystick1Button13
KeyCode::Joystick1Button14
KeyCode::Joystick1Button15
KeyCode::Joystick1Button16
KeyCode::Joystick1Button17
KeyCode::Joystick1Button18
KeyCode::Joystick1Button19
KeyCode::Joystick2Button0
KeyCode::Joystick2Button1
KeyCode::Joystick2Button2
KeyCode::Joystick2Button3
KeyCode::Joystick2Button4
KeyCode::Joystick2Button5
KeyCode::Joystick2Button6
KeyCode::Joystick2Button7
KeyCode::Joystick2Button8
KeyCode::Joystick2Button9
KeyCode::Joystick2Button10
KeyCode::Joystick2Button11
KeyCode::Joystick2Button12
KeyCode::Joystick2Button13
KeyCode::Joystick2Button14
KeyCode::Joystick2Button15
KeyCode::Joystick2Button16
KeyCode::Joystick2Button17
KeyCode::Joystick2Button18
KeyCode::Joystick2Button19
KeyCode::Joystick3Button0
KeyCode::Joystick3Button1
KeyCode::Joystick3Button2
KeyCode::Joystick3Button3
KeyCode::Joystick3Button4
KeyCode::Joystick3Button5
KeyCode::Joystick3Button6
KeyCode::Joystick3Button7
KeyCode::Joystick3Button8
KeyCode::Joystick3Button9
KeyCode::Joystick3Button10
KeyCode::Joystick3Button11
KeyCode::Joystick3Button12
KeyCode::Joystick3Button13
KeyCode::Joystick3Button14
KeyCode::Joystick3Button15
KeyCode::Joystick3Button16
KeyCode::Joystick3Button17
KeyCode::Joystick3Button18
KeyCode::Joystick3Button19
KeyCode::Joystick4Button0
KeyCode::Joystick4Button1
KeyCode::Joystick4Button2
KeyCode::Joystick4Button3
KeyCode::Joystick4Button4
KeyCode::Joystick4Button5
KeyCode::Joystick4Button6
KeyCode::Joystick4Button7
KeyCode::Joystick4Button8
KeyCode::Joystick4Button9
KeyCode::Joystick4Button10
KeyCode::Joystick4Button11
KeyCode::Joystick4Button12
KeyCode::Joystick4Button13
KeyCode::Joystick4Button14
KeyCode::Joystick4Button15
KeyCode::Joystick4Button16
KeyCode::Joystick4Button17
KeyCode::Joystick4Button18
KeyCode::Joystick4Button19
KeyCode::Joystick5Button0
KeyCode::Joystick5Button1
KeyCode::Joystick5Button2
KeyCode::Joystick5Button3
KeyCode::Joystick5Button4
KeyCode::Joystick5Button5
KeyCode::Joystick5Button6
KeyCode::Joystick5Button7
KeyCode::Joystick5Button8
KeyCode::Joystick5Button9
KeyCode::Joystick5Button10
KeyCode::Joystick5Button11
KeyCode::Joystick5Button12
KeyCode::Joystick5Button13
KeyCode::Joystick5Button14
KeyCode::Joystick5Button15
KeyCode::Joystick5Button16
KeyCode::Joystick5Button17
KeyCode::Joystick5Button18
KeyCode::Joystick5Button19
KeyCode::Joystick6Button0
KeyCode::Joystick6Button1
KeyCode::Joystick6Button2
KeyCode::Joystick6Button3
KeyCode::Joystick6Button4
KeyCode::Joystick6Button5
KeyCode::Joystick6Button6
KeyCode::Joystick6Button7
KeyCode::Joystick6Button8
KeyCode::Joystick6Button9
KeyCode::Joystick6Button10
KeyCode::Joystick6Button11
KeyCode::Joystick6Button12
KeyCode::Joystick6Button13
KeyCode::Joystick6Button14
KeyCode::Joystick6Button15
KeyCode::Joystick6Button16
KeyCode::Joystick6Button17
KeyCode::Joystick6Button18
KeyCode::Joystick6Button19
KeyCode::Joystick7Button0
KeyCode::Joystick7Button1
KeyCode::Joystick7Button2
KeyCode::Joystick7Button3
KeyCode::Joystick7Button4
KeyCode::Joystick7Button5
KeyCode::Joystick7Button6
KeyCode::Joystick7Button7
KeyCode::Joystick7Button8
KeyCode::Joystick7Button9
KeyCode::Joystick7Button10
KeyCode::Joystick7Button11
KeyCode::Joystick7Button12
KeyCode::Joystick7Button13
KeyCode::Joystick7Button14
KeyCode::Joystick7Button15
KeyCode::Joystick7Button16
KeyCode::Joystick7Button17
KeyCode::Joystick7Button18
KeyCode::Joystick7Button19
KeyCode::Joystick8Button0
KeyCode::Joystick8Button1
KeyCode::Joystick8Button2
KeyCode::Joystick8Button3
KeyCode::Joystick8Button4
KeyCode::Joystick8Button5
KeyCode::Joystick8Button6
KeyCode::Joystick8Button7
KeyCode::Joystick8Button8
KeyCode::Joystick8Button9
KeyCode::Joystick8Button10
KeyCode::Joystick8Button11
KeyCode::Joystick8Button12
KeyCode::Joystick8Button13
KeyCode::Joystick8Button14
KeyCode::Joystick8Button15
KeyCode::Joystick8Button16
KeyCode::Joystick8Button17
KeyCode::Joystick8Button18
KeyCode::Joystick8Button19
- LayoutRebuilder
- Constructors
- Members
- Methods
- Static methods
- Details
LayoutRebuilder
LayoutRebuilder::LayoutRebuilder()
LayoutRebuilder::transform
LayoutRebuilder::GetHashCode()
LayoutRebuilder::GraphicUpdateComplete()
LayoutRebuilder::IsDestroyed()
LayoutRebuilder::LayoutComplete()
LayoutRebuilder::ToString()
LayoutRebuilder::ForceRebuildLayoutImmediate()
LayoutRebuilder::MarkLayoutForRebuild()
- Light
- Constructors
- Members
- Methods
- Details
Light
Light::Light()
Light::bounceIntensity
Light::boundingSphereOverride
Light::color
Light::colorTemperature
Light::commandBufferCount
Light::cookie
Light::cookieSize
Light::cullingMask
Light::enabled
Light::gameObject
Light::innerSpotAngle
Light::intensity
Light::isActiveAndEnabled
Light::layerShadowCullDistances
Light::name
Light::range
Light::renderingLayerMask
Light::shadowBias
Light::shadowCustomResolution
Light::shadowMatrixOverride
Light::shadowNearPlane
Light::shadowNormalBias
Light::shadowStrength
Light::spotAngle
Light::tag
Light::transform
Light::useBoundingSphereOverride
Light::useColorTemperature
Light::useShadowMatrixOverride
Light::useViewFrustumForShadowCasterCull
Light::CompareTag()
Light::GetHashCode()
Light::RemoveAllCommandBuffers()
Light::Reset()
Light::ToString()
- LineRenderer
- Constructors
- Members
- Methods
- Details
LineRenderer
LineRenderer::LineRenderer()
LineRenderer::allowOcclusionWhenDynamic
LineRenderer::bounds
LineRenderer::colorGradient
LineRenderer::enabled
LineRenderer::endColor
LineRenderer::endWidth
LineRenderer::forceRenderingOff
LineRenderer::gameObject
LineRenderer::generateLightingData
LineRenderer::isPartOfStaticBatch
LineRenderer::isVisible
LineRenderer::lightmapIndex
LineRenderer::lightmapScaleOffset
LineRenderer::lightProbeProxyVolumeOverride
LineRenderer::localToWorldMatrix
LineRenderer::loop
LineRenderer::material
LineRenderer::materials
LineRenderer::name
LineRenderer::numCapVertices
LineRenderer::numCornerVertices
LineRenderer::positionCount
LineRenderer::probeAnchor
LineRenderer::realtimeLightmapIndex
LineRenderer::realtimeLightmapScaleOffset
LineRenderer::receiveShadows
LineRenderer::rendererPriority
LineRenderer::renderingLayerMask
LineRenderer::shadowBias
LineRenderer::shadowCastingMode
LineRenderer::sharedMaterial
LineRenderer::sharedMaterials
LineRenderer::sortingLayerID
LineRenderer::sortingLayerName
LineRenderer::sortingOrder
LineRenderer::startColor
LineRenderer::startWidth
LineRenderer::tag
LineRenderer::transform
LineRenderer::useWorldSpace
LineRenderer::widthCurve
LineRenderer::widthMultiplier
LineRenderer::worldToLocalMatrix
LineRenderer::BakeMesh()
LineRenderer::BakeMesh()
LineRenderer::CompareTag()
LineRenderer::GetHashCode()
LineRenderer::GetMaterials()
LineRenderer::GetPosition()
LineRenderer::GetSharedMaterials()
LineRenderer::HasPropertyBlock()
LineRenderer::SetPosition()
LineRenderer::SetPositions()
LineRenderer::Simplify()
LineRenderer::ToString()
- Material
- Constructors
- Members
- Methods
- Details
Material
Material::Material()
Material::color
Material::doubleSidedGI
Material::enableInstancing
Material::mainTexture
Material::mainTextureOffset
Material::mainTextureScale
Material::name
Material::passCount
Material::renderQueue
Material::shaderKeywords
Material::ComputeCRC()
Material::CopyPropertiesFromMaterial()
Material::DisableKeyword()
Material::EnableKeyword()
Material::FindPass()
Material::GetColor()
Material::GetColor()
Material::GetColorArray()
Material::GetColorArray()
Material::GetColorArray()
Material::GetColorArray()
Material::GetFloat()
Material::GetFloat()
Material::GetFloatArray()
Material::GetFloatArray()
Material::GetFloatArray()
Material::GetFloatArray()
Material::GetHashCode()
Material::GetInt()
Material::GetInt()
Material::GetMatrix()
Material::GetMatrix()
Material::GetMatrixArray()
Material::GetMatrixArray()
Material::GetMatrixArray()
Material::GetMatrixArray()
Material::GetPassName()
Material::GetShaderPassEnabled()
Material::GetTag()
Material::GetTag()
Material::GetTexture()
Material::GetTexture()
Material::GetTextureOffset()
Material::GetTextureOffset()
Material::GetTexturePropertyNameIDs()
Material::GetTexturePropertyNameIDs()
Material::GetTexturePropertyNames()
Material::GetTexturePropertyNames()
Material::GetTextureScale()
Material::GetTextureScale()
Material::GetVector()
Material::GetVector()
Material::GetVectorArray()
Material::GetVectorArray()
Material::GetVectorArray()
Material::GetVectorArray()
Material::HasProperty()
Material::HasProperty()
Material::IsKeywordEnabled()
Material::Lerp()
Material::SetColor()
Material::SetColor()
Material::SetColorArray()
Material::SetColorArray()
Material::SetFloat()
Material::SetFloat()
Material::SetFloatArray()
Material::SetFloatArray()
Material::SetInt()
Material::SetInt()
Material::SetMatrix()
Material::SetMatrix()
Material::SetMatrixArray()
Material::SetMatrixArray()
Material::SetOverrideTag()
Material::SetPass()
Material::SetShaderPassEnabled()
Material::SetTexture()
Material::SetTexture()
Material::SetTextureOffset()
Material::SetTextureOffset()
Material::SetTextureScale()
Material::SetTextureScale()
Material::SetVector()
Material::SetVector()
Material::SetVectorArray()
Material::SetVectorArray()
Material::ToString()
- Mathf
- Constructors
- Methods
- Static members
- Static methods
- Details
Mathf
Mathf::Mathf()
Mathf::ToString()
Mathf::Abs()
Mathf::Abs()
Mathf::Acos()
Mathf::Approximately()
Mathf::Asin()
Mathf::Atan()
Mathf::Atan2()
Mathf::Ceil()
Mathf::CeilToInt()
Mathf::Clamp()
Mathf::Clamp()
Mathf::Clamp01()
Mathf::ClosestPowerOfTwo()
Mathf::CorrelatedColorTemperatureToRGB()
Mathf::Cos()
Mathf::DeltaAngle()
Mathf::Exp()
Mathf::FloatToHalf()
Mathf::Floor()
Mathf::FloorToInt()
Mathf::Gamma()
Mathf::GammaToLinearSpace()
Mathf::HalfToFloat()
Mathf::InverseLerp()
Mathf::IsPowerOfTwo()
Mathf::Lerp()
Mathf::LerpAngle()
Mathf::LerpUnclamped()
Mathf::LinearToGammaSpace()
Mathf::Log()
Mathf::Log()
Mathf::Log10()
Mathf::Max()
Mathf::Max()
Mathf::Max()
Mathf::Max()
Mathf::Min()
Mathf::Min()
Mathf::Min()
Mathf::Min()
Mathf::MoveTowards()
Mathf::MoveTowardsAngle()
Mathf::NextPowerOfTwo()
Mathf::PerlinNoise()
Mathf::PingPong()
Mathf::Pow()
Mathf::Repeat()
Mathf::Round()
Mathf::RoundToInt()
Mathf::Sign()
Mathf::Sin()
Mathf::SmoothDamp()
Mathf::SmoothDamp()
Mathf::SmoothDamp()
Mathf::SmoothDampAngle()
Mathf::SmoothDampAngle()
Mathf::SmoothDampAngle()
Mathf::SmoothStep()
Mathf::Sqrt()
Mathf::Tan()
- Matrix4x4
- Constructors
- Members
- Methods
- Static members
- Static methods
- Operators
- Details
Matrix4x4
Matrix4x4::Matrix4x4()
Matrix4x4::Matrix4x4()
Matrix4x4::determinant
Matrix4x4::inverse
Matrix4x4::isIdentity
Matrix4x4::lossyScale
Matrix4x4::m00
Matrix4x4::m01
Matrix4x4::m02
Matrix4x4::m03
Matrix4x4::m10
Matrix4x4::m11
Matrix4x4::m12
Matrix4x4::m13
Matrix4x4::m20
Matrix4x4::m21
Matrix4x4::m22
Matrix4x4::m23
Matrix4x4::m30
Matrix4x4::m31
Matrix4x4::m32
Matrix4x4::m33
Matrix4x4::rotation
Matrix4x4::transpose
Matrix4x4::GetColumn()
Matrix4x4::GetHashCode()
Matrix4x4::GetRow()
Matrix4x4::MultiplyPoint()
Matrix4x4::MultiplyPoint3x4()
Matrix4x4::MultiplyVector()
Matrix4x4::SetColumn()
Matrix4x4::SetRow()
Matrix4x4::SetTRS()
Matrix4x4::ToString()
Matrix4x4::ToString()
Matrix4x4::TransformPlane()
Matrix4x4::ValidTRS()
Matrix4x4::Determinant()
Matrix4x4::Frustum()
Matrix4x4::Inverse()
Matrix4x4::Inverse3DAffine()
Matrix4x4::LookAt()
Matrix4x4::Ortho()
Matrix4x4::Perspective()
Matrix4x4::Rotate()
Matrix4x4::Scale()
Matrix4x4::Translate()
Matrix4x4::Transpose()
Matrix4x4::TRS()
Matrix4x4::operator!=()
Matrix4x4::operator*()
Matrix4x4::operator*()
Matrix4x4::operator==()
- Mesh
- Constructors
- Members
- Methods
- Details
Mesh
Mesh::Mesh()
Mesh::bindposes
Mesh::blendShapeCount
Mesh::bounds
Mesh::colors
Mesh::isReadable
Mesh::name
Mesh::normals
Mesh::subMeshCount
Mesh::tangents
Mesh::triangles
Mesh::uv
Mesh::uv2
Mesh::uv3
Mesh::uv4
Mesh::uv5
Mesh::uv6
Mesh::uv7
Mesh::uv8
Mesh::vertexAttributeCount
Mesh::vertexBufferCount
Mesh::vertexCount
Mesh::vertices
Mesh::AddBlendShapeFrame()
Mesh::Clear()
Mesh::Clear()
Mesh::ClearBlendShapes()
Mesh::GetBaseVertex()
Mesh::GetBindposes()
Mesh::GetBlendShapeFrameCount()
Mesh::GetBlendShapeFrameWeight()
Mesh::GetBlendShapeFrameVertices()
Mesh::GetBlendShapeIndex()
Mesh::GetBlendShapeName()
Mesh::GetBonesPerVertex()
Mesh::GetColors()
Mesh::GetHashCode()
Mesh::GetIndexCount()
Mesh::GetIndexStart()
Mesh::GetIndices()
Mesh::GetIndices()
Mesh::GetIndices()
Mesh::GetIndices()
Mesh::GetNormals()
Mesh::GetTangents()
Mesh::GetTriangles()
Mesh::GetTriangles()
Mesh::GetTriangles()
Mesh::GetTriangles()
Mesh::GetUVDistributionMetric()
Mesh::GetUVs()
Mesh::GetVertices()
Mesh::MarkDynamic()
Mesh::MarkModified()
Mesh::Optimize()
Mesh::OptimizeIndexBuffers()
Mesh::OptimizeReorderVertexBuffer()
Mesh::RecalculateBounds()
Mesh::RecalculateNormals()
Mesh::RecalculateTangents()
Mesh::RecalculateUVDistributionMetric()
Mesh::RecalculateUVDistributionMetrics()
Mesh::SetColors()
Mesh::SetColors()
Mesh::SetNormals()
Mesh::SetNormals()
Mesh::SetTangents()
Mesh::SetTangents()
Mesh::SetTriangles()
Mesh::SetTriangles()
Mesh::SetTriangles()
Mesh::SetTriangles()
Mesh::SetTriangles()
Mesh::SetTriangles()
Mesh::SetUVs()
Mesh::SetUVs()
Mesh::SetUVs()
Mesh::SetUVs()
Mesh::SetUVs()
Mesh::SetUVs()
Mesh::SetVertices()
Mesh::SetVertices()
Mesh::ToString()
Mesh::UploadMeshData()
- MeshRenderer
- Constructors
- Members
- Methods
- Details
MeshRenderer
MeshRenderer::MeshRenderer()
MeshRenderer::additionalVertexStreams
MeshRenderer::allowOcclusionWhenDynamic
MeshRenderer::bounds
MeshRenderer::enabled
MeshRenderer::enlightenVertexStream
MeshRenderer::forceRenderingOff
MeshRenderer::gameObject
MeshRenderer::isPartOfStaticBatch
MeshRenderer::isVisible
MeshRenderer::lightmapIndex
MeshRenderer::lightmapScaleOffset
MeshRenderer::lightProbeProxyVolumeOverride
MeshRenderer::localToWorldMatrix
MeshRenderer::material
MeshRenderer::materials
MeshRenderer::name
MeshRenderer::probeAnchor
MeshRenderer::realtimeLightmapIndex
MeshRenderer::realtimeLightmapScaleOffset
MeshRenderer::receiveShadows
MeshRenderer::rendererPriority
MeshRenderer::renderingLayerMask
MeshRenderer::shadowCastingMode
MeshRenderer::sharedMaterial
MeshRenderer::sharedMaterials
MeshRenderer::sortingLayerID
MeshRenderer::sortingLayerName
MeshRenderer::sortingOrder
MeshRenderer::subMeshStartIndex
MeshRenderer::tag
MeshRenderer::transform
MeshRenderer::worldToLocalMatrix
MeshRenderer::CompareTag()
MeshRenderer::GetHashCode()
MeshRenderer::GetMaterials()
MeshRenderer::GetSharedMaterials()
MeshRenderer::HasPropertyBlock()
MeshRenderer::ToString()
- MonoBehaviour
- ParticleSystem
- Constructors
- Members
- Methods
- Static methods
- Details
ParticleSystem
ParticleSystem::ParticleSystem()
ParticleSystem::gameObject
ParticleSystem::isEmitting
ParticleSystem::isPaused
ParticleSystem::isPlaying
ParticleSystem::isStopped
ParticleSystem::name
ParticleSystem::particleCount
ParticleSystem::proceduralSimulationSupported
ParticleSystem::randomSeed
ParticleSystem::tag
ParticleSystem::time
ParticleSystem::transform
ParticleSystem::useAutoRandomSeed
ParticleSystem::AllocateAxisOfRotationAttribute()
ParticleSystem::AllocateMeshIndexAttribute()
ParticleSystem::Clear()
ParticleSystem::Clear()
ParticleSystem::CompareTag()
ParticleSystem::Emit()
ParticleSystem::GetHashCode()
ParticleSystem::IsAlive()
ParticleSystem::IsAlive()
ParticleSystem::Pause()
ParticleSystem::Pause()
ParticleSystem::Play()
ParticleSystem::Play()
ParticleSystem::Simulate()
ParticleSystem::Simulate()
ParticleSystem::Simulate()
ParticleSystem::Simulate()
ParticleSystem::Stop()
ParticleSystem::Stop()
ParticleSystem::ToString()
ParticleSystem::TriggerSubEmitter()
ParticleSystem::ResetPreMappedBufferMemory()
ParticleSystem::SetMaximumPreMappedBufferCounts()
- Plane
- Constructors
- Members
- Methods
- Static methods
- Details
Plane
Plane::Plane()
Plane::Plane()
Plane::Plane()
Plane::Plane()
Plane::distance
Plane::flipped
Plane::normal
Plane::ClosestPointOnPlane()
Plane::Flip()
Plane::GetDistanceToPoint()
Plane::GetSide()
Plane::Raycast()
Plane::SameSide()
Plane::Set3Points()
Plane::SetNormalAndPosition()
Plane::ToString()
Plane::ToString()
Plane::Translate()
Plane::Translate()
- PlayableDirector
- Constructors
- Members
- Events
- Methods
- Details
PlayableDirector
PlayableDirector::PlayableDirector()
PlayableDirector::duration
PlayableDirector::initialTime
PlayableDirector::playOnAwake
PlayableDirector::time
PlayableDirector::paused
PlayableDirector::played
PlayableDirector::stopped
PlayableDirector::DeferredEvaluate()
PlayableDirector::Evaluate()
PlayableDirector::Pause()
PlayableDirector::Play()
PlayableDirector::RebindPlayableGraphOutputs()
PlayableDirector::RebuildGraph()
PlayableDirector::Resume()
PlayableDirector::Stop()
PlayableDirector::ToString()
- PrimitiveType
- Projector
- Quaternion
- Constructors
- Members
- Methods
- Static members
- Static methods
- Operators
- Details
Quaternion
Quaternion::Quaternion()
Quaternion::Quaternion()
Quaternion::eulerAngles
Quaternion::normalized
Quaternion::w
Quaternion::x
Quaternion::y
Quaternion::z
Quaternion::GetHashCode()
Quaternion::Normalize()
Quaternion::Set()
Quaternion::SetFromToRotation()
Quaternion::SetLookRotation()
Quaternion::SetLookRotation()
Quaternion::ToAngleAxis()
Quaternion::ToString()
Quaternion::ToString()
Quaternion::Angle()
Quaternion::AngleAxis()
Quaternion::Dot()
Quaternion::Euler()
Quaternion::Euler()
Quaternion::FromToRotation()
Quaternion::Inverse()
Quaternion::Lerp()
Quaternion::LerpUnclamped()
Quaternion::LookRotation()
Quaternion::LookRotation()
Quaternion::Normalize()
Quaternion::RotateTowards()
Quaternion::Slerp()
Quaternion::SlerpUnclamped()
Quaternion::operator!=()
Quaternion::operator*()
Quaternion::operator*()
Quaternion::operator==()
- Random
- RawImage
- Members
- Events
- Methods
- Static members
- Details
RawImage
RawImage::canvas
RawImage::color
RawImage::defaultMaterial
RawImage::depth
RawImage::gameObject
RawImage::isMaskingGraphic
RawImage::mainTexture
RawImage::maskable
RawImage::material
RawImage::materialForRendering
RawImage::raycastPadding
RawImage::raycastTarget
RawImage::rectTransform
RawImage::texture
RawImage::transform
RawImage::uvRect
RawImage::onPointerClick
RawImage::onPointerDown
RawImage::onPointerEnter
RawImage::onPointerExit
RawImage::onPointerUp
RawImage::CrossFadeAlpha()
RawImage::CrossFadeColor()
RawImage::CrossFadeColor()
RawImage::Cull()
RawImage::GetModifiedMaterial()
RawImage::GetPixelAdjustedRect()
RawImage::GraphicUpdateComplete()
RawImage::IsActive()
RawImage::IsDestroyed()
RawImage::LayoutComplete()
RawImage::OnCullingChanged()
RawImage::PixelAdjustPoint()
RawImage::Raycast()
RawImage::RecalculateClipping()
RawImage::RecalculateMasking()
RawImage::SetAllDirty()
RawImage::SetClipRect()
RawImage::SetClipSoftness()
RawImage::SetLayoutDirty()
RawImage::SetMaterialDirty()
RawImage::SetNativeSize()
RawImage::SetRaycastDirty()
RawImage::SetVerticesDirty()
RawImage::ToString()
- Ray
- RaycastHit
- Constructors
- Members
- Methods
- Details
RaycastHit
RaycastHit::RaycastHit()
RaycastHit::barycentricCoordinate
RaycastHit::collider
RaycastHit::distance
RaycastHit::lightmapCoord
RaycastHit::normal
RaycastHit::point
RaycastHit::rigidbody
RaycastHit::textureCoord
RaycastHit::textureCoord2
RaycastHit::transform
RaycastHit::triangleIndex
RaycastHit::ToString()
- Rect
- Constructors
- Members
- Methods
- Static members
- Static methods
- Operators
- Details
Rect
Rect::Rect()
Rect::Rect()
Rect::Rect()
Rect::Rect()
Rect::center
Rect::height
Rect::max
Rect::min
Rect::position
Rect::size
Rect::width
Rect::x
Rect::xMax
Rect::xMin
Rect::y
Rect::yMax
Rect::yMin
Rect::Contains()
Rect::Contains()
Rect::Contains()
Rect::GetHashCode()
Rect::Overlaps()
Rect::Overlaps()
Rect::Set()
Rect::ToString()
Rect::ToString()
Rect::MinMaxRect()
Rect::NormalizedToPoint()
Rect::PointToNormalized()
Rect::operator!=()
Rect::operator==()
- RectTransform
- Constructors
- Members
- Methods
- Details
RectTransform
RectTransform::RectTransform()
RectTransform::anchoredPosition
RectTransform::anchoredPosition3D
RectTransform::anchorMax
RectTransform::anchorMin
RectTransform::asRectTransform
RectTransform::asTransform
RectTransform::childCount
RectTransform::eulerAngles
RectTransform::forward
RectTransform::gameObject
RectTransform::hasChanged
RectTransform::hierarchyCapacity
RectTransform::hierarchyCount
RectTransform::localEulerAngles
RectTransform::localPosition
RectTransform::localRotation
RectTransform::localScale
RectTransform::localToWorldMatrix
RectTransform::lossyScale
RectTransform::name
RectTransform::offsetMax
RectTransform::offsetMin
RectTransform::parent
RectTransform::pivot
RectTransform::position
RectTransform::rect
RectTransform::right
RectTransform::root
RectTransform::rotation
RectTransform::sizeDelta
RectTransform::tag
RectTransform::transform
RectTransform::up
RectTransform::worldToLocalMatrix
RectTransform::CompareTag()
RectTransform::DetachChildren()
RectTransform::Find()
RectTransform::ForceUpdateRectTransforms()
RectTransform::GetChild()
RectTransform::GetHashCode()
RectTransform::GetLocalCorners()
RectTransform::GetSiblingIndex()
RectTransform::GetWorldCorners()
RectTransform::InverseTransformDirection()
RectTransform::InverseTransformDirection()
RectTransform::InverseTransformPoint()
RectTransform::InverseTransformPoint()
RectTransform::InverseTransformVector()
RectTransform::InverseTransformVector()
RectTransform::IsChildOf()
RectTransform::LookAt()
RectTransform::LookAt()
RectTransform::LookAt()
RectTransform::LookAt()
RectTransform::Rotate()
RectTransform::Rotate()
RectTransform::Rotate()
RectTransform::Rotate()
RectTransform::Rotate()
RectTransform::Rotate()
RectTransform::RotateAround()
RectTransform::SetAsFirstSibling()
RectTransform::SetAsLastSibling()
RectTransform::SetParent()
RectTransform::SetParent()
RectTransform::SetPositionAndRotation()
RectTransform::SetSiblingIndex()
RectTransform::ToString()
RectTransform::TransformDirection()
RectTransform::TransformDirection()
RectTransform::TransformPoint()
RectTransform::TransformPoint()
RectTransform::TransformVector()
RectTransform::TransformVector()
RectTransform::Translate()
RectTransform::Translate()
RectTransform::Translate()
RectTransform::Translate()
RectTransform::Translate()
RectTransform::Translate()
- ReflectionProbe
- Constructors
- Members
- Methods
- Static members
- Details
ReflectionProbe
ReflectionProbe::ReflectionProbe()
ReflectionProbe::backgroundColor
ReflectionProbe::bakedTexture
ReflectionProbe::blendDistance
ReflectionProbe::bounds
ReflectionProbe::boxProjection
ReflectionProbe::center
ReflectionProbe::cullingMask
ReflectionProbe::customBakedTexture
ReflectionProbe::enabled
ReflectionProbe::farClipPlane
ReflectionProbe::gameObject
ReflectionProbe::hdr
ReflectionProbe::importance
ReflectionProbe::intensity
ReflectionProbe::isActiveAndEnabled
ReflectionProbe::name
ReflectionProbe::nearClipPlane
ReflectionProbe::realtimeTexture
ReflectionProbe::renderDynamicObjects
ReflectionProbe::resolution
ReflectionProbe::shadowDistance
ReflectionProbe::size
ReflectionProbe::tag
ReflectionProbe::texture
ReflectionProbe::textureHDRDecodeValues
ReflectionProbe::transform
ReflectionProbe::CompareTag()
ReflectionProbe::GetHashCode()
ReflectionProbe::IsFinishedRendering()
ReflectionProbe::RenderProbe()
ReflectionProbe::Reset()
ReflectionProbe::ToString()
- RenderSettings
- Renderer
- Constructors
- Members
- Methods
- Details
Renderer
Renderer::Renderer()
Renderer::allowOcclusionWhenDynamic
Renderer::bounds
Renderer::enabled
Renderer::forceRenderingOff
Renderer::gameObject
Renderer::isPartOfStaticBatch
Renderer::isVisible
Renderer::lightmapIndex
Renderer::lightmapScaleOffset
Renderer::lightProbeProxyVolumeOverride
Renderer::localToWorldMatrix
Renderer::material
Renderer::materials
Renderer::name
Renderer::probeAnchor
Renderer::realtimeLightmapIndex
Renderer::realtimeLightmapScaleOffset
Renderer::receiveShadows
Renderer::rendererPriority
Renderer::renderingLayerMask
Renderer::shadowCastingMode
Renderer::sharedMaterial
Renderer::sharedMaterials
Renderer::sortingLayerID
Renderer::sortingLayerName
Renderer::sortingOrder
Renderer::tag
Renderer::transform
Renderer::worldToLocalMatrix
Renderer::CompareTag()
Renderer::GetHashCode()
Renderer::GetMaterials()
Renderer::GetSharedMaterials()
Renderer::HasPropertyBlock()
Renderer::ToString()
- Rigidbody
- Constructors
- Members
- Methods
- Details
Rigidbody
Rigidbody::Rigidbody()
Rigidbody::angularDrag
Rigidbody::angularVelocity
Rigidbody::centerOfMass
Rigidbody::collisionDetectionMode
Rigidbody::constraints
Rigidbody::detectCollisions
Rigidbody::drag
Rigidbody::freezeRotation
Rigidbody::gameObject
Rigidbody::inertiaTensor
Rigidbody::inertiaTensorRotation
Rigidbody::interpolation
Rigidbody::isKinematic
Rigidbody::mass
Rigidbody::maxAngularVelocity
Rigidbody::maxDepenetrationVelocity
Rigidbody::name
Rigidbody::position
Rigidbody::rotation
Rigidbody::sleepThreshold
Rigidbody::solverIterations
Rigidbody::solverVelocityIterations
Rigidbody::tag
Rigidbody::transform
Rigidbody::useGravity
Rigidbody::velocity
Rigidbody::worldCenterOfMass
Rigidbody::AddExplosionForce()
Rigidbody::AddExplosionForce()
Rigidbody::AddExplosionForce()
Rigidbody::AddForce()
Rigidbody::AddForce()
Rigidbody::AddForce()
Rigidbody::AddForce()
Rigidbody::AddForceAtPosition()
Rigidbody::AddForceAtPosition()
Rigidbody::AddRelativeForce()
Rigidbody::AddRelativeForce()
Rigidbody::AddRelativeForce()
Rigidbody::AddRelativeForce()
Rigidbody::AddRelativeTorque()
Rigidbody::AddRelativeTorque()
Rigidbody::AddRelativeTorque()
Rigidbody::AddRelativeTorque()
Rigidbody::AddTorque()
Rigidbody::AddTorque()
Rigidbody::AddTorque()
Rigidbody::AddTorque()
Rigidbody::ClosestPointOnBounds()
Rigidbody::CompareTag()
Rigidbody::GetHashCode()
Rigidbody::GetPointVelocity()
Rigidbody::GetRelativePointVelocity()
Rigidbody::IsSleeping()
Rigidbody::MovePosition()
Rigidbody::MoveRotation()
Rigidbody::ResetCenterOfMass()
Rigidbody::ResetInertiaTensor()
Rigidbody::SetDensity()
Rigidbody::Sleep()
Rigidbody::SweepTest()
Rigidbody::SweepTest()
Rigidbody::SweepTestAll()
Rigidbody::SweepTestAll()
Rigidbody::ToString()
Rigidbody::WakeUp()
- RigidbodyConstraints
RigidbodyConstraints
RigidbodyConstraints::None
RigidbodyConstraints::FreezePositionX
RigidbodyConstraints::FreezePositionY
RigidbodyConstraints::FreezePositionZ
RigidbodyConstraints::FreezeRotationX
RigidbodyConstraints::FreezeRotationY
RigidbodyConstraints::FreezeRotationZ
RigidbodyConstraints::FreezePosition
RigidbodyConstraints::FreezeRotation
RigidbodyConstraints::FreezeAll
- RigidbodyInterpolation
- RuntimeAnimatorController
- Screen
- ScrollRect
- Members
- Events
- Methods
- Details
ScrollRect
ScrollRect::content
ScrollRect::decelerationRate
ScrollRect::elasticity
ScrollRect::flexibleHeight
ScrollRect::flexibleWidth
ScrollRect::gameObject
ScrollRect::horizontal
ScrollRect::horizontalNormalizedPosition
ScrollRect::horizontalScrollbarSpacing
ScrollRect::inertia
ScrollRect::layoutPriority
ScrollRect::minHeight
ScrollRect::minWidth
ScrollRect::normalizedPosition
ScrollRect::preferredHeight
ScrollRect::preferredWidth
ScrollRect::scrollSensitivity
ScrollRect::transform
ScrollRect::velocity
ScrollRect::vertical
ScrollRect::verticalNormalizedPosition
ScrollRect::verticalScrollbarSpacing
ScrollRect::viewport
ScrollRect::onPointerClick
ScrollRect::onPointerDown
ScrollRect::onPointerEnter
ScrollRect::onPointerExit
ScrollRect::onPointerUp
ScrollRect::CalculateLayoutInputHorizontal()
ScrollRect::CalculateLayoutInputVertical()
ScrollRect::GraphicUpdateComplete()
ScrollRect::IsActive()
ScrollRect::IsDestroyed()
ScrollRect::LayoutComplete()
ScrollRect::SetLayoutHorizontal()
ScrollRect::SetLayoutVertical()
ScrollRect::StopMovement()
ScrollRect::ToString()
- SendMessageOptions
- ShadowCastingMode
- SkinnedMeshRenderer
- Constructors
- Members
- Methods
- Details
SkinnedMeshRenderer
SkinnedMeshRenderer::SkinnedMeshRenderer()
SkinnedMeshRenderer::allowOcclusionWhenDynamic
SkinnedMeshRenderer::bones
SkinnedMeshRenderer::bounds
SkinnedMeshRenderer::enabled
SkinnedMeshRenderer::forceMatrixRecalculationPerRender
SkinnedMeshRenderer::forceRenderingOff
SkinnedMeshRenderer::gameObject
SkinnedMeshRenderer::isPartOfStaticBatch
SkinnedMeshRenderer::isVisible
SkinnedMeshRenderer::lightmapIndex
SkinnedMeshRenderer::lightmapScaleOffset
SkinnedMeshRenderer::lightProbeProxyVolumeOverride
SkinnedMeshRenderer::localBounds
SkinnedMeshRenderer::localToWorldMatrix
SkinnedMeshRenderer::material
SkinnedMeshRenderer::materials
SkinnedMeshRenderer::name
SkinnedMeshRenderer::probeAnchor
SkinnedMeshRenderer::realtimeLightmapIndex
SkinnedMeshRenderer::realtimeLightmapScaleOffset
SkinnedMeshRenderer::receiveShadows
SkinnedMeshRenderer::rendererPriority
SkinnedMeshRenderer::renderingLayerMask
SkinnedMeshRenderer::rootBone
SkinnedMeshRenderer::shadowCastingMode
SkinnedMeshRenderer::sharedMaterial
SkinnedMeshRenderer::sharedMaterials
SkinnedMeshRenderer::sharedMesh
SkinnedMeshRenderer::skinnedMotionVectors
SkinnedMeshRenderer::sortingLayerID
SkinnedMeshRenderer::sortingLayerName
SkinnedMeshRenderer::sortingOrder
SkinnedMeshRenderer::tag
SkinnedMeshRenderer::transform
SkinnedMeshRenderer::updateWhenOffscreen
SkinnedMeshRenderer::worldToLocalMatrix
SkinnedMeshRenderer::BakeMesh()
SkinnedMeshRenderer::BakeMesh()
SkinnedMeshRenderer::CompareTag()
SkinnedMeshRenderer::GetBlendShapeWeight()
SkinnedMeshRenderer::GetHashCode()
SkinnedMeshRenderer::GetMaterials()
SkinnedMeshRenderer::GetSharedMaterials()
SkinnedMeshRenderer::HasPropertyBlock()
SkinnedMeshRenderer::SetBlendShapeWeight()
SkinnedMeshRenderer::ToString()
- Slider
- Members
- Events
- Methods
- Static members
- Details
Slider
Slider::animator
Slider::fillRect
Slider::gameObject
Slider::handleRect
Slider::image
Slider::interactable
Slider::maxValue
Slider::minValue
Slider::normalizedValue
Slider::transform
Slider::value
Slider::wholeNumbers
Slider::onPointerClick
Slider::onPointerDown
Slider::onPointerEnter
Slider::onPointerExit
Slider::onPointerUp
Slider::onValueChanged
Slider::GraphicUpdateComplete()
Slider::IsActive()
Slider::IsDestroyed()
Slider::IsInteractable()
Slider::LayoutComplete()
Slider::Select()
Slider::SetValueWithoutNotify()
Slider::ToString()
- Space
- SphereCollider
- Constructors
- Members
- Methods
- Details
SphereCollider
SphereCollider::SphereCollider()
SphereCollider::attachedRigidbody
SphereCollider::bounds
SphereCollider::center
SphereCollider::contactOffset
SphereCollider::enabled
SphereCollider::gameObject
SphereCollider::isTrigger
SphereCollider::name
SphereCollider::radius
SphereCollider::tag
SphereCollider::transform
SphereCollider::ClosestPoint()
SphereCollider::ClosestPointOnBounds()
SphereCollider::CompareTag()
SphereCollider::GetHashCode()
SphereCollider::Raycast()
SphereCollider::ToString()
- Sprite
- Members
- Methods
- Details
Sprite
Sprite::associatedAlphaSplitTexture
Sprite::border
Sprite::bounds
Sprite::name
Sprite::packed
Sprite::pivot
Sprite::pixelsPerUnit
Sprite::rect
Sprite::spriteAtlasTextureScale
Sprite::texture
Sprite::textureRect
Sprite::textureRectOffset
Sprite::triangles
Sprite::uv
Sprite::vertices
Sprite::GetHashCode()
Sprite::GetPhysicsShape()
Sprite::GetPhysicsShapeCount()
Sprite::GetPhysicsShapePointCount()
Sprite::OverrideGeometry()
Sprite::OverridePhysicsShape()
Sprite::ToString()
- Text
- Members
- Events
- Methods
- Static members
- Details
Text
Text::alignByGeometry
Text::canvas
Text::color
Text::defaultMaterial
Text::depth
Text::flexibleHeight
Text::flexibleWidth
Text::font
Text::fontSize
Text::gameObject
Text::isMaskingGraphic
Text::layoutPriority
Text::lineSpacing
Text::mainTexture
Text::maskable
Text::material
Text::materialForRendering
Text::minHeight
Text::minWidth
Text::pixelsPerUnit
Text::preferredHeight
Text::preferredWidth
Text::raycastPadding
Text::raycastTarget
Text::rectTransform
Text::resizeTextForBestFit
Text::resizeTextMaxSize
Text::resizeTextMinSize
Text::supportRichText
Text::text
Text::transform
Text::onPointerClick
Text::onPointerDown
Text::onPointerEnter
Text::onPointerExit
Text::onPointerUp
Text::CalculateLayoutInputHorizontal()
Text::CalculateLayoutInputVertical()
Text::CrossFadeAlpha()
Text::CrossFadeColor()
Text::CrossFadeColor()
Text::Cull()
Text::FontTextureChanged()
Text::GetModifiedMaterial()
Text::GetPixelAdjustedRect()
Text::GraphicUpdateComplete()
Text::IsActive()
Text::IsDestroyed()
Text::LayoutComplete()
Text::OnCullingChanged()
Text::PixelAdjustPoint()
Text::Raycast()
Text::RecalculateClipping()
Text::RecalculateMasking()
Text::SetAllDirty()
Text::SetClipRect()
Text::SetClipSoftness()
Text::SetLayoutDirty()
Text::SetMaterialDirty()
Text::SetNativeSize()
Text::SetRaycastDirty()
Text::SetVerticesDirty()
Text::ToString()
- TextMeshPro
- TextMeshProUGUI
- Texture
- Members
- Methods
- Static members
- Static methods
- Details
Texture
Texture::anisoLevel
Texture::height
Texture::isReadable
Texture::mipMapBias
Texture::mipmapCount
Texture::name
Texture::texelSize
Texture::updateCount
Texture::width
Texture::GetHashCode()
Texture::IncrementUpdateCount()
Texture::ToString()
Texture::SetGlobalAnisotropicFilteringLimits()
Texture::SetStreamingTextureMaterialDebugProperties()
- Toggle
- Members
- Events
- Methods
- Static members
- Details
Toggle
Toggle::animator
Toggle::gameObject
Toggle::image
Toggle::interactable
Toggle::isOn
Toggle::transform
Toggle::onPointerClick
Toggle::onPointerDown
Toggle::onPointerEnter
Toggle::onPointerExit
Toggle::onPointerUp
Toggle::onValueChanged
Toggle::GraphicUpdateComplete()
Toggle::IsActive()
Toggle::IsDestroyed()
Toggle::IsInteractable()
Toggle::LayoutComplete()
Toggle::Select()
Toggle::SetIsOnWithoutNotify()
Toggle::ToString()
- Transform
- Members
- Methods
- Details
Transform
Transform::asRectTransform
Transform::childCount
Transform::eulerAngles
Transform::forward
Transform::gameObject
Transform::hasChanged
Transform::hierarchyCapacity
Transform::hierarchyCount
Transform::localEulerAngles
Transform::localPosition
Transform::localRotation
Transform::localScale
Transform::localToWorldMatrix
Transform::lossyScale
Transform::name
Transform::parent
Transform::position
Transform::right
Transform::root
Transform::rotation
Transform::tag
Transform::transform
Transform::up
Transform::worldToLocalMatrix
Transform::CompareTag()
Transform::DetachChildren()
Transform::Find()
Transform::GetChild()
Transform::GetHashCode()
Transform::GetSiblingIndex()
Transform::InverseTransformDirection()
Transform::InverseTransformDirection()
Transform::InverseTransformPoint()
Transform::InverseTransformPoint()
Transform::InverseTransformVector()
Transform::InverseTransformVector()
Transform::IsChildOf()
Transform::LookAt()
Transform::LookAt()
Transform::LookAt()
Transform::LookAt()
Transform::Rotate()
Transform::Rotate()
Transform::Rotate()
Transform::Rotate()
Transform::Rotate()
Transform::Rotate()
Transform::RotateAround()
Transform::SetAsFirstSibling()
Transform::SetAsLastSibling()
Transform::SetParent()
Transform::SetParent()
Transform::SetPositionAndRotation()
Transform::SetSiblingIndex()
Transform::ToString()
Transform::TransformDirection()
Transform::TransformDirection()
Transform::TransformPoint()
Transform::TransformPoint()
Transform::TransformVector()
Transform::TransformVector()
Transform::Translate()
Transform::Translate()
Transform::Translate()
Transform::Translate()
Transform::Translate()
Transform::Translate()
- Vector2
- Constructors
- Members
- Methods
- Static members
- Static methods
- Operators
- Details
Vector2
Vector2::Vector2()
Vector2::Vector2()
Vector2::magnitude
Vector2::normalized
Vector2::sqrMagnitude
Vector2::x
Vector2::y
Vector2::GetHashCode()
Vector2::Normalize()
Vector2::Scale()
Vector2::Set()
Vector2::SqrMagnitude()
Vector2::ToString()
Vector2::ToString()
Vector2::Angle()
Vector2::ClampMagnitude()
Vector2::Distance()
Vector2::Dot()
Vector2::Lerp()
Vector2::LerpUnclamped()
Vector2::Max()
Vector2::Min()
Vector2::MoveTowards()
Vector2::Perpendicular()
Vector2::Reflect()
Vector2::Scale()
Vector2::SignedAngle()
Vector2::SmoothDamp()
Vector2::SmoothDamp()
Vector2::SmoothDamp()
Vector2::SqrMagnitude()
Vector2::operator-()
Vector2::operator-()
Vector2::operator!=()
Vector2::operator*()
Vector2::operator*()
Vector2::operator*()
Vector2::operator/()
Vector2::operator/()
Vector2::operator+()
Vector2::operator==()
- Vector3
- Constructors
- Members
- Methods
- Static members
- Static methods
- Operators
- Details
Vector3
Vector3::Vector3()
Vector3::Vector3()
Vector3::Vector3()
Vector3::magnitude
Vector3::normalized
Vector3::sqrMagnitude
Vector3::x
Vector3::y
Vector3::z
Vector3::GetHashCode()
Vector3::Normalize()
Vector3::Scale()
Vector3::Set()
Vector3::ToString()
Vector3::ToString()
Vector3::Angle()
Vector3::ClampMagnitude()
Vector3::Cross()
Vector3::Distance()
Vector3::Dot()
Vector3::Lerp()
Vector3::LerpUnclamped()
Vector3::Magnitude()
Vector3::Max()
Vector3::Min()
Vector3::MoveTowards()
Vector3::Normalize()
Vector3::OrthoNormalize()
Vector3::OrthoNormalize()
Vector3::Project()
Vector3::ProjectOnPlane()
Vector3::Reflect()
Vector3::RotateTowards()
Vector3::Scale()
Vector3::SignedAngle()
Vector3::Slerp()
Vector3::SlerpUnclamped()
Vector3::SmoothDamp()
Vector3::SmoothDamp()
Vector3::SmoothDamp()
Vector3::SqrMagnitude()
Vector3::operator-()
Vector3::operator-()
Vector3::operator!=()
Vector3::operator*()
Vector3::operator*()
Vector3::operator/()
Vector3::operator+()
Vector3::operator==()
- Vector4
- Constructors
- Members
- Methods
- Static members
- Static methods
- Operators
- Details
Vector4
Vector4::Vector4()
Vector4::Vector4()
Vector4::Vector4()
Vector4::Vector4()
Vector4::magnitude
Vector4::normalized
Vector4::sqrMagnitude
Vector4::w
Vector4::x
Vector4::y
Vector4::z
Vector4::GetHashCode()
Vector4::Normalize()
Vector4::Scale()
Vector4::Set()
Vector4::SqrMagnitude()
Vector4::ToString()
Vector4::ToString()
Vector4::Distance()
Vector4::Dot()
Vector4::Lerp()
Vector4::LerpUnclamped()
Vector4::Magnitude()
Vector4::Max()
Vector4::Min()
Vector4::MoveTowards()
Vector4::Normalize()
Vector4::Project()
Vector4::Scale()
Vector4::SqrMagnitude()
Vector4::operator-()
Vector4::operator-()
Vector4::operator!=()
Vector4::operator*()
Vector4::operator*()
Vector4::operator/()
Vector4::operator+()
Vector4::operator==()
- VideoClip
- Members
- Methods
- Details
VideoClip
VideoClip::audioTrackCount
VideoClip::frameCount
VideoClip::frameRate
VideoClip::height
VideoClip::length
VideoClip::name
VideoClip::originalPath
VideoClip::pixelAspectRatioDenominator
VideoClip::pixelAspectRatioNumerator
VideoClip::sRGB
VideoClip::width
VideoClip::GetAudioChannelCount()
VideoClip::GetAudioLanguage()
VideoClip::GetAudioSampleRate()
VideoClip::GetHashCode()
VideoClip::ToString()
- VideoPlayer
- Constructors
- Members
- Methods
- Static members
- Details
VideoPlayer
VideoPlayer::VideoPlayer()
VideoPlayer::audioTrackCount
VideoPlayer::canSetDirectAudioVolume
VideoPlayer::canSetPlaybackSpeed
VideoPlayer::canSetSkipOnDrop
VideoPlayer::canSetTime
VideoPlayer::canSetTimeSource
VideoPlayer::canStep
VideoPlayer::clip
VideoPlayer::clockTime
VideoPlayer::controlledAudioTrackCount
VideoPlayer::enabled
VideoPlayer::externalReferenceTime
VideoPlayer::frame
VideoPlayer::frameCount
VideoPlayer::frameRate
VideoPlayer::gameObject
VideoPlayer::height
VideoPlayer::isActiveAndEnabled
VideoPlayer::isLooping
VideoPlayer::isPaused
VideoPlayer::isPlaying
VideoPlayer::isPrepared
VideoPlayer::length
VideoPlayer::name
VideoPlayer::pixelAspectRatioDenominator
VideoPlayer::pixelAspectRatioNumerator
VideoPlayer::playbackSpeed
VideoPlayer::playOnAwake
VideoPlayer::renderMode
VideoPlayer::sendFrameReadyEvents
VideoPlayer::skipOnDrop
VideoPlayer::tag
VideoPlayer::targetCamera
VideoPlayer::targetCameraAlpha
VideoPlayer::targetMaterialProperty
VideoPlayer::targetMaterialRenderer
VideoPlayer::targetTexture
VideoPlayer::texture
VideoPlayer::time
VideoPlayer::transform
VideoPlayer::waitForFirstFrame
VideoPlayer::width
VideoPlayer::CompareTag()
VideoPlayer::EnableAudioTrack()
VideoPlayer::GetAudioChannelCount()
VideoPlayer::GetAudioLanguageCode()
VideoPlayer::GetAudioSampleRate()
VideoPlayer::GetDirectAudioMute()
VideoPlayer::GetDirectAudioVolume()
VideoPlayer::GetHashCode()
VideoPlayer::GetTargetAudioSource()
VideoPlayer::IsAudioTrackEnabled()
VideoPlayer::Pause()
VideoPlayer::Play()
VideoPlayer::Prepare()
VideoPlayer::SetDirectAudioMute()
VideoPlayer::SetDirectAudioVolume()
VideoPlayer::SetModContentFileURL()
VideoPlayer::SetTargetAudioSource()
VideoPlayer::StepForward()
VideoPlayer::Stop()
VideoPlayer::ToString()
- VideoRenderMode