CapturePoint¶
Members¶
Member |
Description |
---|---|
Casts this SpawnPoint into a CapturePoint; if possible |
|
The capture progress of the pending owner, from 0 to 1 |
|
Returns the renderer of the flag, if available. |
|
Returns true if this is a CapturePoint |
|
True while any attackers are inside the capture zone. |
|
Gets all neighbors connected to this point, ignoring one way connections. |
|
Gets all neighbors that can attack this point, respecting one way connections. |
|
Gets all neighbors that can be attacked from point, respecting one way connections. |
|
The team that is closest to taking over the capture point. |
|
Methods¶
Method |
Description |
---|---|
Details¶
-
class
CapturePoint
¶ -
float
captureCeiling
¶
-
float
captureFloor
¶
-
const CapturePoint
capturePoint
¶ Casts this SpawnPoint into a CapturePoint; if possible
-
const float
captureProgress
¶ The capture progress of the pending owner, from 0 to 1
-
float
captureRange
¶
-
float
captureRate
¶
-
const TriggerVolume
captureVolume
¶
-
const GameObject
gameObject
¶
-
const bool
isCapturePoint
¶ Returns true if this is a CapturePoint
-
const bool
isContested
¶ True while any attackers are inside the capture zone.
-
const string
name
¶
-
const array<SpawnPoint>
neighours
¶ Gets all neighbors connected to this point, ignoring one way connections.
-
const array<SpawnPoint>
neighoursIncoming
¶ Gets all neighbors that can attack this point, respecting one way connections.
-
const array<SpawnPoint>
neighoursOutgoing
¶ Gets all neighbors that can be attacked from point, respecting one way connections.
-
const Team
pendingOwner
¶ The team that is closest to taking over the capture point. This is the same team as the current team color indicated on the flag renderer.
-
const array<TurretSpawner>
turretSpawners
¶
-
const array<VehicleSpawner>
vehicleSpawners
¶
-
string
ToString
()¶
-
float