CapturePoint

Members

Member

Description

captureCeiling

captureFloor

capturePoint

Casts this SpawnPoint into a CapturePoint; if possible

captureProgress

The capture progress of the pending owner, from 0 to 1

captureRange

captureRate

captureVolume

contestedSpawnpointContainer

defaultOwner

flagRenderer

Returns the renderer of the flag, if available.

gameObject

isCapturePoint

Returns true if this is a CapturePoint

isContested

True while any attackers are inside the capture zone.

name

neighours

Gets all neighbors connected to this point, ignoring one way connections.

neighoursIncoming

Gets all neighbors that can attack this point, respecting one way connections.

neighoursOutgoing

Gets all neighbors that can be attacked from point, respecting one way connections.

owner

pendingOwner

The team that is closest to taking over the capture point.

spawnpointContainer

spawnPosition

transform

turretSpawners

vehicleSpawners

Methods

Method

Description

ToString()

Details

class CapturePoint
float captureCeiling
float captureFloor
const CapturePoint capturePoint

Casts this SpawnPoint into a CapturePoint; if possible

const float captureProgress

The capture progress of the pending owner, from 0 to 1

float captureRange
float captureRate
const TriggerVolume captureVolume
Transform contestedSpawnpointContainer
const Team defaultOwner
const Renderer flagRenderer

Returns the renderer of the flag, if available.

const GameObject gameObject
const bool isCapturePoint

Returns true if this is a CapturePoint

const bool isContested

True while any attackers are inside the capture zone.

const string name
const array<SpawnPoint> neighours

Gets all neighbors connected to this point, ignoring one way connections.

const array<SpawnPoint> neighoursIncoming

Gets all neighbors that can attack this point, respecting one way connections.

const array<SpawnPoint> neighoursOutgoing

Gets all neighbors that can be attacked from point, respecting one way connections.

const Team owner
const Team pendingOwner

The team that is closest to taking over the capture point. This is the same team as the current team color indicated on the flag renderer.

Transform spawnpointContainer
const Vector3 spawnPosition
const Transform transform
const array<TurretSpawner> turretSpawners
const array<VehicleSpawner> vehicleSpawners
string ToString()