CapturePoint
Members
Member |
Description |
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Casts this SpawnPoint into a CapturePoint; if possible |
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The capture progress of the pending owner, from 0 to 1 |
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Returns the renderer of the flag, if available. |
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Returns true if this is a CapturePoint |
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True while any attackers are inside the capture zone. |
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Gets all neighbors connected to this point, ignoring one way connections. |
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Gets all neighbors that can attack this point, respecting one way connections. |
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Gets all neighbors that can be attacked from point, respecting one way connections. |
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The team that is closest to taking over the capture point. |
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Methods
Method |
Description |
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Details
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class CapturePoint
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float captureCeiling
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float captureFloor
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const CapturePoint capturePoint
Casts this SpawnPoint into a CapturePoint; if possible
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const float captureProgress
The capture progress of the pending owner, from 0 to 1
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float captureRange
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float captureRate
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const TriggerVolume captureVolume
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const GameObject gameObject
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const bool isCapturePoint
Returns true if this is a CapturePoint
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const bool isContested
True while any attackers are inside the capture zone.
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const string name
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const array<SpawnPoint> neighours
Gets all neighbors connected to this point, ignoring one way connections.
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const array<SpawnPoint> neighoursIncoming
Gets all neighbors that can attack this point, respecting one way connections.
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const array<SpawnPoint> neighoursOutgoing
Gets all neighbors that can be attacked from point, respecting one way connections.
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const Team pendingOwner
The team that is closest to taking over the capture point. This is the same team as the current team color indicated on the flag renderer.
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const array<TurretSpawner> turretSpawners
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const array<VehicleSpawner> vehicleSpawners
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string ToString()
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float captureCeiling