SpawnPoint¶
Members¶
Member |
Description |
---|---|
Casts this SpawnPoint into a CapturePoint; if possible |
|
Returns true if this is a CapturePoint |
|
Gets all neighbors connected to this point, ignoring one way connections. |
|
Gets all neighbors that can attack this point, respecting one way connections. |
|
Gets all neighbors that can be attacked from point, respecting one way connections. |
|
Methods¶
Method |
Description |
---|---|
Details¶
-
class
SpawnPoint
¶ -
const CapturePoint
capturePoint
¶ Casts this SpawnPoint into a CapturePoint; if possible
-
const GameObject
gameObject
¶
-
const bool
isCapturePoint
¶ Returns true if this is a CapturePoint
-
const string
name
¶
-
const array<SpawnPoint>
neighours
¶ Gets all neighbors connected to this point, ignoring one way connections.
-
const array<SpawnPoint>
neighoursIncoming
¶ Gets all neighbors that can attack this point, respecting one way connections.
-
const array<SpawnPoint>
neighoursOutgoing
¶ Gets all neighbors that can be attacked from point, respecting one way connections.
-
const array<TurretSpawner>
turretSpawners
¶
-
const array<VehicleSpawner>
vehicleSpawners
¶
-
string
ToString
()¶
-
const CapturePoint