Pathfinding
Static methods
Method |
Description |
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Finds the pathfinding node nearest to the given position |
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Finds the pathfinding node nearest to the given position |
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Finds all infantry pathfinding nodes within the given sphere. |
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Finds all pathfinding nodes of a given type within a sphere |
Details
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class Pathfinding
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static PathfindingNode FindNearestNode(Vector3 position)
Finds the pathfinding node nearest to the given position
- Returns:
A pathfinding node or nil if none is found.
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static PathfindingNode FindNearestNode(Vector3 position, PathfindingNodeType type, bool underWater)
Finds the pathfinding node nearest to the given position
- Parameters:
underWater – Include nodes that are located under water?
- Returns:
A pathfinding node or nil if none is found.
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static array<PathfindingNode> FindNodes(Vector3 center, float radius)
Finds all infantry pathfinding nodes within the given sphere.
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static array<PathfindingNode> FindNodes(Vector3 center, float radius, PathfindingNodeType type, bool underWater)
Finds all pathfinding nodes of a given type within a sphere
- Parameters:
underWater – Include nodes that are located under water?
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static PathfindingNode FindNearestNode(Vector3 position)