Matrix4x4
More information can be found in the Unity API Reference
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Details
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class Matrix4x4
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const float determinant
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const bool isIdentity
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float m00
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float m01
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float m02
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float m03
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float m10
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float m11
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float m12
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float m13
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float m20
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float m21
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float m22
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float m23
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float m30
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float m31
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float m32
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float m33
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const Quaternion rotation
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int GetHashCode()
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void SetTRS(Vector3 pos, Quaternion q, Vector3 s)
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string ToString()
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string ToString(string format)
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bool ValidTRS()
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static const Matrix4x4 identity
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static const Matrix4x4 zero
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static Matrix4x4 Frustum(float left, float right, float bottom, float top, float zNear, float zFar)
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static Matrix4x4 Rotate(Quaternion q)
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static Matrix4x4 TRS(Vector3 pos, Quaternion q, Vector3 s)
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const float determinant