Light
More information can be found in the Unity API Reference
Constructors
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Members
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Methods
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Details
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class Light
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float bounceIntensity
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float colorTemperature
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const int commandBufferCount
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float cookieSize
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int cullingMask
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bool enabled
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const GameObject gameObject
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float innerSpotAngle
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float intensity
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const bool isActiveAndEnabled
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array<float> layerShadowCullDistances
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string name
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float range
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int renderingLayerMask
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float shadowBias
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int shadowCustomResolution
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float shadowNearPlane
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float shadowNormalBias
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float shadowStrength
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float spotAngle
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string tag
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bool useBoundingSphereOverride
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bool useColorTemperature
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bool useShadowMatrixOverride
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bool useViewFrustumForShadowCasterCull
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bool CompareTag(string tag)
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int GetHashCode()
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void RemoveAllCommandBuffers()
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void Reset()
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string ToString()
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float bounceIntensity