Light

More information can be found in the Unity API Reference

Constructors

Constructor

Description

Light()

Members

Member

Description

bounceIntensity

boundingSphereOverride

color

colorTemperature

commandBufferCount

cookie

cookieSize

cullingMask

enabled

gameObject

innerSpotAngle

intensity

isActiveAndEnabled

layerShadowCullDistances

name

range

renderingLayerMask

shadowBias

shadowCustomResolution

shadowMatrixOverride

shadowNearPlane

shadowNormalBias

shadowStrength

spotAngle

tag

transform

useBoundingSphereOverride

useColorTemperature

useShadowMatrixOverride

useViewFrustumForShadowCasterCull

Methods

Method

Description

CompareTag(tag)

GetHashCode()

RemoveAllCommandBuffers()

Reset()

ToString()

Details

class Light
Light Light()
float bounceIntensity
Vector4 boundingSphereOverride
Color color
float colorTemperature
const int commandBufferCount
Texture cookie
float cookieSize
int cullingMask
bool enabled
const GameObject gameObject
float innerSpotAngle
float intensity
const bool isActiveAndEnabled
array<float> layerShadowCullDistances
string name
float range
int renderingLayerMask
float shadowBias
int shadowCustomResolution
Matrix4x4 shadowMatrixOverride
float shadowNearPlane
float shadowNormalBias
float shadowStrength
float spotAngle
string tag
const Transform transform
bool useBoundingSphereOverride
bool useColorTemperature
bool useShadowMatrixOverride
bool useViewFrustumForShadowCasterCull
bool CompareTag(string tag)
int GetHashCode()
void RemoveAllCommandBuffers()
void Reset()
string ToString()