Order¶
Members¶
Member |
Description |
---|---|
The priority of this order when not assigned to any squads. |
|
Returns true if this order was created by the player via the tactics view. |
|
The current priority of the order, modified by any squads it is currently assigned to. |
|
The spawn point this order originated from. |
|
The spawn point this order targets. |
|
Methods¶
Method |
Description |
---|---|
Drops the active override target position. |
|
Sets an override target position. |
|
Static methods¶
Method |
Description |
---|---|
Convenience function that creates a move order to the specified override target position. |
Details¶
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class
Order
¶ -
int
basePriority
¶ The priority of this order when not assigned to any squads.
-
const bool
hasOverrideTargetPosition
¶
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const bool
isIssuedByPlayer
¶ Returns true if this order was created by the player via the tactics view.
-
const int
priority
¶ The current priority of the order, modified by any squads it is currently assigned to.
-
const SpawnPoint
sourcePoint
¶ The spawn point this order originated from.
-
const SpawnPoint
targetPoint
¶ The spawn point this order targets.
-
void
DropOverrideTargetPosition
()¶ Drops the active override target position.
-
void
SetOverrideTargetPosition
(Vector3 position)¶ Sets an override target position. Gives full control over exactly where the squad goes when completing the objective.
-
string
ToString
()¶
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static Order
Create
(OrderType type, SpawnPoint source, SpawnPoint target)¶
-
static Order
Create
(OrderType type, SpawnPoint source, SpawnPoint target, Vector3 overridePosition)¶
-
int