SkinnedMeshRenderer
More information can be found in the Unity API Reference
Constructors
Constructor |
Description |
---|---|
Members
Member |
Description |
---|---|
Methods
Method |
Description |
---|---|
Details
-
class SkinnedMeshRenderer
-
SkinnedMeshRenderer SkinnedMeshRenderer()
-
bool allowOcclusionWhenDynamic
-
bool enabled
-
bool forceMatrixRecalculationPerRender
-
bool forceRenderingOff
-
const GameObject gameObject
-
const bool isPartOfStaticBatch
-
const bool isVisible
-
int lightmapIndex
-
GameObject lightProbeProxyVolumeOverride
-
string name
-
int realtimeLightmapIndex
-
bool receiveShadows
-
int rendererPriority
-
UInt32 renderingLayerMask
-
ShadowCastingMode shadowCastingMode
-
bool skinnedMotionVectors
-
int sortingLayerID
-
string sortingLayerName
-
int sortingOrder
-
string tag
-
bool updateWhenOffscreen
-
bool CompareTag(string tag)
-
float GetBlendShapeWeight(int index)
-
int GetHashCode()
-
bool HasPropertyBlock()
-
void SetBlendShapeWeight(int index, float value)
-
string ToString()
-
SkinnedMeshRenderer SkinnedMeshRenderer()