PortraitGenerator
Used to render portrait sprites from actor skins.
Static methods
Method |
Description |
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Get the portrait sprite for the runtime generated actor portrait. |
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Renders a portrait using the specified skin. |
Renders a portrait using the specified team skin. |
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Resets the camera offset for the next portrait render. |
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Set a camera offset for the next portrait render. |
Details
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class PortraitGenerator
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static Sprite GetTeamActorPortraitSprite(Team team)
Get the portrait sprite for the runtime generated actor portrait.
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static Texture RenderSkinPortrait(Mesh mesh, array<Material> materials, int teamMaterialIndex, Team team)
Renders a portrait using the specified skin.
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static void ResetPortraitRenderOffset()
Resets the camera offset for the next portrait render. This is automatically done after rendering any portrait.
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static void SetPortraitRenderOffset(Vector3 positionOffset, Quaternion rotationOffset)
Set a camera offset for the next portrait render.
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static Sprite GetTeamActorPortraitSprite(Team team)