RigidbodyProjectile
Members
Member |
Description |
---|---|
The minimum armor rating that this projectile can damage |
|
The balance damage value dealt when hitting a hitbox |
|
The health damage value dealt when hitting a hitbox |
|
The total distance the projectile has travelled |
|
The amount of gravity affecting the path of this projectile |
|
The force applied to any hit rigidbody |
|
True if the projectile is an ExplodingProjectile. |
|
True if the projectile is a GrenadeProjectile. |
|
True if the projectile is a RigidbodyProjectile. |
|
True if the projectile is a RocketProjectile. |
|
True if the projectile is a TargetSeekingMissileProjectile. |
|
Returns true if the projectile is heading towards the player actor, otherwise false |
|
The actor who fired the projectile |
|
Gets the weapon that fired this projectile |
|
The current movement velocity of the projectile |
Methods
Method |
Description |
---|---|
Stops and destroys the projectile. |
|
Details
-
class RigidbodyProjectile
-
ArmorRating armorDamage
The minimum armor rating that this projectile can damage
-
float balanceDamage
The balance damage value dealt when hitting a hitbox
-
float damage
The health damage value dealt when hitting a hitbox
-
const float distanceTravelled
The total distance the projectile has travelled
-
const GameObject gameObject
-
float gravityMultiplier
The amount of gravity affecting the path of this projectile
-
float impactForce
The force applied to any hit rigidbody
-
const bool isExplodingProjectile
True if the projectile is an ExplodingProjectile. If true, you can safely access fields via the ExplodingProjectile class API.
-
const bool isGrenadeProjectile
True if the projectile is a GrenadeProjectile. If true, you can safely access fields via the GrenadeProjectile class API.
-
const bool isRigidbodyProjectile
True if the projectile is a RigidbodyProjectile. If true, you can safely access fields via the RigidbodyProjectile class API.
-
const bool isRocketProjectile
True if the projectile is a RocketProjectile. If true, you can safely access fields via the RocketProjectile class API.
-
const bool isTargetSeekingMissileProjectile
True if the projectile is a TargetSeekingMissileProjectile. If true, you can safely access fields via the TargetSeekingMissileProjectile class API.
-
const bool isTravellingTowardsPlayer
Returns true if the projectile is heading towards the player actor, otherwise false
-
Actor killCredit
The actor who fired the projectile If the projectile kills a target, this is the actor that is awarded the kill
-
void Stop(bool silent)
Stops and destroys the projectile. Exploding projectiles trigger an explosion if silent is false, otherwise they are immediately destroyed.
-
string ToString()
-
ArmorRating armorDamage