RaycastTarget¶
-
enum
RaycastTarget
¶ -
const int
Default
¶ The ground and most static objects such as buildings and trees
-
const int
Opaque
¶ Things that block vision such as terrain and walls
-
const int
OpaqueAndVehicles
¶ Things that block vision such as terrain and walls, including vehicles
-
const int
Vehicle
¶
-
const int
Hitbox
¶
-
const int
ProjectileHit
¶ Things that stop a bullet
-
const int
PenetratingProjectileHit
¶ Things that stop a penetrating bullet
-
const int
ActorWalkable
¶ Things that actors can walk on
-
const int