RaycastTarget
-
enum RaycastTarget
-
const int Default
The ground and most static objects such as buildings and trees
-
const int Opaque
Things that block vision such as terrain and walls
-
const int OpaqueAndVehicles
Things that block vision such as terrain and walls, including vehicles
-
const int Vehicle
-
const int Hitbox
-
const int ProjectileHit
Things that stop a bullet
-
const int PenetratingProjectileHit
Things that stop a penetrating bullet
-
const int ActorWalkable
Things that actors can walk on
-
const int Default