RaycastTarget

enum RaycastTarget
const int Default

The ground and most static objects such as buildings and trees

const int Opaque

Things that block vision such as terrain and walls

const int OpaqueAndVehicles

Things that block vision such as terrain and walls, including vehicles

const int Vehicle
const int Hitbox
const int ProjectileHit

Things that stop a bullet

const int PenetratingProjectileHit

Things that stop a penetrating bullet

const int ActorWalkable

Things that actors can walk on