ParticleSystem
More information can be found in the Unity API Reference
Constructors
Constructor |
Description |
---|---|
Members
Member |
Description |
---|---|
Methods
Method |
Description |
---|---|
Static methods
Method |
Description |
---|---|
|
Details
-
class ParticleSystem
-
ParticleSystem ParticleSystem()
-
const GameObject gameObject
-
const bool isEmitting
-
const bool isPaused
-
const bool isPlaying
-
const bool isStopped
-
string name
-
const int particleCount
-
const bool proceduralSimulationSupported
-
UInt32 randomSeed
-
string tag
-
float time
-
bool useAutoRandomSeed
-
void AllocateAxisOfRotationAttribute()
-
void AllocateMeshIndexAttribute()
-
void Clear()
-
void Clear(bool withChildren)
-
bool CompareTag(string tag)
-
void Emit(int count)
-
int GetHashCode()
-
bool IsAlive()
-
bool IsAlive(bool withChildren)
-
void Pause()
-
void Pause(bool withChildren)
-
void Play()
-
void Play(bool withChildren)
-
void Simulate(float t)
-
void Simulate(float t, bool withChildren)
-
void Simulate(float t, bool withChildren, bool restart)
-
void Simulate(float t, bool withChildren, bool restart, bool fixedTimeStep)
-
void Stop()
-
void Stop(bool withChildren)
-
string ToString()
-
void TriggerSubEmitter(int subEmitterIndex)
-
static void ResetPreMappedBufferMemory()
-
static void SetMaximumPreMappedBufferCounts(int vertexBuffersCount, int indexBuffersCount)
-
ParticleSystem ParticleSystem()