TriggerVolume¶
Members¶
Member |
Description |
---|---|
Methods¶
Method |
Description |
---|---|
Returns true if actor is inside volume. |
|
Number of actors of team inside the volume. |
|
Returns true if the player is inside volume. |
|
Returns true if point is inside volume. |
|
Details¶
-
class
TriggerVolume
¶ -
const GameObject
gameObject
¶
-
bool
ActorIsInside
(Actor actor)¶ Returns true if actor is inside volume. Uses cached actor values, so may not be up to date if trigger was recently moved.
-
int
GetTeamCount
(Team team)¶ Number of actors of team inside the volume. Uses cached actor values, so may not be up to date if trigger was recently moved.
-
bool
PlayerIsInside
()¶ Returns true if the player is inside volume. Uses cached actor values, so may not be up to date if trigger was recently moved.
-
string
ToString
()¶
-
const GameObject