TriggerVolume
Members
Member |
Description |
---|---|
Methods
Method |
Description |
---|---|
Returns true if actor is inside volume. |
|
Number of actors of team inside the volume. |
|
Returns true if the player is inside volume. |
|
Returns true if point is inside volume. |
|
Details
-
class TriggerVolume
-
const GameObject gameObject
-
bool ActorIsInside(Actor actor)
Returns true if actor is inside volume. Uses cached actor values, so may not be up to date if trigger was recently moved.
-
int GetTeamCount(Team team)
Number of actors of team inside the volume. Uses cached actor values, so may not be up to date if trigger was recently moved.
-
bool PlayerIsInside()
Returns true if the player is inside volume. Uses cached actor values, so may not be up to date if trigger was recently moved.
-
string ToString()
-
const GameObject gameObject