Input
More information can be found in the Unity API Reference
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The current mouse sensitivity in degrees per mouse unit. |
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Static methods
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Disables game key bind input from number row keys. |
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Enables game key bind input from number row keys. |
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Get key bind as axis. |
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Get key bind as button. |
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Get key bind as button down. |
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Get key bind as button up. |
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Details
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class Input
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string ToString()
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static const Vector3 acceleration
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static const int accelerationEventCount
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static const bool anyKey
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static const bool anyKeyDown
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static bool backButtonLeavesApp
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static bool compensateSensors
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static Vector2 compositionCursorPos
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static const string compositionString
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static const bool imeIsSelected
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static const string inputString
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static const Vector3 mousePosition
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static const bool mousePresent
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static const Vector2 mouseScrollDelta
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static const float mouseSensitivity
The current mouse sensitivity in degrees per mouse unit. The mouse sensitivity changes depending on current weapon aim zoom level.
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static bool multiTouchEnabled
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static bool simulateMouseWithTouches
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static const bool stylusTouchSupported
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static const int touchCount
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static const bool touchPressureSupported
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static const bool touchSupported
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static void DisableNumberRowInputs()
Disables game key bind input from number row keys. This is typically used to get player input from the number keys without triggering a weapon change.
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static void EnableNumberRowInputs()
Enables game key bind input from number row keys.
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static float GetAxis(string axisName)
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static float GetAxisRaw(string axisName)
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static bool GetButton(string buttonName)
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static bool GetButtonDown(string buttonName)
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static bool GetButtonUp(string buttonName)
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static array<string> GetJoystickNames()
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static bool GetKey(string name)
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static float GetKeyBindAxis(KeyBinds keyBind)
Get key bind as axis. Returns a value between -1 and 1.
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static bool GetKeyBindButton(KeyBinds keyBind)
Get key bind as button. Returns true while the button is held down.
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static bool GetKeyBindButtonDown(KeyBinds keyBind)
Get key bind as button down. Returns true the frame the button was pressed.
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static bool GetKeyBindButtonUp(KeyBinds keyBind)
Get key bind as button up. Returns true the frame the button was released.
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static bool GetKeyDown(string name)
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static bool GetKeyUp(string name)
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static bool GetMouseButton(int button)
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static bool GetMouseButtonDown(int button)
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static bool GetMouseButtonUp(int button)
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static void ResetInputAxes()
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string ToString()