Mathf
More information can be found in the Unity API Reference
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Static methods
Details
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class Mathf
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string ToString()
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static const float Deg2Rad
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static const float Epsilon
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static const float Infinity
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static const float NegativeInfinity
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static const float PI
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static const float Rad2Deg
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static float Abs(float f)
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static int Abs(int value)
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static float Acos(float f)
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static bool Approximately(float a, float b)
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static float Asin(float f)
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static float Atan(float f)
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static float Atan2(float y, float x)
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static float Ceil(float f)
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static int CeilToInt(float f)
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static float Clamp(float value, float min, float max)
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static int Clamp(int value, int min, int max)
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static float Clamp01(float value)
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static int ClosestPowerOfTwo(int value)
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static float Cos(float f)
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static float DeltaAngle(float current, float target)
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static float Exp(float power)
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static UInt16 FloatToHalf(float val)
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static float Floor(float f)
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static int FloorToInt(float f)
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static float Gamma(float value, float absmax, float gamma)
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static float GammaToLinearSpace(float value)
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static float HalfToFloat(UInt16 val)
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static float InverseLerp(float a, float b, float value)
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static bool IsPowerOfTwo(int value)
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static float Lerp(float a, float b, float t)
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static float LerpAngle(float a, float b, float t)
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static float LerpUnclamped(float a, float b, float t)
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static float LinearToGammaSpace(float value)
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static float Log(float f)
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static float Log(float f, float p)
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static float Log10(float f)
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static float Max(array<float> values)
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static int Max(array<int> values)
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static float Max(float a, float b)
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static int Max(int a, int b)
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static float Min(array<float> values)
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static int Min(array<int> values)
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static float Min(float a, float b)
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static int Min(int a, int b)
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static float MoveTowards(float current, float target, float maxDelta)
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static float MoveTowardsAngle(float current, float target, float maxDelta)
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static int NextPowerOfTwo(int value)
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static float PerlinNoise(float x, float y)
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static float PingPong(float t, float length)
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static float Pow(float f, float p)
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static float Repeat(float t, float length)
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static float Round(float f)
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static int RoundToInt(float f)
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static float Sign(float f)
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static float Sin(float f)
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static float SmoothDamp(float current, float target, float currentVelocity, float smoothTime)
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static float SmoothDamp(float current, float target, float currentVelocity, float smoothTime, float maxSpeed)
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static float SmoothDamp(float current, float target, float currentVelocity, float smoothTime, float maxSpeed, float deltaTime)
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static float SmoothDampAngle(float current, float target, float currentVelocity, float smoothTime)
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static float SmoothDampAngle(float current, float target, float currentVelocity, float smoothTime, float maxSpeed)
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static float SmoothDampAngle(float current, float target, float currentVelocity, float smoothTime, float maxSpeed, float deltaTime)
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static float SmoothStep(float from, float to, float t)
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static float Sqrt(float f)
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static float Tan(float f)
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string ToString()