ReflectionProbe¶
More information can be found in the Unity API Reference
Constructors¶
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Members¶
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Methods¶
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Static members¶
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Details¶
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class
ReflectionProbe
¶ -
ReflectionProbe
ReflectionProbe
()¶
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float
blendDistance
¶
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bool
boxProjection
¶
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int
cullingMask
¶
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bool
enabled
¶
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float
farClipPlane
¶
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const GameObject
gameObject
¶
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bool
hdr
¶
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int
importance
¶
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float
intensity
¶
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const bool
isActiveAndEnabled
¶
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string
name
¶
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float
nearClipPlane
¶
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bool
renderDynamicObjects
¶
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int
resolution
¶
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float
shadowDistance
¶
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string
tag
¶
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bool
CompareTag
(string tag)¶
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int
GetHashCode
()¶
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bool
IsFinishedRendering
(int renderId)¶
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int
RenderProbe
()¶
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void
Reset
()¶
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string
ToString
()¶
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static const Texture
defaultTexture
¶
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static const Vector4
defaultTextureHDRDecodeValues
¶
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static const int
maxBakedCubemapResolution
¶
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static const int
minBakedCubemapResolution
¶
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ReflectionProbe