GameObject¶
More information can be found in the Unity API Reference
Constructors¶
Constructor |
Description |
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Members¶
Member |
Description |
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Methods¶
Method |
Description |
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Static methods¶
Method |
Description |
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Destroys the specified Unity Object |
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Destroys the Unity Object after a the specified time delay |
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Details¶
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class
GameObject
¶ -
GameObject
GameObject
(string name)¶
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GameObject
GameObject
()¶
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GameObject
GameObject
(string name, array<object> components)¶
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const bool
activeInHierarchy
¶
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const bool
activeSelf
¶
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const GameObject
gameObject
¶
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int
layer
¶
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string
name
¶
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string
tag
¶
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bool
CompareTag
(string tag)¶
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DynValue
GetComponent
(Table prototype)¶
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object
GetComponent
(object type)¶
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DynValue
GetComponentInChildren
(Table prototype)¶
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object
GetComponentInChildren
(object type)¶
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DynValue
GetComponentInParent
(Table prototype)¶
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object
GetComponentInParent
(object type)¶
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array<DynValue>
GetComponents
(Table prototype)¶
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array<object>
GetComponents
(object type)¶
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array<DynValue>
GetComponentsInChildren
(Table prototype)¶
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array<object>
GetComponentsInChildren
(object type)¶
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array<DynValue>
GetComponentsInParent
(Table prototype)¶
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array<object>
GetComponentsInParent
(object type)¶
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void
SetActive
(bool value)¶
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string
ToString
()¶
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static GameObject
CreatePrimitive
(PrimitiveType type)¶
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static void
Destroy
(DynValue value)¶ Destroys the specified Unity Object
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static void
Destroy
(DynValue value, float time)¶ Destroys the Unity Object after a the specified time delay
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static GameObject
Find
(string name)¶
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static array<GameObject>
FindGameObjectsWithTag
(string tag)¶
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static GameObject
FindGameObjectWithTag
(string tag)¶
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static DynValue
FindObjectOfType
(Table prototype)¶
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static object
FindObjectOfType
(object userData)¶
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static array<DynValue>
FindObjectsOfType
(Table prototype)¶
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static array<object>
FindObjectsOfType
(object userData)¶
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static Type
GetTypeFromUserData
(object userData)¶
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static GameObject
Instantiate
(GameObject prefab)¶
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static GameObject
Instantiate
(GameObject prefab, Transform parent)¶
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static GameObject
Instantiate
(GameObject prefab, Vector3 position, Quaternion rotation)¶
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static GameObject
Instantiate
(GameObject prefab, Vector3 position, Quaternion rotation, Transform parent)¶
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GameObject