GameObject
More information can be found in the Unity API Reference
Constructors
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Members
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Methods
Method |
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Static methods
Method |
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Destroys the specified Unity Object |
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Destroys the Unity Object after a the specified time delay |
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Details
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class GameObject
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GameObject GameObject(string name)
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GameObject GameObject()
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GameObject GameObject(string name, array<object> components)
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const bool activeInHierarchy
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const bool activeSelf
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const GameObject gameObject
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int layer
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string name
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string tag
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bool CompareTag(string tag)
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DynValue GetComponent(Table prototype)
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object GetComponent(object type)
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DynValue GetComponentInChildren(Table prototype)
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object GetComponentInChildren(object type)
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DynValue GetComponentInParent(Table prototype)
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object GetComponentInParent(object type)
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array<DynValue> GetComponents(Table prototype)
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array<object> GetComponents(object type)
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array<DynValue> GetComponentsInChildren(Table prototype)
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array<object> GetComponentsInChildren(object type)
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array<DynValue> GetComponentsInParent(Table prototype)
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array<object> GetComponentsInParent(object type)
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void SetActive(bool value)
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string ToString()
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static GameObject CreatePrimitive(PrimitiveType type)
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static void Destroy(DynValue value)
Destroys the specified Unity Object
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static void Destroy(DynValue value, float time)
Destroys the Unity Object after a the specified time delay
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static GameObject Find(string name)
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static array<GameObject> FindGameObjectsWithTag(string tag)
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static GameObject FindGameObjectWithTag(string tag)
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static DynValue FindObjectOfType(Table prototype)
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static object FindObjectOfType(object userData)
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static array<DynValue> FindObjectsOfType(Table prototype)
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static array<object> FindObjectsOfType(object userData)
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static Type GetTypeFromUserData(object userData)
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static GameObject Instantiate(GameObject prefab)
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static GameObject Instantiate(GameObject prefab, Transform parent)
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static GameObject Instantiate(GameObject prefab, Vector3 position, Quaternion rotation)
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static GameObject Instantiate(GameObject prefab, Vector3 position, Quaternion rotation, Transform parent)
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GameObject GameObject(string name)