Texture
More information can be found in the Unity API Reference
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Static methods
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Details
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class Texture
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int anisoLevel
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int height
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const bool isReadable
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float mipMapBias
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const int mipmapCount
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string name
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const UInt32 updateCount
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int width
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int GetHashCode()
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void IncrementUpdateCount()
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string ToString()
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static bool allowThreadedTextureCreation
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static const UInt64 currentTextureMemory
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static const UInt64 desiredTextureMemory
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static const int GenerateAllMips
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static int masterTextureLimit
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static const UInt64 nonStreamingTextureCount
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static const UInt64 nonStreamingTextureMemory
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static const UInt64 streamingMipmapUploadCount
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static const UInt64 streamingRendererCount
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static const UInt64 streamingTextureCount
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static bool streamingTextureDiscardUnusedMips
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static bool streamingTextureForceLoadAll
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static const UInt64 streamingTextureLoadingCount
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static const UInt64 streamingTexturePendingLoadCount
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static const UInt64 targetTextureMemory
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static const UInt64 totalTextureMemory
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static void SetGlobalAnisotropicFilteringLimits(int forcedMin, int globalMax)
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static void SetStreamingTextureMaterialDebugProperties()
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int anisoLevel