Texture¶
More information can be found in the Unity API Reference
Members¶
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Description |
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Methods¶
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Description |
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Static members¶
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Static methods¶
Method |
Description |
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Details¶
-
class
Texture
¶ -
int
anisoLevel
¶
-
int
height
¶
-
const bool
isReadable
¶
-
float
mipMapBias
¶
-
const int
mipmapCount
¶
-
string
name
¶
-
const UInt32
updateCount
¶
-
int
width
¶
-
int
GetHashCode
()¶
-
void
IncrementUpdateCount
()¶
-
string
ToString
()¶
-
static bool
allowThreadedTextureCreation
¶
-
static const UInt64
currentTextureMemory
¶
-
static const UInt64
desiredTextureMemory
¶
-
static const int
GenerateAllMips
¶
-
static int
masterTextureLimit
¶
-
static const UInt64
nonStreamingTextureCount
¶
-
static const UInt64
nonStreamingTextureMemory
¶
-
static const UInt64
streamingMipmapUploadCount
¶
-
static const UInt64
streamingRendererCount
¶
-
static const UInt64
streamingTextureCount
¶
-
static bool
streamingTextureDiscardUnusedMips
¶
-
static bool
streamingTextureForceLoadAll
¶
-
static const UInt64
streamingTextureLoadingCount
¶
-
static const UInt64
streamingTexturePendingLoadCount
¶
-
static const UInt64
targetTextureMemory
¶
-
static const UInt64
totalTextureMemory
¶
-
static void
SetGlobalAnisotropicFilteringLimits
(int forcedMin, int globalMax)¶
-
static void
SetStreamingTextureMaterialDebugProperties
()¶
-
int