TriggerScriptedSignal
Constructors
Constructor |
Description |
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Members
Member |
Description |
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Methods
Method |
Description |
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Sends a signal from this component’s signal list. |
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Sends a signal with context from this component’s signal list. |
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Static members
Member |
Description |
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Static methods
Method |
Description |
|---|---|
Sends a global named signal to all global receivers. |
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Sends a global named signal with a context to all global receivers. |
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Sends a named signal to the target GameObject. |
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Sends a named signal to the target GameObject. |
Details
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class TriggerScriptedSignal
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TriggerScriptedSignal TriggerScriptedSignal()
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const GameObject gameObject
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void Send(string entryName)
Sends a signal from this component’s signal list.
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void Send(string entryName, SignalContext context)
Sends a signal with context from this component’s signal list.
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string ToString()
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static const string INTERNAL_SIGNAL_PREFIX
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static bool IsInternalSignal(string name)
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static bool SendGlobalNamedSignal(string name)
Sends a global named signal to all global receivers.
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static bool SendGlobalNamedSignal(string name, SignalContext context)
Sends a global named signal with a context to all global receivers. Returns true if at least one receiver received the signal.
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static bool SendNamedSignal(string name, GameObject target)
Sends a named signal to the target GameObject.
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static bool SendNamedSignal(string name, GameObject target, SignalContext context)
Sends a named signal to the target GameObject. Returns true if at least one receiver received the signal.
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TriggerScriptedSignal TriggerScriptedSignal()