TriggerScriptedSignal

Constructors

Constructor

Description

TriggerScriptedSignal()

Members

Member

Description

gameObject

transform

Methods

Method

Description

Send(entryName)

Sends a signal from this component’s signal list.

Send(entryName, context)

Sends a signal with context from this component’s signal list.

ToString()

Static members

Member

Description

INTERNAL_SIGNAL_PREFIX

Static methods

Method

Description

IsInternalSignal(name)

SendGlobalNamedSignal(name)

Sends a global named signal to all global receivers.

SendGlobalNamedSignal(name, context)

Sends a global named signal with a context to all global receivers.

SendNamedSignal(name, target)

Sends a named signal to the target GameObject.

SendNamedSignal(name, target, context)

Sends a named signal to the target GameObject.

Details

class TriggerScriptedSignal
TriggerScriptedSignal TriggerScriptedSignal()
const GameObject gameObject
const Transform transform
void Send(string entryName)

Sends a signal from this component’s signal list.

void Send(string entryName, SignalContext context)

Sends a signal with context from this component’s signal list.

string ToString()
static const string INTERNAL_SIGNAL_PREFIX
static bool IsInternalSignal(string name)
static bool SendGlobalNamedSignal(string name)

Sends a global named signal to all global receivers.

static bool SendGlobalNamedSignal(string name, SignalContext context)

Sends a global named signal with a context to all global receivers. Returns true if at least one receiver received the signal.

static bool SendNamedSignal(string name, GameObject target)

Sends a named signal to the target GameObject.

static bool SendNamedSignal(string name, GameObject target, SignalContext context)

Sends a named signal to the target GameObject. Returns true if at least one receiver received the signal.