Water¶
Static methods¶
Method |
Description |
---|---|
Casts a ray through the scene until it collides with the WaterLevel or a WaterVolume. |
|
Details¶
-
class
Water
¶ -
-
static float
GetWaterLevel
()¶
-
static object
Raycast
(Ray ray, float range)¶ Casts a ray through the scene until it collides with the WaterLevel or a WaterVolume.
- Parameters
ray – Test for collisions along this ray.
range – Look no further than this [meters].
- Returns
A RaycastHit if a collision occurs along the ray; otherwise nil.
-
static void
SetWaterLevel
(float height)¶
-
static float