AudioSource
More information can be found in the Unity API Reference
Constructors
Constructor |
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Members
Member |
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Methods
Method |
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Gets a float[64] array of the next audio samples. |
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Gets a float[64] array of current spectrum data using FFT. |
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Sets the output audio mix of this audio source. |
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Static methods
Method |
Description |
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Details
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class AudioSource
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AudioSource AudioSource()
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bool bypassEffects
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bool bypassListenerEffects
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bool bypassReverbZones
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float dopplerLevel
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bool enabled
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const GameObject gameObject
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bool ignoreListenerPause
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bool ignoreListenerVolume
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const bool isActiveAndEnabled
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const bool isPlaying
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const bool isVirtual
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bool loop
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float maxDistance
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float minDistance
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bool mute
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string name
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float panStereo
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float pitch
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bool playOnAwake
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int priority
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float reverbZoneMix
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float spatialBlend
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bool spatialize
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bool spatializePostEffects
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float spread
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string tag
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float time
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int timeSamples
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float volume
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bool CompareTag(string tag)
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bool GetAmbisonicDecoderFloat(int index, float value)
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int GetHashCode()
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void GetOutputData(array<float> samples, int channel)
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array<float> GetOutputData(int channel)
Gets a float[64] array of the next audio samples.
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bool GetSpatializerFloat(int index, float value)
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array<float> GetSpectrumData(int channel)
Gets a float[64] array of current spectrum data using FFT.
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void Pause()
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void Play()
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void Play(UInt64 delay)
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void PlayDelayed(float delay)
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void PlayScheduled(double time)
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bool SetAmbisonicDecoderFloat(int index, float value)
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void SetOutputAudioMixer(AudioMixer mixer)
Sets the output audio mix of this audio source.
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void SetScheduledEndTime(double time)
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void SetScheduledStartTime(double time)
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bool SetSpatializerFloat(int index, float value)
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void Stop()
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string ToString()
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void UnPause()
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AudioSource AudioSource()