SpawnUi
Use this class to control the loadout and deployment UI.
Static members
Member |
Description |
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True if the UI has been closed at least once this game. |
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True if the UI has been open at least once this game. |
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True if the player can select their spawn point from the loadout minimap. |
Static methods
Method |
Description |
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Closes the UI. |
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Returns the player selected spawn point. |
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Opens the UI. |
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Opens the UI in battle plan mode. |
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Override the loadout section of the UI. |
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Show or hide the loadout section. |
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Override the minimap section of the UI. |
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Show or hide the minimap/deploy section. |
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Sets the player selected spawn point. |
Details
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class SpawnUi
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static const bool hasBeenClosed
True if the UI has been closed at least once this game.
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static const bool hasBeenOpen
True if the UI has been open at least once this game.
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static const bool isOpen
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static bool playerCanSelectSpawnPoint
True if the player can select their spawn point from the loadout minimap.
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static void Close()
Closes the UI.
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static SpawnPoint GetSelectedSpawnPoint()
Returns the player selected spawn point.
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static void Open()
Opens the UI.
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static void OpenBattlePlan()
Opens the UI in battle plan mode.
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static void SetLoadoutOverride(GameObject loadout)
Override the loadout section of the UI.
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static void SetLoadoutVisible(bool visible)
Show or hide the loadout section.
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static void SetMinimapOverride(GameObject minimap)
Override the minimap section of the UI.
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static void SetMinimapVisible(bool visible)
Show or hide the minimap/deploy section.
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static void SetSelectedSpawnPoint(SpawnPoint spawnPoint)
Sets the player selected spawn point. If set to null, the player will not automatically spawn.
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static const bool hasBeenClosed