TargetSeekingMissileProjectile
Members
Member |
Description |
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The minimum armor rating that this projectile can damage |
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The balance damage value dealt when hitting a hitbox |
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The health damage value dealt when hitting a hitbox |
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The total distance the projectile has travelled |
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The amount of gravity affecting the path of this projectile |
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The force applied to any hit rigidbody |
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True if the projectile is an ExplodingProjectile. |
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True if the projectile is a GrenadeProjectile. |
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True if the projectile is a RigidbodyProjectile. |
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True if the projectile is a RocketProjectile. |
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True if the projectile is a TargetSeekingMissileProjectile. |
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Returns true if the projectile is heading towards the player actor, otherwise false |
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True if the projectile is a WireGuidedMissileProjectile. |
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The actor who fired the projectile |
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Gets the weapon that fired this projectile |
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The current movement velocity of the projectile |
Methods
Method |
Description |
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Stops and destroys the projectile. |
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Details
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class TargetSeekingMissileProjectile
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ArmorRating armorDamage
The minimum armor rating that this projectile can damage
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float balanceDamage
The balance damage value dealt when hitting a hitbox
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float damage
The health damage value dealt when hitting a hitbox
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const float distanceTravelled
The total distance the projectile has travelled
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ExplosionConfiguration explosionConfiguration
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const GameObject gameObject
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float gravityMultiplier
The amount of gravity affecting the path of this projectile
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float impactForce
The force applied to any hit rigidbody
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const bool isExplodingProjectile
True if the projectile is an ExplodingProjectile. If true, you can safely access fields via the ExplodingProjectile class API.
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const bool isGrenadeProjectile
True if the projectile is a GrenadeProjectile. If true, you can safely access fields via the GrenadeProjectile class API.
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const bool isRigidbodyProjectile
True if the projectile is a RigidbodyProjectile. If true, you can safely access fields via the RigidbodyProjectile class API.
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const bool isRocketProjectile
True if the projectile is a RocketProjectile. If true, you can safely access fields via the RocketProjectile class API.
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const bool isTargetSeekingMissileProjectile
True if the projectile is a TargetSeekingMissileProjectile. If true, you can safely access fields via the TargetSeekingMissileProjectile class API.
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const bool isTrackingTarget
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const bool isTravellingTowardsPlayer
Returns true if the projectile is heading towards the player actor, otherwise false
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const bool isWireGuidedMissileProjectile
True if the projectile is a WireGuidedMissileProjectile. If true, you can safely access fields via the WireGuidedMissileProjectile class API.
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Actor killCredit
The actor who fired the projectile If the projectile kills a target, this is the actor that is awarded the kill
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void ClearTrackerTarget()
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void Stop(bool silent)
Stops and destroys the projectile. Exploding projectiles trigger an explosion if silent is false, otherwise they are immediately destroyed.
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string ToString()
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ArmorRating armorDamage