GameManager
Use these methods to access game configuration.
Static members
Member |
Description |
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Gets the build number. |
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The current game difficulty selected via the options menu. |
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Returns true if the game build is tagged as beta. |
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Returns true if the game is considered running on a legitimate copy of the game. |
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Returns true if the current match is set at night. |
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Returns true while the game is running in mod testing mode. |
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The display name of the current or last map |
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The name of the current active scene |
Static methods
Method |
Description |
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Returns the team name with a rich text color tag. |
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Returns the team name. |
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Sets the team name |
Details
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class GameManager
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static const int buildNumber
Gets the build number. Running this on EA Build 20 returns 20.
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static const string currentGameModeName
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static const GameDifficulty gameDifficulty
The current game difficulty selected via the options menu.
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static const bool isBetaBuild
Returns true if the game build is tagged as beta.
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static const bool isLegitimate
Returns true if the game is considered running on a legitimate copy of the game. Please note that this value can never be considered 100% accurate and may yield false positives and false negatives.
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static const bool isNightMode
Returns true if the current match is set at night.
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static const bool isPaused
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static const bool isTestingContentMod
Returns true while the game is running in mod testing mode. This is useful for reducing startup durations, etc when developing a mod.
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static const string mapDisplayName
The display name of the current or last map
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static const string sceneName
The name of the current active scene
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static string GetRichTextColorTeamName(Team team, ColorVariant variant)
Returns the team name with a rich text color tag. Example:
<color=blue>EAGLE</color>
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static const int buildNumber