IngameDialog

Use this class to play dialogs or text messages while ingame.

Static methods

Method

Description

Hide()

Hides the dialog box using a transition effect.

HideAfter(duration)

Hides the dialog box using a transition effect after some time.

HideInstant()

Instantly hides the dialog box.

PrintActorText(actorPose, text)

Print a dialog message using the specified actor pose.

PrintActorText(actorPose, text, noiseAmount)

Print a dialog message using the specified actor pose and portrait noise.

PrintActorText(actorPose, text, overrideName)

Print a dialog message using the specified actor pose, overriding the actor name.

PrintActorText(actorPose, text, overrideName, noiseAmount)

Print a dialog message using the specified actor pose and portrait noise, overriding the actor name.

Details

class IngameDialog
static void Hide()

Hides the dialog box using a transition effect.

static void HideAfter(float duration)

Hides the dialog box using a transition effect after some time.

static void HideInstant()

Instantly hides the dialog box.

static void PrintActorText(string actorPose, string text)

Print a dialog message using the specified actor pose.

static void PrintActorText(string actorPose, string text, float noiseAmount)

Print a dialog message using the specified actor pose and portrait noise.

static void PrintActorText(string actorPose, string text, string overrideName)

Print a dialog message using the specified actor pose, overriding the actor name.

static void PrintActorText(string actorPose, string text, string overrideName, float noiseAmount)

Print a dialog message using the specified actor pose and portrait noise, overriding the actor name.