VideoPlayer¶
More information can be found in the Unity API Reference and maybe in the Unity Manual.
Constructors¶
Constructor |
Description |
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Members¶
Member |
Description |
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Methods¶
Method |
Description |
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Sets the VideoPlayer url to a file in the mod content folder. |
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Static members¶
Member |
Description |
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Details¶
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class
VideoPlayer
¶ -
VideoPlayer
VideoPlayer
()¶
-
const UInt16
audioTrackCount
¶
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const bool
canSetDirectAudioVolume
¶
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const bool
canSetPlaybackSpeed
¶
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const bool
canSetSkipOnDrop
¶
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const bool
canSetTime
¶
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const bool
canSetTimeSource
¶
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const bool
canStep
¶
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const double
clockTime
¶
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UInt16
controlledAudioTrackCount
¶
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bool
enabled
¶
-
double
externalReferenceTime
¶
-
Int64
frame
¶
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const UInt64
frameCount
¶
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const float
frameRate
¶
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const GameObject
gameObject
¶
-
const UInt32
height
¶
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const bool
isActiveAndEnabled
¶
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bool
isLooping
¶
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const bool
isPaused
¶
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const bool
isPlaying
¶
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const bool
isPrepared
¶
-
const double
length
¶
-
string
name
¶
-
const UInt32
pixelAspectRatioDenominator
¶
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const UInt32
pixelAspectRatioNumerator
¶
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float
playbackSpeed
¶
-
bool
playOnAwake
¶
-
VideoRenderMode
renderMode
¶
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bool
sendFrameReadyEvents
¶
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bool
skipOnDrop
¶
-
string
tag
¶
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float
targetCameraAlpha
¶
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string
targetMaterialProperty
¶
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double
time
¶
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bool
waitForFirstFrame
¶
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const UInt32
width
¶
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bool
CompareTag
(string tag)¶
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void
EnableAudioTrack
(UInt16 trackIndex, bool enabled)¶
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UInt16
GetAudioChannelCount
(UInt16 trackIndex)¶
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string
GetAudioLanguageCode
(UInt16 trackIndex)¶
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UInt32
GetAudioSampleRate
(UInt16 trackIndex)¶
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bool
GetDirectAudioMute
(UInt16 trackIndex)¶
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float
GetDirectAudioVolume
(UInt16 trackIndex)¶
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int
GetHashCode
()¶
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AudioSource
GetTargetAudioSource
(UInt16 trackIndex)¶
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bool
IsAudioTrackEnabled
(UInt16 trackIndex)¶
-
void
Pause
()¶
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void
Play
()¶
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void
Prepare
()¶
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void
SetDirectAudioMute
(UInt16 trackIndex, bool mute)¶
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void
SetDirectAudioVolume
(UInt16 trackIndex, float volume)¶
-
void
SetModContentFileURL
(string localPath)¶ Sets the VideoPlayer url to a file in the mod content folder. This is the same as setting the VideoPlayer url to a local file path via the default Unity API. For example,
cool_video.mov
will load the file cool_video.mov next to your mutator rfc file.
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void
SetTargetAudioSource
(UInt16 trackIndex, AudioSource source)¶
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void
StepForward
()¶
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void
Stop
()¶
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string
ToString
()¶
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static const UInt16
controlledAudioTrackMaxCount
¶
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VideoPlayer