Light

More information can be found in the Unity API Reference and maybe in the Unity Manual.

Constructors

Constructor

Description

Light()

Details

class Light
Light Light()
float bounceIntensity
Vector4 boundingSphereOverride
Color color
float colorTemperature
const int commandBufferCount
Texture cookie
float cookieSize
int cullingMask
bool enabled
const GameObject gameObject
float innerSpotAngle
float intensity
const bool isActiveAndEnabled
array<float> layerShadowCullDistances
string name
float range
int renderingLayerMask
float shadowBias
int shadowCustomResolution
Matrix4x4 shadowMatrixOverride
float shadowNearPlane
float shadowNormalBias
float shadowStrength
float spotAngle
string tag
const Transform transform
bool useBoundingSphereOverride
bool useColorTemperature
bool useShadowMatrixOverride
bool useViewFrustumForShadowCasterCull
bool CompareTag(string tag)
int GetHashCode()
void RemoveAllCommandBuffers()
void Reset()
string ToString()