Light¶
More information can be found in the Unity API Reference and maybe in the Unity Manual.
Members¶
Member |
Description |
---|---|
Methods¶
Method |
Description |
---|---|
Details¶
-
class
Light
¶ -
-
float
bounceIntensity
¶
-
float
colorTemperature
¶
-
const int
commandBufferCount
¶
-
int
cullingMask
¶
-
bool
enabled
¶
-
const GameObject
gameObject
¶
-
float
innerSpotAngle
¶
-
float
intensity
¶
-
const bool
isActiveAndEnabled
¶
-
array<float>
layerShadowCullDistances
¶
-
string
name
¶
-
float
range
¶
-
int
renderingLayerMask
¶
-
float
shadowBias
¶
-
int
shadowCustomResolution
¶
-
float
shadowNearPlane
¶
-
float
shadowNormalBias
¶
-
float
shadowStrength
¶
-
float
spotAngle
¶
-
string
tag
¶
-
bool
useBoundingSphereOverride
¶
-
bool
useColorTemperature
¶
-
bool
useShadowMatrixOverride
¶
-
bool
useViewFrustumForShadowCasterCull
¶
-
bool
CompareTag
(string tag)¶
-
int
GetHashCode
()¶
-
void
RemoveAllCommandBuffers
()¶
-
void
Reset
()¶
-
string
ToString
()¶
-
float