SkinnedMeshRenderer
More information can be found in the Unity API Reference and maybe in the Unity Manual.
Constructors
Constructor |
Description |
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Members
Member |
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Methods
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Details
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class SkinnedMeshRenderer
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SkinnedMeshRenderer SkinnedMeshRenderer()
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bool allowOcclusionWhenDynamic
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array<Transform> bones
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const Bounds bounds
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bool enabled
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bool forceMatrixRecalculationPerRender
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bool forceRenderingOff
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const GameObject gameObject
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const bool isPartOfStaticBatch
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const bool isVisible
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int lightmapIndex
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Vector4 lightmapScaleOffset
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GameObject lightProbeProxyVolumeOverride
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Bounds localBounds
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const Matrix4x4 localToWorldMatrix
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Material material
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array<Material> materials
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string name
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Transform probeAnchor
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int realtimeLightmapIndex
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Vector4 realtimeLightmapScaleOffset
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bool receiveShadows
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int rendererPriority
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UInt32 renderingLayerMask
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Transform rootBone
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bool skinnedMotionVectors
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int sortingLayerID
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string sortingLayerName
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int sortingOrder
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string tag
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const Transform transform
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bool updateWhenOffscreen
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const Matrix4x4 worldToLocalMatrix
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void BakeMesh(Mesh mesh)
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void BakeMesh(Mesh mesh, bool useScale)
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bool CompareTag(string tag)
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float GetBlendShapeWeight(int index)
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int GetHashCode()
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void GetMaterials(array<Material> m)
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bool HasPropertyBlock()
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void SetBlendShapeWeight(int index, float value)
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string ToString()
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SkinnedMeshRenderer SkinnedMeshRenderer()