LineRenderer
More information can be found in the Unity API Reference and maybe in the Unity Manual.
Constructors
Constructor |
Description |
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Members
Member |
Description |
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Methods
Method |
Description |
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Details
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class LineRenderer
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LineRenderer LineRenderer()
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bool allowOcclusionWhenDynamic
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const Bounds bounds
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Gradient colorGradient
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bool enabled
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Color endColor
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float endWidth
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bool forceRenderingOff
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const GameObject gameObject
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bool generateLightingData
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const bool isPartOfStaticBatch
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const bool isVisible
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int lightmapIndex
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Vector4 lightmapScaleOffset
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GameObject lightProbeProxyVolumeOverride
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const Matrix4x4 localToWorldMatrix
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bool loop
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Material material
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array<Material> materials
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string name
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int numCapVertices
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int numCornerVertices
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int positionCount
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Transform probeAnchor
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int realtimeLightmapIndex
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Vector4 realtimeLightmapScaleOffset
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bool receiveShadows
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int rendererPriority
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UInt32 renderingLayerMask
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float shadowBias
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int sortingLayerID
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string sortingLayerName
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int sortingOrder
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Color startColor
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float startWidth
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string tag
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const Transform transform
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bool useWorldSpace
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AnimationCurve widthCurve
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float widthMultiplier
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const Matrix4x4 worldToLocalMatrix
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void BakeMesh(Mesh mesh, bool useTransform)
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bool CompareTag(string tag)
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int GetHashCode()
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void GetMaterials(array<Material> m)
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Vector3 GetPosition(int index)
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bool HasPropertyBlock()
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void SetPosition(int index, Vector3 position)
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void SetPositions(array<Vector3> positions)
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void SetPositions(array<Vector3> positions)
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void SetPositions(array<Vector3> positions)
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void Simplify(float tolerance)
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string ToString()
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LineRenderer LineRenderer()