Contents:
More information can be found in the Unity API Reference and maybe in the Unity Manual.
Constructor
Description
Plane()
Plane(inNormal, inPoint)
Plane(inNormal, d)
Plane(a, b, c)
Member
distance
flipped
normal
Method
ClosestPointOnPlane(point)
Flip()
GetDistanceToPoint(point)
GetSide(point)
Raycast(ray, enter)
SameSide(inPt0, inPt1)
Set3Points(a, b, c)
SetNormalAndPosition(inNormal, inPoint)
ToString()
ToString(format)
Translate(translation)
Translate(plane, translation)
Plane
ClosestPointOnPlane
Flip
GetDistanceToPoint
GetSide
Raycast
SameSide
Set3Points
SetNormalAndPosition
ToString
Translate