Image¶
More information can be found in the Unity API Reference and maybe in the Unity Manual.
Members¶
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Methods¶
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Static members¶
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Details¶
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class
Image
¶ -
float
alphaHitTestMinimumThreshold
¶
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const int
depth
¶
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float
fillAmount
¶
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bool
fillCenter
¶
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bool
fillClockwise
¶
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int
fillOrigin
¶
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const float
flexibleHeight
¶
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const float
flexibleWidth
¶
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const GameObject
gameObject
¶
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const bool
hasBorder
¶
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bool
isMaskingGraphic
¶
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const int
layoutPriority
¶
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bool
maskable
¶
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const float
minHeight
¶
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const float
minWidth
¶
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const float
pixelsPerUnit
¶
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float
pixelsPerUnitMultiplier
¶
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const float
preferredHeight
¶
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const float
preferredWidth
¶
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bool
preserveAspect
¶
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bool
raycastTarget
¶
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const RectTransform
rectTransform
¶
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bool
useSpriteMesh
¶
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void
CalculateLayoutInputHorizontal
()¶
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void
CalculateLayoutInputVertical
()¶
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void
CrossFadeAlpha
(float alpha, float duration, bool ignoreTimeScale)¶
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void
CrossFadeColor
(Color targetColor, float duration, bool ignoreTimeScale, bool useAlpha, bool useRGB)¶
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void
DisableSpriteOptimizations
()¶
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void
GraphicUpdateComplete
()¶
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bool
IsActive
()¶
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bool
IsDestroyed
()¶
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void
LayoutComplete
()¶
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void
OnAfterDeserialize
()¶
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void
OnBeforeSerialize
()¶
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void
OnCullingChanged
()¶
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void
RecalculateClipping
()¶
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void
RecalculateMasking
()¶
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void
SetAllDirty
()¶
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void
SetLayoutDirty
()¶
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void
SetMaterialDirty
()¶
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void
SetNativeSize
()¶
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void
SetRaycastDirty
()¶
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void
SetVerticesDirty
()¶
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string
ToString
()¶
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static const Material
defaultETC1GraphicMaterial
¶
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static const Material
defaultGraphicMaterial
¶
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float