Matrix4x4¶
More information can be found in the Unity API Reference and maybe in the Unity Manual.
Constructors¶
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Members¶
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Methods¶
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Static members¶
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Static methods¶
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Operators¶
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Details¶
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class
Matrix4x4
¶ -
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const float
determinant
¶
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const bool
isIdentity
¶
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float
m00
¶
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float
m01
¶
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float
m02
¶
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float
m03
¶
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float
m10
¶
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float
m11
¶
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float
m12
¶
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float
m13
¶
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float
m20
¶
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float
m21
¶
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float
m22
¶
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float
m23
¶
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float
m30
¶
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float
m31
¶
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float
m32
¶
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float
m33
¶
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const Quaternion
rotation
¶
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int
GetHashCode
()¶
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void
SetTRS
(Vector3 pos, Quaternion q, Vector3 s)¶
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string
ToString
()¶
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string
ToString
(string format)¶
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bool
ValidTRS
()¶
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static const Matrix4x4
identity
¶
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static const Matrix4x4
zero
¶
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static Matrix4x4
Frustum
(float left, float right, float bottom, float top, float zNear, float zFar)¶
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static Matrix4x4
Rotate
(Quaternion q)¶
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static Matrix4x4
TRS
(Vector3 pos, Quaternion q, Vector3 s)¶
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const float