ParticleSystem¶
More information can be found in the Unity API Reference and maybe in the Unity Manual.
Constructors¶
Constructor |
Description |
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Members¶
Member |
Description |
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Methods¶
Method |
Description |
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Static methods¶
Method |
Description |
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|
Details¶
-
class
ParticleSystem
¶ -
ParticleSystem
ParticleSystem
()¶
-
const GameObject
gameObject
¶
-
const bool
isEmitting
¶
-
const bool
isPaused
¶
-
const bool
isPlaying
¶
-
const bool
isStopped
¶
-
string
name
¶
-
const int
particleCount
¶
-
const bool
proceduralSimulationSupported
¶
-
UInt32
randomSeed
¶
-
string
tag
¶
-
float
time
¶
-
bool
useAutoRandomSeed
¶
-
void
AllocateAxisOfRotationAttribute
()¶
-
void
AllocateMeshIndexAttribute
()¶
-
void
Clear
()¶
-
void
Clear
(bool withChildren)¶
-
bool
CompareTag
(string tag)¶
-
void
Emit
(int count)¶
-
int
GetHashCode
()¶
-
bool
IsAlive
()¶
-
bool
IsAlive
(bool withChildren)¶
-
void
Pause
()¶
-
void
Pause
(bool withChildren)¶
-
void
Play
()¶
-
void
Play
(bool withChildren)¶
-
void
Simulate
(float t)¶
-
void
Simulate
(float t, bool withChildren)¶
-
void
Simulate
(float t, bool withChildren, bool restart)¶
-
void
Simulate
(float t, bool withChildren, bool restart, bool fixedTimeStep)¶
-
void
Stop
()¶
-
void
Stop
(bool withChildren)¶
-
string
ToString
()¶
-
void
TriggerSubEmitter
(int subEmitterIndex)¶
-
static void
ResetPreMappedBufferMemory
()¶
-
static void
SetMaximumPreMappedBufferCounts
(int vertexBuffersCount, int indexBuffersCount)¶
-
ParticleSystem