Texture

More information can be found in the Unity API Reference and maybe in the Unity Manual.

Static members

Member

Description

allowThreadedTextureCreation

currentTextureMemory

desiredTextureMemory

GenerateAllMips

masterTextureLimit

nonStreamingTextureCount

nonStreamingTextureMemory

streamingMipmapUploadCount

streamingRendererCount

streamingTextureCount

streamingTextureDiscardUnusedMips

streamingTextureForceLoadAll

streamingTextureLoadingCount

streamingTexturePendingLoadCount

targetTextureMemory

totalTextureMemory

Details

class Texture
int anisoLevel
int height
const bool isReadable
float mipMapBias
const int mipmapCount
string name
const Vector2 texelSize
const UInt32 updateCount
int width
int GetHashCode()
void IncrementUpdateCount()
string ToString()
static bool allowThreadedTextureCreation
static const UInt64 currentTextureMemory
static const UInt64 desiredTextureMemory
static const int GenerateAllMips
static int masterTextureLimit
static const UInt64 nonStreamingTextureCount
static const UInt64 nonStreamingTextureMemory
static const UInt64 streamingMipmapUploadCount
static const UInt64 streamingRendererCount
static const UInt64 streamingTextureCount
static bool streamingTextureDiscardUnusedMips
static bool streamingTextureForceLoadAll
static const UInt64 streamingTextureLoadingCount
static const UInt64 streamingTexturePendingLoadCount
static const UInt64 targetTextureMemory
static const UInt64 totalTextureMemory
static void SetGlobalAnisotropicFilteringLimits(int forcedMin, int globalMax)
static void SetStreamingTextureMaterialDebugProperties()