ConfigurationData
Constructors
Constructor |
Description |
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Methods
Method |
Description |
|---|---|
Static members
Member |
Description |
|---|---|
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The ID used for conquest mode army count |
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The ID used for conquest mode army count change |
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The ID used for conquest mode army count |
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The ID used for conquest mode army count change |
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The ID used for game mode game length |
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The ID used for game mode game length |
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The ID used for game mode team actor count |
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The ID used for game mode team actor count |
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Details
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class ConfigurationData
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ConfigurationData ConfigurationData()
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void Clear()
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void Deserialize(string id, string text)
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bool GetBool(string id)
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int GetDropdown(string id)
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float GetFloat(string id)
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int GetInt(string id)
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float GetRange(string id)
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string GetString(string id)
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bool HasBool(string id)
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bool HasDropdown(string id)
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bool HasFloat(string id)
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bool HasInt(string id)
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bool HasRange(string id)
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bool HasString(string id)
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string SerializeField(string id)
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void SetBool(string id, bool value)
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void SetDropdown(string id, int value)
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void SetFloat(string id, float value)
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void SetInt(string id, int value)
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void SetRange(string id, float value)
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void SetString(string id, string value)
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string ToString()
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static const string ID_CONQUEST_ARMIES_BLUE
The ID used for conquest mode army count
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static const string ID_CONQUEST_ARMIES_BLUE_CHANGE
The ID used for conquest mode army count change
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static const string ID_CONQUEST_ARMIES_RED
The ID used for conquest mode army count
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static const string ID_CONQUEST_ARMIES_RED_CHANGE
The ID used for conquest mode army count change
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static const string ID_GAME_LENGTH
The ID used for game mode game length
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static const string ID_RESPAWN_TIME
The ID used for game mode game length
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static const string ID_TEAM_COUNT_BLUE
The ID used for game mode team actor count
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static const string ID_TEAM_COUNT_RED
The ID used for game mode team actor count
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static const int MAX_GAME_LENGTH
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ConfigurationData ConfigurationData()